Title: What can we learn from other industries The use of serious games in corporate learning
1 Kevin Corti, CEO, PIXELearning LD in
Broadcast - 7th October 2008
What can we learn from other industries? - The
use of serious games in corporate learning
2Topics
- The use of serious games in corporate learning
- Games?
- Examples
- Costs
- Timescales
- Skills
3Personal introduction
- Founder CEO, PIXELearning
- 12 years in learning technology sector
- Board member of ANGILS
- Board member IDM Digital Central projects
- Frequent speaker/writer on serious games in
UK, EU and US - Based at The Serious Games Institute, UK
- Sold, designed delivered over 40
game/simulation projects
4Serious Games???
The use of games or gaming dynamics not simply
to entertain the player, but rather to inspire a
particular action, effect some type of
attitudinal/behavioral change, or instill a
particular lesson in the service of an
organizational goal. Its Time To Take Games
Seriously Forrester report (TJ Keitt and Paul
Jackson), August 19, 2008
5Serious Games???
6Serious Games???
7Examples
Larger projects (typically 25k to 250k)
8Examples
9Examples
Small projects/discreet jolts (typically 2k to
20k)
10Timescales
- Normal range 2 to 6 months
- Usually to fit in client budget quarter (3
months)
1 month
2 months
3 months
4 months
5 months
6 months
7 months
11Skills
What
Blending instructional, game, simulation, graphic
and software application design with subject
matter expertise
1244 (0) 24 7623 6971
Kevin Corti, CEO founder Chief Learning
Architect kevin.corti_at_pixelearning.com Company
web www.pixelearning.com LinkedIn
www.linkedin.com/in/kevincorti Blog
http//theevilnumber27.wordpress.com
ASTD 2008 Excellence in Practice Award Winner