Title: Only to be used in connection with the book "Java the UML Way", by Else Lervik and Vegard B. Havdal.
1Distributed Systems with Socket Programming and
RMI
- What is a distributed system? page 2Sockets
and socket programming page 3-6Objects
collaborating over the net (RMI) page 7-13RMI,
in the depth page 14-16Summary How to
create a simple distributed system page 17-18RMI
and applets page 19Deployment
diagram page 20-22Distributed system with
callback page 23-25
2What Is a Distributed System?
- A distributed system consists of several programs
that are running on several computers and that
communicate with each other. - A client is a program or a computer that asks for
services from a server, usually over a network. - A server is a program or a computer that performs
tasks requested by clients. - Client and server are roles that programs and
machines play. - An example A computer becomes a client if we run
a client program on it. - One and the same computer may play both of the
roles. - One and the same program may play both of the
roles, too. The program receives requests from
others, and it may also send requests to others.
Match collaboration between objects.
3Sockets
- Computers communicate with each other when data
is sent from one machine to another over a
network. - A protocol is a set of rules that tells how this
data stream will be sent from the sender and
interpreted by the recipient. An example - The Internet Protocol (IP) describes how
computers will communicate with each other over
the Internet. - For machines to be able to communicate with each
other, they have to be identifiable. Computers
connected to the Internet are identified using an
IP address, examples 186.45.34.100 and
156.76.50.237. - To avoid dealing with these numbers, a machine
usually also has a name. Examples of names are
java.sun.com and mary.marysHome.dk. - If we use the name, the network software in the
computer will look up the corresponding IP
address on the Internets name service. A
database matching names and IP addresses is
distributed on the Internet, and the individual
machines know where they should turn for this
type of material. - A socket consists of an IP address and a port
number, usually separated by a colon (for
example, mary.marysHome.dk100). - We use the port number to identify a specific
server application that is running on the machine.
4A Client Program Sends Data to a Server Program
over a Network
data
186.45.33.110
A test 160.99.54.340 35
server program is running, port no. 35
client programis running
socket
Internet
160.99.54.340
5How to Program the Communication between Programs
- The connection between the client- and the server
program is established by creating an instance of
the java.net.Socket class. - Streams are linked to the Socket object.
- If the program are going to send data, it writes
to the stream. - If the program are going to receive data, it
reads from the stream. - Just in the same way as we work with data files.
- During a test phase, client and server programs
can each run in their own Java interpreter on the
same machine. - In practice, the machine has to have a network
card installed since the software connected to
this is also used when both of the programs are
running on the same machine.
6Communication Betweenthe Programs
Show program listing 19.1, pp. 583-585.
7Objects That Collaborate over a Network
- Repetition from chapter 3
- Client and server are roles that objects play.
- Objects cooperate when a client object requests a
service by sending a message to a server object. - The server carries out an operation as a reaction
to the message. - The server can send responses back to the client.
- The objects that communicate with each other can
be on different machines
figure, page 102
count one vote yes
count 25 votes yes
Yes
No
count one vote no
count 32 votes yes
8Remote Method Invocation (RMI)
- A remote object is an object that is running in a
Java interpreter on another machine, or in
another Java interpreter on the same machine. - RMI is build on socket programming. As
programmers, we work with objects and messages,
as usual. - A client that is going to send messages to an
object has to know the interface for the object. - Up to now, the method heads in the class have
functioned as interface. - The interface of remote objects have to be
specified in a Java interface - import java.rmi.
- interface YesNoCounter extends Remote
- void increaseNumberOfYes() throws
RemoteException - void increaseNumberOfNo() throws
RemoteException - void increaseNumberOfYes(int increase) throws
RemoteException - void increaseNumberOfNo(int increase) throws
RemoteException - int getNumberOfYes() throws RemoteException
- int getNumberOfNo() throws RemoteException
The name of the interface is YesNoCounter.
The interface has to be a subinterface of
java.rmi.Remote.
Every method in the interface may allow java.rmi.
RemoteException to be thrown.
