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The Design and Implementation of a Next Generation Name Service for the Internet

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Beehive is a proactive replication framework that enables prefix-matching DHTs ... Beehive minimize bandwidth by posing the following optimising problem ... – PowerPoint PPT presentation

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Title: The Design and Implementation of a Next Generation Name Service for the Internet


1
The Design and Implementation of a Next
Generation Name Service for the Internet
  • Leo Bhebhe
  • leo.bhebhe_at_nokia.com

2
Contents
  • Introduction
  • Name Servers and Name Resolution
  • Current Issues With Domain Name System (DNS)
  • Cooperative Domain Name System (CoDoNS)
  • Performance measurements
  • Summary/Conclusions

3
Introduction
  • Analysis of the current Domain Naming System
    (DNS) and looks at the limitations of the DNS
    structure, bottlenecks and performance issues
  • Proposal of a new Cooperative Domain Naming
    System (CoDoNS) to replace the old

Domain Name System (DNS) Cooperative Domain Name System (CoDoNS)
Slow High lookup performance through proactive caching
Vulnerable to denial of service (DoS) attacks Resilience to denial of service attacks through automatic load-balancing
Does not support fast updates Fast propagation of updates
4
Name Servers and Name Resolution
flits.cs.vu.nl
5
Current Issues With Domain Name System (DNS)
  • Network failures
  • Susceptible to denial of service attacks (DoS)
  • Small number of nameservers serve domains,
    limited redundancy in name servers
  • At network level
  • 80 of domain names are served by just two
    servers
  • 0.8 by one
  • 32 servers are connected to the internet by a
    single gateway (serious outage or DoS)
  • At top level hierarchy
  • Small number of servers (targets for DoS)
  • Recent DoS attack severely affected the
    availability of Microsoft's web services for hrs.
  • Checked by performing trace routes to 10000
    different nameservers which serve 5000 randomly
    chosen names from 50 global distributed sites on
    Planetlab

6
Current Issues With Domain Name System (DNS)
  • Network failures
  • Failure Resilience-Implimentation Errors
  • 20 of name server implementations contains
    security flaws
  • 18 of servers dont respond to version querries
  • 14 do not report valid BIND versions
  • 2 of the nameservers have the tsig bug which
    permits a buffer to overflow that can enable
    malicious agents to gain access to the system
  • 19 of the servers have the negache problem that
    can be exploited to launch the DoS attack by
    providing negative responses with large TTL value
    from a malicious server
  • Checked by surveying 150000 servers based on the
    Berkely Internet Name Daemon (BIND) to see if any
    known vulnerabilities are available

7
Current Issues With Domain Name System (DNS)
  • Performance - System Latency makes it unsuitable
    for dynamic updates.
  • Name address translation in the DNS incurs long
    delays. The legacy DNS incorporates aggressive
    caching in order to reduce latency of query
    resolution
  • But explosive growth of namespace has decreased
    the effectiveness of caching
  • Short timeouts (TTL)-reduces DNS cache hit rates
  • Increase in load imbalance - at root and TLD
    nameservers handle a large load
  • Configuration error such as broken (lame) or
    inconsistance delegations - can introduce latent
    performance problems
  • Update propagation-Large scale caching
    -maintaining the consistance of cached records in
    the presence of dynamic change (TTL?)

8
Cooperative Domain Name System (CoDoNS)
  • CoDoNS derives its performance characteristics
    from a proactive caching layer called Beehive
  • Automatically replicates the DNS mappings
    throughout the network to match anticipated
    demand and provides a strong performance
    guarantee.
  • Achieves a targeted average lookup latency with a
    minimum number of replicas
  • Beehive is a proactive replication framework that
    enables prefix-matching DHTs to achieve O(1)
    lookup performance
  • Pastry and Tapestry are examples of structured
    DHTs that use prefix-matching to look up objects
  • Example
  • If the identity of the record is e.g. 110011,
    Pastry would store the value in the host with the
    identity closest to that (the home node)
  • If proactive caching is used for one level, then
    the record is copied to all hosts whose identity
    begins with 11001 and
  • For level 2, 1100 etc.
  • The home node receives periodically information
    about the usage of the record and makes decisions
    on how many levels to cache the record.
  • Thus most often used records can be disseminated
    to almost all nodes while rarely used can be
    stored in relatively few places

9
Cooperative Domain Name System (CoDoNS)
  • Replicating every object at every node would
    achieve O(1) lookups BUT would
  • Incur excessive space overhead
  • Consume significant bandwidth
  • Lead to large update latencies
  • Beehive minimize bandwidth by posing the
    following optimising problem
  • Minimize the total number of replicas subject to
    constraint that the aggregate looup latency less
    than a desired constant C
  • For power law (or Zipf-like) query distributions,
    Beehive analytically derives the optimal closed
    solution to this problem.
  • The final expression that minimizes the total
    number of replicas for Zipf-like query with
    parameter ?lt1 is the following
  • b is the base of the underlying DHT, Xi is the
    fraction of most popular objects that get
    replicated at level I
  • Selecting the appropiate C enables applications
    to achieve any targeted average. lookup latency

