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CCNA 1 Module 8

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Circuit delays caused by the electronics that process the signal along the path. ... bridges are added to provide redundant paths for reliability and fault tolerance. ... – PowerPoint PPT presentation

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Title: CCNA 1 Module 8


1
CCNA 1 Module 8
  • Ethernet Switching

2
CCNA 1 Module 8 Objectives
  • Define bridging and switching.
  • Define and describe the content-addressable
    memory (CAM) table.
  • Define latency.
  • Describe store-and forward and cut-through
    switching modes.
  • Explain Spanning-Tree Protocol (STP).
  • Define collisions, broadcasts, collision domains,
    and broadcast domains.
  • Identify the Layer 1, 2, and 3 devices used to
    create collision domains and broadcast domains.
  • Discuss data flow and problems with broadcasts.
  • Explain network segmentation and list the devices
    used to create segments.

3
Layer 2 Bridging
  • Ethernet is a shared media, meaning only one node
    can transmit data at a time.
  • The addition of more nodes increases the demands
    on the available bandwidth and places additional
    loads on the media.
  • A solution to the problem is to break the large
    segment into parts and separate it into isolated
    collision domains.
  • To accomplish this a bridge keeps a table of MAC
    addresses and the associated ports.
  • The bridge then forwards or discards frames based
    on the table entries.

4
Layer 2 Switching
  • Generally, a bridge has only two ports and
    divides a collision domain into two parts.
  • All decisions made by a bridge are based on MAC
    or Layer 2 addressing and do not affect the
    logical or Layer 3 addressing.
  • A bridge will divide a collision domain but has
    no effect on a logical or broadcast domain.
  • Unless there is a device such as a router that
    works on Layer 3 addressing, the entire network
    will share the same logical broadcast address
    space.
  • A bridge will create more collision domains but
    will not add broadcast domains.
  • A switch is essentially a fast, multi-port
    bridge, which can contain dozens of ports. 
  • Rather than creating two collision domains, each
    port creates its own collision domain.
  • A switch dynamically builds and maintains a
    Content-Addressable Memory (CAM) table, holding
    all of the necessary MAC information for each
    port.

5
Switch Operation
  • A switch is simply a bridge with many ports.
  • When only one node is connected to a switch port,
    the collision domain on the shared media contains
    only two nodes.
  • These small physical segments are called
    microsegments.
  • In a network that uses twisted-pair cabling, one
    pair is used to carry the transmitted signal from
    one node to the other node and a separate pair is
    used for the return or received signal.
  • The capability of communication in both
    directions at once is known as full duplex.
  • In full duplex mode, there is no contention for
    the media.
  • Using CAM allows a switch to directly find the
    port that is associated with a MAC address
    without using search algorithms.
  • An application-specific integrated circuit (ASIC)
    is a device consisting of undedicated logic gates
    that can be programmed to perform functions at
    logic speeds.
  • The use of these technologies greatly reduced the
    delays caused by software processing and enabled
    a switch to keep pace with the data demands of
    many microsegments and high bit rates.

6
Latency
  • Latency is the delay between the time a frame
    first starts to leave the source device and the
    time the first part of the frame reaches its
    destination.
  • A wide variety of conditions can cause delays as
    a frame travels from source to destination
  • Media delays caused by the finite speed that
    signals can travel through the physical media.
  • Circuit delays caused by the electronics that
    process the signal along the path.
  • Software delays caused by the decisions that
    software must make to implement switching and
    protocols.
  • Delays caused by the content of the frame and
    where in the frame switching decisions can be
    made. Example a device cannot route a frame to a
    destination until the destination MAC address has
    been read.

7
Switch Modes
  • Cut-through switching A switch can start to
    transfer the frame as soon as the destination MAC
    address is received.
  • Store-and-forward switching The switch can
    receive the entire frame before sending it out
    the destination port. This gives the switch
    software an opportunity to verify the frame check
    sum (FCS).

8
Synchronous and Asynchronous Switching
  • When using cut-through methods of switching, both
    the source port and destination port must be
    operating at the same bit rate in order to keep
    the frame intact, known as synchronous switching.
  • If the bit rates are not the same, the frame must
    be stored at one bit rate before it is sent out
    at the other bit rate, known as asynchronous
    switching.
  • Store-and-forward mode must be used for
    asynchronous switching.

9
Switch Modes
  • A compromise between the cut-through and
    store-and-forward modes is the fragment-free
    mode.
  • Fragment-free reads the first 64 bytes, which
    includes the frame header, and switching begins
    before the entire data field and checksum are
    read.
  • This mode verifies the reliability of the
    addressing and Logical Link Control (LLC)
    protocol information to ensure the destination
    and handling of the data will be correct.
  • Asymmetric switching provides switched
    connections between ports of unlike bandwidths,
    such as a combination of 100 Mbps and 1000 Mbps.
  • Asymmetric switching is optimized for
    client/server traffic flows in which multiple
    clients simultaneously communicate with a server,
    requiring more bandwidth dedicated to the server
    port to prevent a bottleneck at that port.

10
Spanning Tree Protocol
  • Loops can occur when extra switches and bridges
    are added to provide redundant paths for
    reliability and fault tolerance.
  • A switch sends special messages called bridge
    protocol data units (BPDUs) out all its ports to
    let other switches know of its existence.
  • The switches use a spanning-tree algorithm (STA)
    to resolve and shut down the redundant paths
  • The protocol used to resolve and eliminate loops
    is known as the Spanning Tree Protocol (STP).