9The Class is the Implementation
import java.rmi. import java.rmi.server. class
YesNoCounterImpl extends UnicastRemoteObject
implements YesNoCounter private int
numberOfYes 0 private int numberOfNo 0
public YesNoCounterImpl() throws RemoteException
public synchronized void
increaseNumberOfYes() throws RemoteException
System.out.println("The number of yes votes was
increased by 1") numberOfYes public
synchronized void increaseNumberOfNo() throws
RemoteException System.out.println("The
number of no votes was increased by 1")
numberOfNo public synchronized void
increaseNumberOfYes(int increase) throws
RemoteException System.out.println("The
number of yes votes was increased by "
increase) numberOfYes increase
public synchronized void increaseNumberOfNo(int
increase) throws RemoteException
System.out.println("The number of no votes was
increased by " increase) numberOfNo
increase public synchronized int
getNumberOfYes() throws RemoteException
return numberOfYes public synchronized int
getNumberOfNo() throws RemoteException
return numberOfNo
The name of the class is YesNoCounterImpl.
The class has to be a subclass ofjava.rmi.server.
UnicastRemoteObject.
We always have to create a constructor.
The class has to implement the YesNoCounter
interface.
Methods in mutable classes ought to be
synchronized.
The println() statements are inserted to log the
activities at the server side.
10Remote Objects
- For an object to be accessible over a network, it
has to be an instance of the UnicastRemoteObject
class (or a subclass of this class). - An instance of such a class is automatically
given its own thread, to keep the object alive
indefinitely (or until the program that the
object belongs to is aborted). - The object is a server object that waits for
queries from potential clients. - The interface of the object is specified by a
Java interface, while the implementation is found
in a Java class. - Often, the class name is used only after new
- YesNoCounter counter new YesNoCounterImpl() //
like this - YesNoCounterImpl counter new YesNoCounterImpl()
// not like this - In this way we can be sure that we are not
sending other messages to the objects than those
that are specified in the interface.
11The Object Has to be Instantiated by a Program
Running at the Server Side
- import java.rmi.
- class CounterServer
- public static void main(String args)
- try
- System.out.println("We'll make a server
object") - YesNoCounter counter new
YesNoCounterImpl() - System.out.println("Now it's made!")
- Naming.rebind("CountingsLtd", counter)
- System.out.println("Now we are just waiting
for someone to increase our counters...") - catch (Exception e)
- System.out.println("Error " e)
-
-
This thread makes the program run for ever.
The object is registered in the bootstrap
registry service..
PrintoutWe'll make a server objectNow it's
made!Now we are just waiting for someone to
increase our counters...The number of yes votes
was increased by 1The number of no votes was
increased by 1The number of yes votes was
increased by 10The number of no votes was
increased by 20
12Here is the Program at the Client Side
- import java.rmi.
- import java.rmi.server.
- class CounterClient
- public static void main(String args)
- String url "rmi//localhost/"
- try
- YesNoCounter counter (YesNoCounter)
Naming.lookup(url "CountingsLtd") - counter.increaseNumberOfYes()
- counter.increaseNumberOfNo()
- System.out.println("Number of Yes "
counter.getNumberOfYes() - " Number of
No " counter.getNumberOfNo()) - counter.increaseNumberOfYes(10)
- counter.increaseNumberOfNo(20)
- System.out.println("Number of Yes "
counter.getNumberOfYes() - " Number of
No " counter.getNumberOfNo()) - catch (Exception e)
- System.out.println("Error " e)
-
-
Printout Number of Yes 1 Number of No 1 Number
of Yes 11 Number of No 21
13How to Run the Program System From the MS-DOS
Prompt
- Download all the java files, including the
YesNoCounterImpl_Stub.java file, from the
YesNoCounter subdirectory under examples, chapter
19 from URL Java book. - Compile the files
- javac .java
- Start the registry service in its own window
- start rmiregistry
- Start the server program in its own window
- start java CounterServer
- Run the client
- java CounterClient
- The rmi registry and the server program have to
be stopped by pressing CtrlC.
Solve the problems, page 593.
14What Does Really Happen When a Client Sends
Messages to a Remote Object?
- The message is sent to a client-side object that
functions as a proxy. This object is created
automatically. - The message for this proxy is implemented such
that the following information is sent over the
network an identification of the remote object,
the name of the method that will be called, and
the arguments for the method. Here is the link to
socket programming. - On the server side, the information is read and
the right message is sent to the real object. - If the client is to have a return value, the
server will send that to the client-side proxy. - The proxy will send the return value on to the
real client. - The proxy object is an instance of the
YesNoCounterImpl_Stub class. - The YesNoCounterImpl_Stub.java file is generated
by a Java tool called rmic - gtrmic v1.2 YesNoCounterImpl
- The stub class is compiled automatically.
- The YesNoCounterImpl_Stub implements the
YesNoCounter interface.