10
Cooperative Domain Name System (CoDoNS)
  • CoDoNS architecture
  • Consists of globally distributed nodes that self
    organise to form a peer-to-peer network
  • CoDoNS associates the node whose identifier is
    closest to the consistent hash of the domain name
    as the home node for that domain name
  • The home node stores a permanent copy of the
    resource records owned by that domain name and
    manages their replication
  • If the home node fails, the closest node in the
    identifier space automatically becomes the new
    home node
  • CoDoNS replicates all records of several nodes
    adjacent to the home node in the identifier space
    in order to avoid data loss due to node failures
  • It can serve as a backup for legacy DNS, as well
    as a complete replacement

11
CoDoNS Deployment and The Process of Query
Qesolution
  • Clients send DNS quiries to the local CoDoNS
    server
  • The local CoDoNS server obtains records from the
    home node or an intermediate node
  • The local CoDoNS server then responds to the
    client
  • In the background, the home node interacts with
    the legacy DNS to keep records fresh and
    propagate updates to cached copies

12
Issues and Implications
  • CoDoNS uses crypto-graphic delegations and
    self-verifying records based on the DNSSEC
    standard.
  • DNSSEC uses public key cryptography to enable
    authentication of resource records.
  • Every namespace operator has a public-private key
    pair
  • The private key is used to digitally sign DNS
    records managed by that operator
  • The corresponding public key is in turn certified
    by a signature from a domain higher up in the
    hierarchy.
  • The signature and the public key are stored in
    DNS as resource records of type sig and key
    respectively.
  • The use of cryptographic certificates enables any
    client to check the verity of a record
    independently, and keeps peers in the network
    from forging certificates.
  • To speed up certificate verification, CoDoNS
    servers cache the certificates along with the
    resource records and provide them to the clients.

13
Cumulative Distribution of Look Up Latency
  • CoDoNs achieves low latencies for name resolution
  • More than 50 of quries incur no network delay as
    they are answered from the local CoDoNS cache
  • This is because proactive replication pushes
    responses for the most popular domain names to
    all CoDoNS servers

14
Median latency
  • CoDoNS latency decreases significantly as
    proactive caching takes effect in the background
  • Initially, CoDoNS servers have an empty cache and
    redirect most of the queries to legacy DNS.
  • Consequently, they incur higher latencies than
    the legacy DNS.
  • But as resource records are fetched from legacy
    DNS and replication in the background pushes
    records to other CoDoNS servers, the latency
    decreases significantly.

15
Median resolution lookup latency in CoDoNS
  • Flash crowd is introduced at 6 hours
  • CoDoNS detects the flash crowd quickly and adapts
    to the amount of caching to counter it while
    continuing to provide high performance
  • Beehives proactive replication in the background
    detects the changes in popularity, adjusts the
    number of replicas, and decreases the lookup
    latency.

16
Load Balance
quantifying load balancing using
  • CoDoNs handles flash-crowds by balancing the
    quiery load uniformly across node
  • The graph shows the standard deviation to the
    mean across all nodes
  • At the start of the experiment, the query load is
    highly unbalanced, since home nodes of popular
    domain names receive far greater number of
    queries than average.
  • The imbalance is significantly reduced as the
    records for popular domains get replicated in the
    system.
  • Even when a flash-crowd is introduced at the six
    hour mark, dynamic changes in caching keep the
    load balanced after a temporary increase in load
    variance.

17
Update Propagation Time
  • CoDoNS incurs low latencies for propagation
    updates.
  • 98 of replicas get updated within one second
  • It takes a few seconds longer to update some
    replicas due to high variance in network delays
    and loads at some hosts.
  • The latency to update 99 of replicas one hop
    from the home node is about one second.
  • Overall, update propagation latency in CoDoNS
    depends on the extent of replication of records

18
Summary/Conclusions
  • Performance measurements from a planetary-scale
    deployment against a real workload indicate that
    CoDoNS can provide low latencies for query
    resolution.
  • Massive replication for the most popular records,
    but a modest number of replicas per server,
    achieves high performance with low overhead.
  • Eliminating the static query processing hierarchy
    and shedding load dynamically onto peer nodes
    greatly decreases the vulnerability of CoDoNS to
    denial of service attacks.
  • Self organization and continuous adaptation of
    replication avoids bottlenecks in the presence of
    flash crowds.
  • Proactive update propagation ensures that
    unanticipated changes can be quickly disseminated
    and cached in the system
  • Cooperative Domain Name System (CoDoNS) is
    proposed as an alternative for DNS
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