Title: Using Second Life to Teach Spatial Theory in Archaeology
1Using Second Life to Teach Spatial Theory in
Archaeology
- Palitha Edirisingha, Ming Nie, Mark
Pluciennik, Matthew Wheeler and Ruth Young - Beyond Distance Research Alliance, University of
Leicester - Distance Learning Unit, School of Archaeology
Ancient History, University of Leicester
2University of Leicester
- Beyond Distance Alliance
- An alliance of academics interested in innovation
and the development of new technologies in
learning, particularly Distance education
http//www.le.ac.uk/beyonddistance - School of Archaeology and Ancient History
- Two members of academic staff the Director of
Distance Learning and a DL lecturer - External Collaboration
- TwoFour
- Two members of staff at TwoFour, Plymouth gave
some technical assistance
3MOOSE project
- Moose modelling second life environments
- One year research and development project
initiated and organised by the Beyond Distance
Alliance - Aim to investigate the tools and processes
needed for students to establish socialisation
and engagement to enhance learning through the
medium of on-line 3-D multi user virtual
environments
4Five stages to the project
- Designing and developing learning activities in
SL - Training students and lecturers in SL
- Training lecturers in SL moderation activities
- Carrying out SL sessions
- Researching student and staff engagement in SL
and their perception of the learning outcomes
5Archaeology Distance Learning at Leicester
- http//www.le.ac.uk/archaeology/dl/index.html
- MA in Archaeology Heritage
- MA in Historical Archaeology
- Certificate in Archaeology (Level 1)
- Diploma in Archaeology (Level 2)
6Archaeological Theory module by DL
7Distance education and socialisation
- Research carried out using various technological
media in distance education to reduce feelings of
isolation and provide opportunities for
collaborative learning, e.g. Smith and Stacey
2003 -
- Research into the use of 3-D synchronous
environments suggests that virtual worlds offer
participants a sense of presence, immediacy,
movement, artefacts, and communication
unavailable within traditional internet-based
learning environments Bronack et.al. (2006)
8Second Life
- http//secondlife.com/
- Second Life is a 3-D virtual world created by
its Residents. Since opening to the public in
2003, it has grown explosively and today is
inhabited by millions of Residents from around
the globe. - From the moment you enter the World you'll
discover a vast digital continent, teeming with
people, entertainment, experiences and
opportunity. Once you've explored a bit, perhaps
you'll find a perfect parcel of land to build
your house or business. - You'll also be surrounded by the Creations of
your fellow Residents. Because Residents retain
intellectual property rights in their digital
creations, they can buy, sell and trade with
other Residents. - The Marketplace currently supports millions of US
dollars in monthly transactions. This commerce is
handled with the inworld unit of trade, the
Linden dollar, which can be converted to US
dollars at several thriving online Linden dollar
exchanges.
9Second Life
- Second life is free
- Internet connection standard broadband, ISDN
- Computer good graphics card and processor not
necessarily top end, but a couple of years old or
newer - Software download from web site
http//secondlife.com/ - Hardware nothing special, headset or
microcphone/speakers if want to use audio
10Training Students and Lecturers in SL
- All trained by Matthew Wheeler
- Student training took place entirely inworld as a
group at a distance - After two one hour training sessions student
competent - Lecturer training took place face to face
11Saami tents figures in the DL module reader
(Yates 1989)
12Kalasha people of Hindu Kush
13Saami tent in SL
14Summary of sessions
-
- Learning activities designed for SL
- Activity and location
- A brief description of the activity and its
objectives - Archaeology Activity 1 22nd May (1500 1600)
Seminar Dome 2 - Media Zoo Island - This first session is to introduce you to the
concept of Social Space and will take place in
the Seminar Dome 2. The session will be
facilitated by Dr Mark Pluciennik (Zbygniew
Alter) and will give you an insight into the
importance of space. - Archaeology Activity 2
- 2nd June (1500 1600) Sami Tent Media Zoo
Island - The second session is focussed on the Saami Tent
concept, again facilitated by Dr Mark Pluciennik
(Zbygniew Alter). An explanation of the Saami
Tent and a discussion on the implications of
social space will be on offer, as well as this
being your first experience of immersion in a
Virtual World as the permissions of the Sami Tent
are applied in practice! - Archaeology Activity 3
- 5th June (1500 1600) Kalasha Village Media
Zoo Island - The third session will look at the use of social
space on a different scale as Dr Ruth Young
(Ruth2008 Seid) introduces you to the structuring
of Kalasha society and economy and then takes you
on a guided tour of a Kalasha Village replicated
on the Media Zoo Island. - Archaeology Activity 4
- 12th June (1500 1600) Kalasha Valley Media
Zoo Island - The final session is another immersion
experience, this time based on gender. As you
explore the Kalasha Village and Valley you will
be asked to reflect on your experiences and how
these social spaces related to your real-life
experiences.