15Passing Arguments
- Up to now, the client and the server have run in
the same Java interpreter - The argument values are passed in a method call
- The data type is a primitive data type The
method works with a copy of the argument. - The data type is a reference type The method
gets a copy of the reference, but not of the
object itself. The method may change the contents
of this object, which usually is an object
belonging to the client. - In the same way, values are returned from a non
void method. - In an RMI system, arguments will be passed from
one Java interpreter to another - If a remote object is going to be passed, a proxy
object is passed. - The recipient can send messages to the actual
object through the proxy. - Objects that are instances of non-remote
classes are passed by serialization. - A client that receives such an object thus
receives a copy of the server-side object. - The client can change the object without
affecting the server-side object.
16When Do We Need Remote Objects, and When Are
Serializable Objects Enough?
- We have to make remote objects if we want a
client to be able to send messages to the object
over a network (from one Java interpreter to
another). All the clients (and the server) are
dealing with the same object. - We can make do with serializable objects if the
different Java interpreters can each work with
their own copy of the object.
Show the Person class from program listing 15.5,
pp. 471-475 and program listing 19.4, pp.
596-599.
17Checklist Creating a Simple Distributed System
- There are three kinds of classes
- Find out which objects are desirable for a client
to be able to send messages to over the network.
Its the classes that these objects are instances
of, that have to be handled specially as
explained in points 2 and 3 below. - Classes that are used only as parameter type or
return type in methods that will be called over
the network have to implement java.io.Serializable
. - With other classes, we dont need to do anything
special. - For the classes in group 1a)
- Make the interface and implementation. Remember
the requirements placed on both the interface and
implementation class. See slides 8 and 9.
Compile. - Run rmic to generate a stub class. Example run
- gtrmic -v1.2 YesNoCounterImpl
- Make the server program. The easiest thing to do
is to let it be in the same directory as the
interface and implementation. Compile. - Make one or more client programs. A client
program needs a compiled interface and a compiled
stub class. The easiest thing to do is to have
these files in the same directory as the client
program. Compile the client program. - Start the registry from the same directory the
server program will be running in - gtstart rmiregistry
- Start the server program.
- Run any client programs.
18Hints for Program Development
- Insert a lot of print statements on both the
server side and the client side to log the
activity. - Restart the registry every time the server
program has to be restarted. - Remember to run rmic again if the interface has
changed.
Solve the problem at pp. 599-600.
19RMI and Applets
- The client program at slide 12 can be run from
any machine that is connected to the Internet.
The prerequisite is that a compiled interface and
a compiled stub class are accessible on the
client side. - What about an applet as a client?
- The classes are now distributed by an HTML page
containing the name of the applet. - By running in the clients browser the applet
will request compiled interface and stub class.
They will automatically be downloded from the
same site as the applet. - But
- An applet can only request resources from the
computer where it was downloaded from. - The RMI registry and the server objects therefore
have to run at this computer.
20Deployment Diagrams and UML Components
- A distributed system consists of several parts
that are running on different computers. - Different parts are dependent on each other such
that, for example, the server program has to be
started up before a client can run. - In UML, we use a deployment diagram to show these
relations. - A UML component is defined as
- A physical, replaceable part of a system that
packages implementation and conforms to and
provides the realization of a set of interfaces. - A UML component has the following
characteristics - In many ways, a component is bigger than an
object. It usually consists of several objects. - A component is almost independent of other
components. It is a physical unit that, together
with other components, constitutes a larger
system. - A component never works completely alone. It has
to be used inside a specific architecture or
technology. - A component can be replaced with another
component that supports the same interface.
21Notation in a Deployment Diagram
a node in the network
an object at the node
component
realizes the interface
the arrow shows dependence here it means that
Bs existence depends on A
B
A
22A Client PC Communicates with an RMI Register and
the Component CountingsLtd on the Machine
server.xxSoft.com
Solve the problem at page 602.
23A Distributed System with Callback
- Every time the number of yes or no quotes are
increased, all clients will be alerted. - The server has to keep track of all the clients
that are online. - The server has to send messages to the clients
(the roles are changed!) we call it callback. - We must have remote objects on both sides.
- We start a server program and two clients
- gtstart rmiregistry
- gtstart java CounterServer
- gtstart java CounterClient
- gtstart java CounterClient
- The first dialogs when a client starts
24Two Clients and a Server
25Show Program Listings 19.5, 19.6, 19.7 and 19.8
from page 604 and so on.
Solve the problems, page 614.