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ICALT06, Kerkhade, The Netherlands, July 57, 2006 Knowledge, Competency and Educational Modeling for

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Title: ICALT06, Kerkhade, The Netherlands, July 57, 2006 Knowledge, Competency and Educational Modeling for


1
ICALT-06, Kerkhade, The Netherlands,July 5-7,
2006 Knowledge, Competency and Educational
Modeling for Lifelong Learning Gilbert
PaquetteLORNET and CICE DirectorLICEF
Research Center, Télé-universitéwww.licef.teluq.u
quebec.ca/gp

2
Plan
  • The Global Context Knowledge Management and L3
  • Knowledge Dissemination Processes and Tools
  • Knowledge Extraction Processes and Tools
  • Whats in a Competency?
  • Conclusion

3
Bookmarks
4
1- The Global Context
  • L3 Lifelong Learning
  • Knowledge Management Enhancing Human Competency
  • Access to huge ressource/knowledge repositories
  • Personalization context
  • Towards the (more) Intelligent Web

5
Challenge of the Knowledge Society
  • LifeLong Learning Do we have flexible, adaptive
    learning systems, inside and outside public
    education system, before, after and during work?
  • Huge demand for Web-based resources for work and
    learning Is the Learning Object Paradigm
    useful, usable now, at what condition?
  • Knowledge Management in organizations means
    knowledge extraction and acquisition (learning)
    Do we have Educational Modeling Languages to
    support it ?
  • The Web itself is becoming insufficient to
    support intelligent information requests. How
    could a new semantic web generation help solve
    the information overload and learning problems?

6
Knowledge ManagementEnhancing Human Competency
  • More than  glorified  document management
  • At the knowledge level
  • The goal knowledge and competency sharing in an
    organization
  • Competency implies higher level knowledge
  • Central role for competency-based Instructional
    engineering.

7
Huge Ressource / Knowledge Repositories on the
Web(Not that available)
8
Towards a More Intelligent Web
  • First wave
  • STATIC TEXT / DATA EXCHANGE
  • Second wave
  • DYNAMIC / MULTIMEDIA
  • Third wave
  • SEMANTIC
  • PROGRAMMABLE
  • PERSONALIZABLE

Semantic annotations to resources enable
intelligent processing search, matching,
guiding,
9
LORNET Project - TELOS
  • Pan-canadian Research Network
  • 6 Universities, 4 Research Chairs, 15 entreprises
  • 5 years, 7.5 M , 120 investigators
  • Develop tools and
  • methods to build
  • personalized access
  • to learning object
  • repositories
  • through the Semantic Web
  • for learning and Knowledge
  • Management

10
Personalizing Learning(TELOS Main Use Cases)
ltTechnologistgt
ltEngineergt
ltLearnergt
ltDesignergt
ltAdministratorgt
Support Generation Operations
Use Core to Produce LKMS (Platforms)
Use LKMA to Produce LKMP (Products)
Use LKMS to Produce LKMA (Environments)
Extend TELOS Core
ltFacilitatorgt
11
TELOS High-Level View
  • Distributed
  • Service oriented
  • Ontology-Driven
  • Component Aggregation

12
2- Knowledge Extraction Processes and Tools
  • The MOT Modeling Language
  • Typology of Knowledge Models
  • Methods
  • Co-Modeling,
  • Knowledge Engineering,
  • Loose and Formal Modeling
  • MOT Specializations
  • Multi-actor workflows
  • Ontologies

13
MOT Modeling Language
L I N K S
CONCEPTS
PROCEDURES
PRINCIPLES
C
S
P
I/P
R
I
14
A Simple Process Model
15
An OWL-DL Model
THINGS
S
S
S
Agricultural
Has
Gases
Produce
Fertilizers
R
R
R
R
Practices
Inputs
S
S
R
Has
C
R
Outputs
Greenhouse
Rice
Gases
Chemical
Production
Fertilizers
Processes
I
I
I
Carbon
Has
Nitric
I
Produce
R
R
R
Dioxyde
Inputs
Oxyde
R
Traditional
Rice
Production
R
Has
Methane
R
Outputs
16
3- Knowledge Dissemination Processes and Tools
  • Resources repositories content, tools, process
    (LD)
  • MOTLD a graphic IMS-LD Modeling Editor
  • IDLD a Repository of Learning Designs
  • A Reuse and Expand Process
  • LD Primitive Template an Educational Genome
  • Semantic Annotation

