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Analysing user confusion in context aware mobile applications

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Concerned with a class of human undependabilities that arise through ... c) Pucketizer (forgetful operator) b) b) Pucketizer. a) a) Control room interface. 19 ... – PowerPoint PPT presentation

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Title: Analysing user confusion in context aware mobile applications


1
Analysing user confusion in context aware mobile
applications
  • Karsten Loer Michael Harrison

2
Focus of Talk
  • To support interdisciplinary design and
    development of dependable interactive systems by
  • Concerned with a class of human undependabilities
    that arise through embedding of mobile devices
  • Particularly interested in notions of context

3
Structure of the talk
  • Scenario
  • Use of modelling styles to support human
    interaction with systems
  • Particular concern, modelling context the
    context in which the human operator is involved
  • Preliminary study in context of DSTL work
  • Possible future directions

4
Process control
  • Industrial process.
  • Control room
  • electronic wall displays providing dynamic plant
    schematics and trend data
  • workflow information relevant to particular
    members of the crew.
  • Commands to control valves and to retrieve
    further information.
  • Mobile device.
  • Personal information about workflow moves to this
    device.
  • Nearby components of the plant, controls and
    status information accessible from the mobile
    device.
  • Controls and information may be saved
    explicitly in buckets
  • Even after the operator has moved on it is still
    possible to control these devices.
  • Concern
  • To model context and to analyse confusions that
    arise through context shifts

5
Sample domain A processing plant
6
Scenario
  • Problem occurs requiring hands on inspection
    and possible action from one or several operators
  • Operators take mobile devices as they go to find
    out what has happened
  • Device used to monitor and control valves etc. in
    situ
  • Might imagine repairs being made, valves, pumps
    etc. switched off in order that repair carried
    out
  • Notions of context
  • Position
  • Correct order of actions in order to achieve
    goals
  • Other mobile devices in the vicinity
  • Time available to achieve goals
  • This example takes a very simple case

7
User confusion
  • New situations and new configurations may serve
    to confuse users in potentially disastrous ways.
    In these scenarios the change in configuration
    can have a number of implications.
  • Command that has one meaning in one location,
    with one configuration, may have another meaning
    in another location (mode confusion).
  • A style that may be appropriate for one
    configuration may not be appropriate for another
    (style incompatibility)
  • The way functions are allocated between human and
    automation may vary (closure confusion)

8
Mode confusion
  • Collect the controls from the nearest valve and
    perform an action extends understanding of
    action interpretation. Effect not just modified
    by state of interaction software, also
    characteristics of context
  • wait until your colleague has switched off the
    heater
  • Notions of reference
  • Notions of public and private space
  • Notions of locality
  • Can such systems be modelled so that problems can
    be predicted?
  • What does this class of problems tell us about
    mode confusion analysis?

9
Style compatibility
  • Translating a point and click interface on a PDA
    to an interface on a telephone
  • Same function, different mechanisms for invoking
    them
  • Control room
  • Point to valve on schema and produce display of
    rate of flow and temperature, modify the
    temperature through direct manipulation
  • PDA
  • Pull down attributes of valve when nearby,
    similar display of flow and temperature
  • Give voice command to change the temperature
  • What are these notions of style? How can it be
    proved that two commands have the same effect
    semantic equivalence? How do users manage the
    differences?

10
Closure confusion
  • How are functions closed?
  • Configuration supply information to aid decision
    making
  • Configuration induces parameter from situation
  • What recovery mechanisms are available
  • How do these notions connect with the mode
    confusion issues mentioned earlier
  • Interaction with levels of automation

11
Analysing the design of the interactive behaviour
of a context aware mobile application it is
necessary to
  • have models of configuration, that is the
    technology platform which the application
    currently inhabits to capture those
    characteristics of the action that are affected
    by the application's move from configuration to
    configuration
  • develop a rich enough description of the context
    of the user and configuration to describe the
    context effects of action
  • Understand the constraints imposed by the work
    that the user will carry out in order to limit
    the paths that are relevant for analysis.

12
Model 1 controlled process
13
Model 2 control screen behaviour
14
Model 3 Pucketizer bucket mechanism
15
Model 4 Pucketizer device controls
16
Model 4 Context
17
Analysis Model validity
  • Does the model behave as intended?
  • sanity deadlock-freedom, state/event
    reachability
  • goal reachability
  • Can product C be produced?
  • What is the easiest way to produce product C?
  • What is the best way to produce C under
    assumptions a1...an?
  • Is it possible to reach unsafe states?

18
Trace comparison1
  • Goal/Property Reachability of a state where end
    product C is released

19
Trace comparison2
20
Aim to extend the work
  • Consider a model of context in which other users
    and configurations (for example PDAs) may enter
    or leave dynamically.
  • This multi-agent context has many of the
    characteristics of case studies explored using pi
    calculus
  • Such a model could be used as a basis for
    checking what information each PDA has in a
    particular state of the context and how that
    changes as the user moves from location to
    location and autonomous state changes.
  • Use knowledge logics to express what an agent
    knows in a given context
  • Is it common knowledge that the repair has been
    completed in order that all agents can restore
    the state of the components they were dealing
    with to their original states.
  • Is it possible that an agent can think that the
    state of their component can be restored before
    it is time to do it.

21
Next stage pragmatics of modelling
  • Can the pi calculus model be translated into
    model checking notations without adding a large
    number of states?
  • Do the models generated of context have generic
    characteristics? There may be patterns of models
    that can be instantiated in particular
    applications.
  • Can the K-logic formulations be translated
    readily into LTL by using conventions for
    labelling states?
  • Are there K-logic templates that will make this
    process simpler.

22
Context aware mobile electronic laboratory book
  • Notions of context linking activity to position
    and to the current stage of the experiment
  • Combining in-vivo with in-silico experimentation
  • Harvesting data from instruments, supporting
    manual input, sequencing activities, including
    web services
  • Seamless situation aware computing supporting the
    science
  • Scenario from human genetics
  • Genetic analysis related to Graves Disease

23
Ambient information in airports
  • Kiosks presenting embodied conversational agents
    help facilities, responding to questions
  • Mobile agents (ghosts) providing relevant
    information at point of need, just in time
  • Semantic network, semantic web relevant
    information, information expressed in a form that
    satisfies the requirements of the individual
  • Much more to context than location
  • System supports an experience of place.
  • Issues
  • Filtering information to point of need
  • Service model conversation and display
  • Design for experience interior design metaphor
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