11
Spanning-Tree Protocol States
  • Each port on a switch using Spanning-Tree
    Protocol exists in one of the following five
    states
  • Blocking
  • Listening
  • Learning
  • Forwarding
  • Disabled
  • A port moves through these five states as
    follows
  • From initialization to blocking
  • From blocking to listening or to disabled
  • From listening to learning or to disabled
  • From learning to forwarding or to disabled
  • From forwarding to disabled

12
Shared Media Environments
  • It is important to be able to identify a shared
    media environment, because collisions only occur
    in a shared environment.
  • Some networks are directly connected and all
    hosts share Layer 1
  • Shared media
  • Extended shared media
  • Point-to-point network

13
Shared Media Environments
  • Shared media environment multiple hosts have
    access to the same medium.
  • Extended shared media environment networking
    devices can extend the environment so that it can
    accommodate multiple access or longer cable
    distances.
  • Point-to-point network environment a shared
    networking environment in which one device is
    connected to only one other device, such as
    connecting a computer to an Internet service
    provider by modem and a phone line.

14
Collisions and Collision Domains
  • Collisions are not inherently bad.
  • They are a normal function of Legacy Ethernet.
  • Data on the network during a collision is lost
    and usually must be retransmitted.
  • Increased collisions indicate congestion.
  • All devices on a network that would cause a
    collision if they transmitted simultaneously are
    in a collision domain.
  • Networks with only Layer 1 components are a
    single collision domain.

15
Shared Media, Repeaters, Hubs, and Collision
Domains
Each is a single collision domain!
16
Four-Repeater Rule
  • The four repeater rule in Ethernet states that no
    more than four repeaters or repeating hubs can be
    between any two computers on the network.
  • Repeater latency, propagation delay, and NIC
    latency all contribute to the four repeater rule.
  • The 5-4-3-2-1 rule requires that the following
    guidelines should not be exceeded
  • Five segments of network media
  • Four repeaters or hubs
  • Three host segments of the network
  • Two link sections (no hosts)
  • One large collision domain

17
Four-Repeater Rule Example
  • The 5-story building shown violates the
    four-repeater rule because host A and B are 5
    repeaters apart.
  • Hubs would cause the same result.
  • Even if all servers were on the third floor, and
    A and B would never communicate directly they
    are too far to hear each other transmit and can
    cause data collisions.
  • What are implications for taller buildings?

18
Four-Repeater Rule Example Layer 1 Solution
  • The hub added, which could be on any floor,
    allows us to comply with the four-repeater rule.
  • No 2 hosts are more than 3 repeaters apart.
  • What are implications for taller buildings? It
    really wouldnt matter if each floor connects to
    the hub.
  • How many collision domains do we have? Still only
    one and getting bigger with each floor.

19
Segmentation
  • Layer 2 devices segment or divide collision
    domains.
  • Layer 2 devices can control the flow of traffic
    at the Layer 2 level
  • allowing data to be transmitted on different
    segments of the LAN at the same time without the
    frames colliding.
  • the collision domain is effectively broken up
    into smaller parts, each becoming its own
    collision domain.
  • Layer 3 devices, like Layer 2 devices, do not
    forward collisions.
  • the use of Layer 3 devices in a network has the
    effect of breaking up collision domains into
    smaller domains.

20
Ethernet LAN Segmentation
21
Segmenting with Bridges
22
Segmenting with Switches
23
Segmenting with Routers
24
Microsegmentation
Hubs
25
Layer 2 Broadcasts
  • To communicate with all collision domains,
    protocols use broadcast and multicast frames at
    Layer 2 of the OSI model.
  • When a node needs to communicate with all hosts
    on the network, it sends a broadcast frame with a
    destination MAC address 0xFFFFFFFFFFFF, an
    address to which the network interface card (NIC)
    of every host must respond. 
  • Layer 2 devices must flood all broadcast and
    multicast traffic, this accumulation of broadcast
    and multicast traffic from each device in the
    network is referred to as broadcast radiation.
  • In some cases, the circulation of broadcast
    radiation can saturate the network so that there
    is no bandwidth left for application data.
  • In this case, new network connections cannot be
    established, and existing connections may be
    dropped, a situation known as a broadcast storm.

26
Broadcast Domains
  • A broadcast domain is a grouping of collision
    domains that are connected by Layer 2 devices.
  • Broadcasts have to be controlled at Layer 3, as
    Layer 2 and Layer 1 devices have no way of
    controlling them.
  • Broadcast domains are controlled at Layer 3
    because routers do not forward broadcasts. 
  • In order for a packet to be forwarded through a
    router it must have already been processed by a
    Layer 2 device and the frame information stripped
    off.
  • Layer 3 forwarding is based on the destination IP
    address and not the MAC address.
  • For a packet to be forwarded it must contain an
    IP address that is outside of the range of
    addresses assigned to the LAN and the router must
    have a destination to send the specific packet to
    in its routing table.

27
Introduction to Data Flow
  • Data flow in the context of collision and
    broadcast domains focuses on how data frames
    propagate through a network.
  • It refers to the movement of data through Layer
    1, 2 and 3 devices and how data must be
    encapsulated to effectively make it from source
    to destination.
  • Data is encapsulated at the network layer with an
    IP source and destination address, and at the
    data-link layer with a MAC source and destination
    address.
  • Layer 1 devices do no filtering, so everything
    that is received is passed on to the next
    segment.
  • Layer 2 devices filter data frames based on the
    destination MAC address.
  • Layer 3 devices filter data packets based on
    destination IP address.
  • Layer 1 is used for transmission across the
    physical media, Layer 2 for collision domain
    management, and Layer 3 for broadcast domain
    management.

28
Data Flow Through a Network
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