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Preliminary Results from the Questionnaire Study

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Five characters (from left to right): Dino, William, Julie, Philippe, and Onty ... Affect space (emotional valence, arousal, dominance) ... – PowerPoint PPT presentation

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Title: Preliminary Results from the Questionnaire Study


1
Preliminary Results from theQuestionnaire Study
  • AtGentive _at_ Oxford
  • 18.05.2006

2
The Characters
3 facial expressions
Five characters (from left to right) Dino,
William, Julie, Philippe, and Onty
3
Study Design
  • 12 scales
  • Affect space (emotional valence, arousal,
    dominance)
  • Usability space, ISO 9241-11 (effectiveness,effici
    ency, satisfaction)
  • Attention space (conspicuousness,
    distractiveness,interestingness)
  • Role space (sex, pertinence, believability)
  • 5 agents 3 facial expressions
  • Respondents are instructed and the Web-based
    questionnaire administered face-to-face
  • Our aim is to collect 90 responses (30 for each
    between-subjects group)

within-subjects
between-subjects
4
Preliminary Results
  • 45 respondents (16 female, 29 male)
  • 14-16 per group (expression)
  • Age from 21 to 53 years (mean 28 yrs)
  • Agent character has a statistically significant
    effect on several scales¹
  • 45 evaluations per each avatar
  • Results still somewhat preliminary
  • Especially concerning potential sex differences
  • Facial expression has already some significant
    effects¹
  • emotional valence
  • moderates experienced dominance and characters
    conspicuousness
  • Only 14 to 16 respondents per facial expression
  • More data is required and will be collected

¹ In this case, statistical significance means
plt0.05 or less
5
Affect Space Valence and Arousal
Aroused
Arousal
Calm
-
Emotional valence

6
Affect Space Valence and Dominance
L Negative agent J Positive agent K Neutral
agent Female respondents Male respondents
Self
Dominance
Agent
-
Emotional valence

7
Usability Space Efficiency and Satisfaction
Female respondents Male respondents All
respondents
Satisfaction
Efficiency
8
Attention Space Conspicuousness and
Interestingness
Interestingness
Conspicuousness
9
Role Space Pertinence and Believability
Believability
Pertinence
10
Preference
Least pleasant
Most pleasant

? 6 4 1 1 2
? 3 5 1 3 3
? 9 5 0 2 0
18 14 2 6 5

? 1 3 5 3 2
? 4 1 5 2 3
? 1 1 7 2 5
6 5 17 7 10
11
Discussion
  • Facial expressions of a virtual character
    influence social human-computer interaction
  • E.g. a character can signal that it wants to take
    control
  • People expect to learn more efficiently with
    virtual characters
  • Better results lead to satisfaction (?)
  • Interesting characters draw attention
  • but conspicuousness does not necessarily lead
    to interest (e.g., Character draws negative
    attention)
  • Pertinent characters are believable
  • Human-like, pertinent characters as teachers
  • Non-human characters are conspicuous and
    interesting
  • Motivators and attention guides
  • Some characters commented to be more suitable for
    children
  • Support for having different characters for
    AtgentSchool and AtgentNet

12
Thank you!
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