Design Principles for Intelligent Environments Coen M. H., AAAI-98 - PowerPoint PPT Presentation

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Design Principles for Intelligent Environments Coen M. H., AAAI-98

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computers to participate in new activities. HCI via gesture, voice, ... IE advocate minimal hardware modifications and 'decorations' 22.10.2002 T-121.900 ... – PowerPoint PPT presentation

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Title: Design Principles for Intelligent Environments Coen M. H., AAAI-98


1
Design Principles for Intelligent
EnvironmentsCoen M. H., AAAI-98
  • Introduction
  • Intelligent Room
  • Room Vision System
  • Speech Interaction
  • Conclusion

2
Introduction
  • Intelligent environment (IE)
  • Highly embedded, interactive spaces
  • used to enhace ordinary activity seamlessly
  • Goal
  • computers to participate in new activities
  • HCI via gesture, voice, movement, and context
  • Presents Intelligent Room prototype space
  • research question How IEs should be designed?

3
Intelligent Room
  • Spaces in which computation is seamlessly used to
    enhance ordinary activity
  • The UI primitives of these systems are not menus,
    mice and windows, but gestures, speech, affect,
    and context
  • IEs are both embedded and multimodal and thereby
    allow people to interact with them in natural
    ways

4
Intelligent Room
  • Rather than to make computer-interfaces for
    people, we want to make people-interfaces for
    computers
  • Enable tasks historically connecting computers to
    phenomena

5
Why this isnt Ubiquitous Computing?
  • They need many connections with the real world
  • IE advocate minimal hardware modifications and
    decorations

6
Intelligent Room
  • Half of the room is a conference room
  • The other half has room for computation

7
Intelligent Room
  • Problem1 Computer vision and speech
    recognition/understanding system development
  • Problem2 Interconnecting all of the rooms many
    subsystems and coordinating the flows of
    information
  • gt Scatterbrain (Coen M. Building Brains for
    Rooms Designing Distributed Software Agents)

8
Room Vision Systems
  • Tracking system
  • 2 wall mounted cameras
  • 3 steerable cameras to get optimal view
  • Pointing
  • two overhead LCD projectors which support finger
    and laser pointing interactions
  • Finger pointing wo parallel cameras
  • Laser pointing othogonal camera

9
Room Vision Systems
  • Interactive table
  • room detects hand-pointing gestures
  • not very natural form of communication
  • newly placed documents
  • post-it notes assigned to lights etc.

10
Room Vision Systems
  • Solutions
  • robust vision systems that require little
    calibrations and are self-training
  • Embedded the rooms vision systems to reinforce
    one another
  • Agents (lighting, drapes etc.) communicate with
    it before changing anything
  • In tracking most data is irrelevant important is
    where someone is when she stops moving or ehwn
    she crossed a particular threshold

11
Speech Interaction
  • Should support spoken language interactions
  • people wear wireless lapel microfones
  • wakes up the computer by saying computer
  • hands- and eyes-free stly of interaction
  • unimodal
  • the computer can address the user

12
Room Vision Systems
  • Issues
  • The tracking network need to be trained
  • The system is sensitive to any deviation from its
    training conditions
  • Computer vision system that rely on background
    segmentation, can be extraordinarily sensitive to
    environmental lighting conditions
  • Shadows are particularly difficult

13
Speech Interaction
  • issues
  • The size of the recognition grammar
  • divided into subsets
  • Current context is taken into account
  • other systems can help to overcome comptational
    limitations
  • Can help other modalities

14
Conclusions
  • IEs need to be more than mix on systems
  • Communication among modalities can lead
  • to synergistic reinforcement
  • to a more reliable system
  • Modalities need to carefully selected
  • easy to install
  • easy to maintain
  • able to be used under different environmental
    conditions
  • IEs success
  • self-training and avoiding manual calibration!
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