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Using Second Life to Teach Spatial Theory in Archaeology

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Second Life is a 3-D virtual world created by its Residents. ... You'll also be surrounded by the Creations of your fellow Residents. ... – PowerPoint PPT presentation

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Title: Using Second Life to Teach Spatial Theory in Archaeology


1
Using Second Life to Teach Spatial Theory in
Archaeology
  • Palitha Edirisingha, Ming Nie, Mark
    Pluciennik, Matthew Wheeler and Ruth Young
  • Beyond Distance Research Alliance, University of
    Leicester
  • Distance Learning Unit, School of Archaeology
    Ancient History, University of Leicester

2
University of Leicester
  • Beyond Distance Alliance
  • An alliance of academics interested in innovation
    and the development of new technologies in
    learning, particularly Distance education
    http//www.le.ac.uk/beyonddistance
  • School of Archaeology and Ancient History
  • Two members of academic staff the Director of
    Distance Learning and a DL lecturer
  • External Collaboration
  • TwoFour
  • Two members of staff at TwoFour, Plymouth gave
    some technical assistance

3
MOOSE project
  • Moose modelling second life environments
  • One year research and development project
    initiated and organised by the Beyond Distance
    Alliance
  • Aim to investigate the tools and processes
    needed for students to establish socialisation
    and engagement to enhance learning through the
    medium of on-line 3-D multi user virtual
    environments

4
Five stages to the project
  • Designing and developing learning activities in
    SL
  • Training students and lecturers in SL
  • Training lecturers in SL moderation activities
  • Carrying out SL sessions
  • Researching student and staff engagement in SL
    and their perception of the learning outcomes

5
Archaeology Distance Learning at Leicester
  • http//www.le.ac.uk/archaeology/dl/index.html
  • MA in Archaeology Heritage
  • MA in Historical Archaeology
  • Certificate in Archaeology (Level 1)
  • Diploma in Archaeology (Level 2)

6
Archaeological Theory module by DL
7
Distance education and socialisation
  • Research carried out using various technological
    media in distance education to reduce feelings of
    isolation and provide opportunities for
    collaborative learning, e.g. Smith and Stacey
    2003
  • Research into the use of 3-D synchronous
    environments suggests that virtual worlds offer
    participants a sense of presence, immediacy,
    movement, artefacts, and communication
    unavailable within traditional internet-based
    learning environments Bronack et.al. (2006)

8
Second Life
  • http//secondlife.com/
  • Second Life is a 3-D virtual world created by
    its Residents. Since opening to the public in
    2003, it has grown explosively and today is
    inhabited by millions of Residents from around
    the globe.
  • From the moment you enter the World you'll
    discover a vast digital continent, teeming with
    people, entertainment, experiences and
    opportunity. Once you've explored a bit, perhaps
    you'll find a perfect parcel of land to build
    your house or business.
  • You'll also be surrounded by the Creations of
    your fellow Residents. Because Residents retain
    intellectual property rights in their digital
    creations, they can buy, sell and trade with
    other Residents.
  • The Marketplace currently supports millions of US
    dollars in monthly transactions. This commerce is
    handled with the inworld unit of trade, the
    Linden dollar, which can be converted to US
    dollars at several thriving online Linden dollar
    exchanges.

9
Second Life
  • Second life is free
  • Internet connection standard broadband, ISDN
  • Computer good graphics card and processor not
    necessarily top end, but a couple of years old or
    newer
  • Software download from web site
    http//secondlife.com/
  • Hardware nothing special, headset or
    microcphone/speakers if want to use audio

10
Training Students and Lecturers in SL
  • All trained by Matthew Wheeler
  • Student training took place entirely inworld as a
    group at a distance
  • After two one hour training sessions student
    competent
  • Lecturer training took place face to face