15Introduction to Kalasha PowerPoint in SL
16Kalasha village and valley in SLthe menstruation
and child birth house
17Example of Chat-log learning and socialisation
-
- Chat-log 3
- 742 You Well, I feel like a prune standing
up here - 742 Aixia Castaignede It's less anonymous
- 742 Eowyn Atlass ha ha
- 742 Aixia Castaignede Sit down!
- 742 Dracena McIntyre )
- 742 You I'm not sure I know how to yet! It
might be embarrassing! - 743 Eowyn Atlass We won't laugh. )
- 743 Aixia Castaignede Right-click on sit
- 743 You Thanks - that's helpful. But I might
fly instead ... - 743 Aixia Castaignede That would give you a
different impression of space!
18Student feedback and socialisation
- It was perfect. ...I dont know where to start
really. First of all it was good to meet others.
Often you learn alone, usually at home, reading
the text and thinking about things, on your own.
It was good to see others who are doing the same.
To meet somebody - meeting was good. Also -
meeting the lecturer. I feel that they are not
distant anymore (Dracaena). - I felt like part of the group more than when I
was studying from home. Even though it was
virtual, I felt like I was participating in a
class (Eowyn).
19Example of chat-log discussion of spatial issues
- 710 Eowyn Atlass I think it's socially
structured, but maybe all three? It's neutral as
far as gender goes I think. - 710 Eowyn Atlass It's virtual so it's a
little confusing - 710 You Gender is an interesting one, as it
is very easy to be transgender or opposite gender
to real life, as we shall see next week - 711 You Can we think about how far SL
conforms to these kinds of approaches in turn? - 711 You As far as I can experience it, SL
uses Cartesian co-ordinates, so in that sense it
tries to mimic the real world rather than do
anything more creative - 712 Aixia Castaignede But the same time it's
three-dimensional, measurable and quantifiable. - 712 You Do you think it would be possible to
build a Third Life which used space in a
different way (like Star Trek ...? - 713 Eowyn Atlass Except everyone here seems
to be equal and in the real world that's not so - 713 You Equal in which way? Some spend money
of things, others build and 'own' structures and
can put permissions in, for example - 714 Eowyn Atlass Men and women are equal in
that they can both go everywhere and do
everything equally - 714 You But I don't think that's the case -
as we shall see next week it depends on what the
'owner' does when s/he builds it - 714 Eowyn Atlass Well, that's true )
20Student feedback and engagement with topic
- I gained a better understanding because of
the things we did in the village and the tent
both the teaching and the exploration in the
field. - You think you understand when you read about
those. But when you go in there Second Life it
reinforces what you have learned, how they lived,
and how you can and cannot go into some of the
places. Reinforcing the concepts that are learned
(Eowyn).
21Conclusions
- SL and the learning activities provided these
students with the chance to socialise - SL is an immersive environment which allowed
students to be part of exploratory learning
experiences - Students were very positive about the SL
sessions, both for socialising and for enhancing
understanding - Issues such as avatar communication and
text-chat co-ordination sample size