Chapter 5: Lighting - PowerPoint PPT Presentation

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Chapter 5: Lighting

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Can cast shadows and can decay over distances. Directional Light. 4 ... Does not emanate from a single point. Cannot decay or use fog/glow effects. Point Light ... – PowerPoint PPT presentation

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Title: Chapter 5: Lighting


1
Maya 8 at a Glance
  • Chapter 5 Lighting

2
Ambient Light
  • Simplest type of lighting
  • Illuminate the entire scene fairly equally
  • Do not cast shadows

2
3
Spot Light
  • Originate from a single point
  • Spreads in a conical shape
  • Can cast shadows and can decay over distances

3
4
Directional Light
  • Have a specific direction
  • Does not emanate from a single point
  • Cannot decay or use fog/glow effects

4
5
Point Light
  • Sends out rays in every direction
  • Emanates from a single point
  • Can cast shadows

5
6
Area Light
  • Cast light from an area, rather than a point
  • When scaled, their intensity increases
  • Expensive to render, but can be very realistic

6
7
Volume Light
  • Illuminate within a specific volume
  • Limits light to a specific area in the scene
  • Have gradients to control the character of the
    light within the volume

7
8
Shadows
  • Depth Map Shadows
  • Render quickly
  • Not as precise as raytraced shadows
  • Raytraced Shadows
  • Work by tracing beams of light through the scene
  • Very expensive, but very accurate

8
9
Lighting Effects
  • Decay
  • Intensity Curves
  • Decay Regions
  • Projectors
  • Fog
  • Optical FX

9
10
Linking
  • Light linking and Shadow linking allow you to
    specify which objects in the scene get
    lit/shadowed by specific lights
  • Can help speed up render times as well

10
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