11
Saami tents figures in the DL module reader
(Yates 1989)
12
Kalasha people of Hindu Kush
13
Saami tent in SL
14
Summary of sessions
  •  
  • Learning activities designed for SL
  • Activity and location
  • A brief description of the activity and its
    objectives
  • Archaeology Activity 1 22nd May (1500 1600)
    Seminar Dome 2 - Media Zoo Island
  • This first session is to introduce you to the
    concept of Social Space and will take place in
    the Seminar Dome 2. The session will be
    facilitated by Dr Mark Pluciennik (Zbygniew
    Alter) and will give you an insight into the
    importance of space.
  • Archaeology Activity 2
  • 2nd June (1500 1600) Sami Tent Media Zoo
    Island
  • The second session is focussed on the Saami Tent
    concept, again facilitated by Dr Mark Pluciennik
    (Zbygniew Alter). An explanation of the Saami
    Tent and a discussion on the implications of
    social space will be on offer, as well as this
    being your first experience of immersion in a
    Virtual World as the permissions of the Sami Tent
    are applied in practice!
  • Archaeology Activity 3
  • 5th June (1500 1600) Kalasha Village Media
    Zoo Island
  • The third session will look at the use of social
    space on a different scale as Dr Ruth Young
    (Ruth2008 Seid) introduces you to the structuring
    of Kalasha society and economy and then takes you
    on a guided tour of a Kalasha Village replicated
    on the Media Zoo Island.
  • Archaeology Activity 4
  • 12th June (1500 1600) Kalasha Valley Media
    Zoo Island
  • The final session is another immersion
    experience, this time based on gender. As you
    explore the Kalasha Village and Valley you will
    be asked to reflect on your experiences and how
    these social spaces related to your real-life
    experiences. 

15
Introduction to Kalasha PowerPoint in SL
16
Kalasha village and valley in SLthe menstruation
and child birth house
17
Example of Chat-log learning and socialisation
  •  
  • Chat-log 3
  • 742 You Well, I feel like a prune standing
    up here
  • 742 Aixia Castaignede It's less anonymous
  • 742 Eowyn Atlass ha ha
  • 742 Aixia Castaignede Sit down!
  • 742 Dracena McIntyre )
  • 742 You I'm not sure I know how to yet! It
    might be embarrassing!
  • 743 Eowyn Atlass We won't laugh. )
  • 743 Aixia Castaignede Right-click on sit
  • 743 You Thanks - that's helpful. But I might
    fly instead ...
  • 743 Aixia Castaignede That would give you a
    different impression of space!

18
Student feedback and socialisation
  • It was perfect. ...I dont know where to start
    really. First of all it was good to meet others.
    Often you learn alone, usually at home, reading
    the text and thinking about things, on your own.
    It was good to see others who are doing the same.
    To meet somebody - meeting was good. Also -
    meeting the lecturer. I feel that they are not
    distant anymore (Dracaena).
  • I felt like part of the group more than when I
    was studying from home. Even though it was
    virtual, I felt like I was participating in a
    class (Eowyn).

19
Example of chat-log discussion of spatial issues
  • 710 Eowyn Atlass I think it's socially
    structured, but maybe all three? It's neutral as
    far as gender goes I think.
  • 710 Eowyn Atlass It's virtual so it's a
    little confusing
  • 710 You Gender is an interesting one, as it
    is very easy to be transgender or opposite gender
    to real life, as we shall see next week
  • 711 You Can we think about how far SL
    conforms to these kinds of approaches in turn?
  • 711 You As far as I can experience it, SL
    uses Cartesian co-ordinates, so in that sense it
    tries to mimic the real world rather than do
    anything more creative
  • 712 Aixia Castaignede But the same time it's
    three-dimensional, measurable and quantifiable.
  • 712 You Do you think it would be possible to
    build a Third Life which used space in a
    different way (like Star Trek ...?
  • 713 Eowyn Atlass Except everyone here seems
    to be equal and in the real world that's not so
  • 713 You Equal in which way? Some spend money
    of things, others build and 'own' structures and
    can put permissions in, for example
  • 714 Eowyn Atlass Men and women are equal in
    that they can both go everywhere and do
    everything equally
  • 714 You But I don't think that's the case -
    as we shall see next week it depends on what the
    'owner' does when s/he builds it
  • 714 Eowyn Atlass Well, that's true )

20
Student feedback and engagement with topic
  • I gained a better understanding because of
    the things we did in the village and the tent
    both the teaching and the exploration in the
    field.
  • You think you understand when you read about
    those. But when you go in there Second Life it
    reinforces what you have learned, how they lived,
    and how you can and cannot go into some of the
    places. Reinforcing the concepts that are learned
    (Eowyn).

21
Conclusions
  • SL and the learning activities provided these
    students with the chance to socialise
  • SL is an immersive environment which allowed
    students to be part of exploratory learning
    experiences
  • Students were very positive about the SL
    sessions, both for socialising and for enhancing
    understanding
  • Issues such as avatar communication and
    text-chat co-ordination sample size
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