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Hi-PBD: Hierarchical Platform-Based Design Method

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Timing-Driven Design: TDD, deep sub-micro ASIC design ... since then, others including: Ptolemy, Polis, PeaCE, ... SCE: by D. D. Gajski, 2003, TIMA Lab. ... – PowerPoint PPT presentation

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Title: Hi-PBD: Hierarchical Platform-Based Design Method


1
International Conference on System-on-a-Chip
Hi-PBD Hierarchical Platform-Based Design
Method
----research implementation
Speaker Zhihui Xiong
VLSI Lab. National University of Defense
Technology
Changsha, China
Jihua Chen , Zhihui Xiong, Sikun Li
2
Outline
  • Related Work
  • mainstream VLSI design methodologies
  • existing co-design environments
  • drawbacks
  • Research on Hi-PBD
  • YH-PBDE Implementation of Hi-PBD method
  • Conclusions Future Work

3
  • Related Work
  • mainstream VLSI design methodologies
  • Timing-Driven Design TDD, deep sub-micro ASIC
    design
  • Block-Based Design BBD, supports IP reuse
  • Platform-Based Design PBD, supports system
    reuse, including reuse of IPs, models, tools,
    libraries and design flows

4
  • Related Work (cont.)
  • existing co-design environments
  • VULCAN by R. K. Gupta, 1993, Stanford
    University.
  • COSYMA by R. Ernst, 1996, Tech. Univ. of
    Braunschweig
  • since then, others including Ptolemy, Polis,
    PeaCE,
  • SCE by D. D. Gajski, 2003, TIMA Lab. France
  • some commercial tools
  • Cadence VCC
  • CoWare N2C
  • Synopsys CoCentric Studio

5
  • Related Work (cont.)
  • drawbacks
  • no real separation of design concerns
  • no separation of function from structure
  • no separation of computation from communication
  • little support for Platform-Based Design
    methodology
  • mainly support IP level reuse, not system level
    reuse
  • only support some phases of SoC design, and
    little support for the overall phases

6
Outline
  • Related Work
  • Research on Hi-PBD
  • ideas
  • overall structure
  • more words on Virtual Components Level
  • features
  • YH-PBDE Implementation of Hi-PBD method
  • Conclusions Future Work

7
  • Research on Hi-PBD
  • ideas

first of all, lets see a true story
One day, Bill Gates discovered a big bag of
dollars. However, it is too high to get it
directly.
8
  • Research on Hi-PBD
  • ideas

first of all, let see a true story (cont.)
After some consideration, he decided to use a
ladder.
9
  • Research on Hi-PBD
  • ideas

first of all, let see a true story (cont.)
Then, he climbed towards the dollars.
10
  • Research on Hi-PBD
  • ideas

first of all, let see a true story (cont.)
Finally, he got the bag of dollars, and became
the richest man in the world.
11
  • Research on Hi-PBD
  • ideas

now, a similar thing happens with SoC design
since too many things to be done
  • Hw/Sw partitioning
  • co-simulation
  • performance evaluation
  • hardware interface synthesis
  • embedded software generation

12
  • Research on Hi-PBD
  • ideas

now, a similar thing happens with SoC design
  • hardware interface synthesis
  • embedded software generation
  • Hw/Sw partitioning

13
  • Research on Hi-PBD
  • overall structure
  • 3 design levels
  • 2 design mappings
  • 1 platform library
  • system modeling level
  • design planning
  • to achieve system level reusability
  • virtual components level
  • virtual-real synthesis
  • real components level

14
  • Research on Hi-PBD
  • overall structure (cont.)

system modeling level (SML)
  • describes function and performance of SoC at
    algorithm level
  • system modeling based on CTG model
  • CTG Constrained Taskflow Graph
  • Hierarchical FSM coarse grained CDFG
    performance constraint

15
  • Research on Hi-PBD
  • overall structure (cont.)

Virtual Components Level (VCL)
  • abstracts the RTL SoC system architecture
  • serves as a connecting link between the system
    modeling level and real components level
  • avoids direct synthesis from system model to
    the final SoC target
  • virtual hardware components (VHwIPs)
  • virtual software components (VSwIPs)
  • virtual communicator components (VCommuIPs)

16
  • Research on Hi-PBD
  • overall structure (cont.)

Real Components Level (RCL)
  • RTL Hw/Sw SoC system
  • HW part hardware accelerator modules (such as
    co-processor, DSP, ASIC), Input/Output controller
    devices
  • SW part RTOS, device driver, application
    processes
  • fast prototyping based on FPGA board, for RTL
    simulation and performance analysis

17
  • Research on Hi-PBD
  • overall structure (cont.)