Information
Instructional Engineering
Shared Knowledge and Competencies
17
Learning Design as Composed Objects
Basic Resources
Operations Scenarios Processes
18
An IMS-LD Model
19
An OWL-DL Model
20
Semantic Referencing of Learning Objects
21
Semantic Referential for LDs
Design
22
A Library of LD Resourcewww.idld.org
23
Reusability Process
  • Modeling a Course and Generalizing to a Pattern
    (Instructional Strategy Level)
  • Decomposing into Primitive LD or Direct Creation
    (Instructional Tactic Level)
  • Aggregating a Course Pattern from primitive LD
    (New Strategy)
  • Specification of Course Pattern to one or more
    Course Examplar

24
4- Whats in a Competency?
  • Competency Use
  • Human resource management
  • Guide knowledge modeling
  • Define dcenarios, learning designs, courses
  • Guide tutoring and learning resource
    self-management
  • Select information resources, etc.
  • Many projects, interesting process, little use
  • Structured Competency
  • Examples
  • Research on Competency Equilibrium

25
Structured Competencies
  • To say that somebody needs to acquire a certain
    knowledge is insufficient. What should he be able
    to do with it ?
  • Competency referentials address that problem by
    using natural language statements involving
    actions on knowledge
  • Competency statements are most of the time
    ambiguous and difficult to use
  • Need to structure competencies knowledge,
    skills/attitude, performance/context of use.
  • A generic skills taxonomy combining viewpoints
    instructional objectives, generic
    tasks/processes, meta-knowledge

26
Comparing Generic Skills Taxonomies
Active meta
-
Generic
Cognitive
Skills cycle

knowledge

problems

objectives

(Romiszowski)

(Pitrat

(KADS)

(Bloom)



Attention



Memorize

Perceptual
acuteness and
discriminatio
n

Knowledge
S
earch

Under
stand

Interpretation

and
S
torage



P
rocedure
Recall

Schema
Recall

Knowledge
U
se,

Apply

pression

Prediction,
Analyze

Analysis

Supervision,

Classification,

Diagnosis



Repair



Synthesis

Planning, Design,
Synthesize

Knowledge


discovery
Modeling
Knowledge

Evaluate

Evaluation

cquisition



Initiation,
Continuation,
Control

27
A Generic Skills Taxonomy
S
28
Performance / Application Context
PERFORMANCE LEVELS
CRITERIA
Frequency
Scope
Autonomy
Complexity
Context
29
Backbone of an LD Repository
30
Competency-based Semantic Annotation
31
Competency Association to Activities and
Resources in Explor_at_-II
32
Competency Gap Analysis
33
Reduce Quitting Risk
L
S
T
S
Competency, Affective, Social, metacognitive data
(from tools)
R
R
R
Group Indicators (Ex actual Competency vs
target)
Trace each learner and tutor evaluation
Calculate
D
Model of the envirnt, the task (LD) the
domain ontology and entry/target competency
Individual / group diagnosis
Compare Diagnose
Build the LD and the envirnt
R
S
R
LEGEND
Learner
L
Communicate Diagnosis to A, T, D and S
Diagnosis Interface
Tutor
T
D
Designer
System
S
34
Constructing a Professional Program (Bar
Professional School)
35
Generic Skill a Blueprint for a LD
36
Selecting Resources for a User
Skills
Multimedia Production Method
Self-manage (10) Evaluate (9) Synthesize
(8) Repair (7) Analyze (6) Apply
(5) Transpose (4) Interpret (3) Identify
(2) Memorize (1) Pay attention (0)



.
Performance
Aware Familiarized
Productive Expert
37
Competency Equilibrium
Components of a LD reach competence equilibrium
when learning succeeds
38
Conclusion
  • Competency is
  • a knowledge management / education goal
  • an instructional engineering method tool
  • a way to personalize learning during delivery
  • a way to improve learning environments after
    delivery
  • a central piece for ePortfolios and User models
  • New generation tools are needed to support
    competency-based engineering, learning and
    tutoring
  • New specification for competencies (Extend IMS-LD
    ?)
  • Shared ontology for semantic annotatation
    learning designs

39
ICALT-06, Kerkhade, The Netherlands,July 5-7,
2006 MERCI!Gilbert PaquetteLORNET and
CICE DirectorLICEF Research Center,
Télé-universitéwww.licef.teluq.uquebec.ca/gp

40
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