2 design mappings ---- mapping L0-L1
  • the mapping from System Modeling Level to
    Virtual Components Level, we call it Design
    Planning
  • some tasks are partitioned to hardware
  • other tasks are partitioned to software

18
  • Research on Hi-PBD
  • overall structure (cont.)

2 design mappings ---- mapping L1-L2
  • mapping from Virtual Components Level to Real
    Components Level, we call it Virtual-Real
    Synthesis
  • virtual hardware is synthesized to real (RTL)
    hardware
  • virtual software is synthesized to embedded
    process
  • virtual communicator is synthesized to
  • On-Chip Bus

19
  • Research on Hi-PBD
  • more words on Virtual Components Level

virtual component model
  • behavior part
  • structure part
  • construct virtual design
  • for partitioning
  • for synthesis
  • for software generation
  • for co-simulation
  • for verification evaluation

20
  • Research on Hi-PBD
  • more words on Virtual Components Level (cont.)

modeling hardware at VCL
  • a simple module (adder)
  • a more complex module
  • modeling of these two modules

21
  • Research on Hi-PBD
  • more words on Virtual Components Level (cont.)

modeling software at VCL
  • wrap software process using SystemC module
  • process (task) template in uC/OS II
  • adder example process
  • wrapped adder
  • variables and external APIs are mapped to ports
  • normal statements are mapped to behaviors
  • RTOS services are mapped to SystemC core

22
  • Research on Hi-PBD
  • more words on Virtual Components Level (cont.)

modeling communication at VCL
  • connects multiple V.C.s
  • message transmitting flow

step1 consumer 2 requires data from producer 0
step2 communicator transmits the message to
producer 0
step3 producer 0 receives data requirement
step4 producer 0 sends data to consumer 2
step5 communicator transmits the message to
consumer 2
step 6 consumer 2 receives the data
23
  • Research on Hi-PBD
  • features
  • hierarchical design flow
  • 3 design levels
  • 2 mappings
  • supports system level reuse well
  • enables reuse of design templates on each design
    level
  • enable reuse of mapping process mapping results
  • achieves separation of design concerns
  • separation of function from structure
  • separation of computation from communication

24
Outline
  • Related Work
  • Research on Hi-PBD
  • YH-PBDE Implementation of Hi-PBD method
  • architecture
  • performance power estimation
  • snapshots
  • Conclusions Future Work

25
  • YH-PBDE Implementation of Hi-PBD method
  • architecture
  • modeling/simulation mapping tools
  • do modeling and simulation at the three design
    levels
  • do mapping between design levels
  • helper tools
  • platform manager
  • for system level reuse

26
  • YH-PBDE Implementation of Hi-PBD method
  • performance power estimation
  • apply different estimation methods for different
    levels
  • estimation at System Modeling Level
  • based on combination of SimpleScalar and
    Sim-Wattch
  • and made some improvements
  • estimation at Virtual Components Level
  • establish performance character for each virtual
    component
  • establish power character for each virtual
    component
  • while simulating on SystemC core, calculate
    performance and power
  • estimation at Real Components Level
  • performance are estimated via FPGA development
    suites
  • Power(system) Power(Sw) Power(Hw)

27
  • YH-PBDE Implementation of Hi-PBD method
  • snapshots

system modeling, task attribute editor
28
  • YH-PBDE Implementation of Hi-PBD method
  • snapshots (cont.)

system modeling, taskFSM editor
29
  • YH-PBDE Implementation of Hi-PBD method
  • snapshots (cont.)

virtual components editor
30
  • YH-PBDE Implementation of Hi-PBD method
  • snapshots (cont.)

real components editor
31
  • YH-PBDE Implementation of Hi-PBD method
  • snapshots (cont.)

partitioning interface
32
Outline
  • Related Work
  • Research on Hi-PBD
  • YH-PBDE Implementation of Hi-PBD method
  • Conclusions Future Work

33
  • Conclusions Future Work
  • Conclusions
  • Hi-PBD method improves high level design
    efficiency
  • Introduction of Virtual Components Level
    makes it more easy to do SoC high level design
  • The implemented environment supports Hi-PBD well
  • Future Work
  • to do more research on Virtual-Real Synthesis
  • to do more work on embedded software generation
  • to do more work on power-aware Hi-PBD method

34
Thank you
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