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Bill Janvier Liverpool John Moores University cmswjanv@livjm.ac.uk

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(tactile-haptic instances) NLP = Neuro-Linguistic Programming LP = Language Patterns ... Haptic ...Kinaesthetic construction .. ' feel' Tool Development. 9/15/09 ... – PowerPoint PPT presentation

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Title: Bill Janvier Liverpool John Moores University cmswjanv@livjm.ac.uk


1
Bill JanvierLiverpool John Moores
Universitycmswjanv_at_livjm.ac.uk
2
Research Vision
  • "A virtual university should be, to the learner,
    a distance learning environment that is capable
    of being transmitted via the world wide web by an
    intelligent tool that is intuitive to use, a
    simulation of the real-world learning experience
    and, at all stages, interacts with the learner's
    changing profile".

3
Research Hypothesis
  • Matching language patterns in an Intelligent
    Distance Learning Tool/Intelligent Tutoring
    System will enhance Human Computer
    Interaction/Interface communication thereby
    enhancing remembering - the storing of and recall
    of instances to and from the learner's memory.

4
WISDeM
  • Web
  • Intelligent
  • Student
  • Distance education
  • Model

5
Presentation Topics
  • WISDeM the Base Camp
  • Learner Profile
  • Communication Preference (CP)
  • Neuro-Linguistic Programming
  • Language Patterns/Eye gaze
  • Learning Styles (LS)
  • WISDeM
  • Architecture
  • Using CP-LS
  • Senario
  • Conclusion

6
WISDeM
I HAVE A DREAM
Web Intelligent Student Distance-education Model
Multi-modality
Linking toSpecialised ITS
Animated Avatar
External knowledgeHypertext searching
QA syntax change
BASE CAMPInitial Focus
7
BASE CAMP Initial Focus
  • Developing a new methodology to enable the
    construction of a Distance Learning Tool
    incorporating Artificial Intelligence, HCI
    principles and Inter-Communication using Learner
    Communication Preference, Neuro-Linguistic
    Programming Language Patterns, and Learning
    Styles.

8
BASE CAMP Initial Focus
  • Research indicates that
  • Creating a Learners Profile from his/her
  • Learning Styles and
  • Communication Preference
  • Automatic mapping to Teaching Styles
  • Providing timely motivational input following
    testing the quality of his/her learning
  • is beneficial in inter-personal communication.

9
BASE CAMP Conceptual Ideas
  • Learner Profiling at inception
  • Communication preference
  • NLP language patterns
  • Learning styles
  • Motivational requirements of timely relevant
    incentive rewards.
  • Distance Learning Tools
  • Intelligent Tutoring Systems

10
Learner Profile - Communication Preference
Sensual Memory
NLP
LP
60 Iconic
Visual
SEE
30 Echoic
Auditory
HEAR
10 Haptic
Kinesthetic(tactile-haptic instances)
FEEL(emotional)
NLP Neuro-Linguistic Programming LP
Language Patterns
11
Learner Profile - Communication Preference
NLP Language Patterns
see
Iconic.60
hear
Echoic30
feel
Haptic.10
12
Learner Profile Language Patterns
13
Learner Profile VARK (Neil Fleming 1987)
  • Learning Style Preferences
  • Visual oriented students
  • Learn via their eyes, in charts, graphs, flow
    charts, and symbolic representation
  • Auditory oriented students
  • Learn via their ears
  • Read/Write oriented students
  • Learn via the written/printed word
  • Kinesthetic oriented students
  • Learn by doing simulated or real
  • Multi-modality
  • Learn by multi-sensory input

Learners Learning Style Preference is firmly
established before joiningHigher Education and
may be not be interpreted correctly by tutors.
14
Learner Profile Learning Styles
15
Learner Profile Myers-Briggs (1948)
  • Type Indicator Preference Types

Interpersonal Communication Extroversion Introversion
InformationProcessing Sensing Intuition
InformationEvaluation Thinking Feeling
Decision Style Judgement Perception
16
Learner Profile Maslow (1954)
  • Hierarchy of needs - motivation

17
WISDeM - Architecture
18
Tool Development - Architecture
Student
19
WISDeM Using CP-LS
20
Tool Development
  • Learner Profile Communication
  • Testing understanding
  • Multi-choice Questions answers
  • Learner Communication preference mapped
  • Any Neutral none Iconic/Echoic/Kinaesthetic
  • Iconic Iconic construction see
  • Echoic Echoic construction hear
  • Haptic Kinaesthetic construction .. feel

21
Tool Development
  • Learner Profile Learning Styles

Myers-Briggs
Type Indicator
Extrovert
Thinker
Perceiver
Sensing
Intuition
Judger
Feeler
Introvert
22
Tool Development
  • Learner style maps to Teaching style - examples
  • Extrovert
  • Provide action-orientated learning activities
  • Introvert
  • Allow time to contemplate before taking action
  • Sensing
  • Provide sample solutions with one best answer
  • Intuition
  • Use open-ended essay or design problems
  • Larkin-Hein and D.Budny 2000

23
Tool Development
  • Learner style maps to Teaching style - examples
  • Thinker
  • Use constructive comments/critique
  • Feeler
  • Flag comments/critique as not personal
  • Judger
  • Provide results feedback
  • Perceiver
  • Provide good process information
  • Larkin-Hein and D.Budny 2000

24
Tool Development
  • AI-HCI mapping motivation
  • Question/Answer is mapped to
  • Learner Communication/Learning Style
  • Lowest Competence level
  • Tutorial / Topic
  • Learner Profile dynamic update
  • Know Know partially Do not know
  • Motivational Feedback
  • Used at the relevant time subject to Learner
    Profile

25
WISDeM - Scenario
26
ITS REDEEM (1995)
  • AI constraint based, Tutoring Strategies
  • 3 main pieces of software
  • Courseware catalogues
  • Authoring Tools
  • Course Description Tool
  • Student categorization tool
  • Intelligent Tutoring System Shell
  • Sophisticated rule-based instructional strategy
  • Authoring agenda tracking facility

27
ITS REDEEM (1995)
  • Murray in 1999 reported that
  • REDEEM comes the closest to a system that one
    could imagine practicing school teachers using to
    build intelligent tutors.
  • When and How to give explanations, summaries,
    examples and analogies
  • What type of hinting and feedback to give
  • What type of questions and exercises to offer the
    student.

28
ITS REDEEM (1995)
29
Conclusion
30
ITS Adele (2000)
Avatar
Eye accessing cues
Right looking upvisual conceptualisation
Left looking upvisual remembering
Right looking aheadauditory conceptualisation
Left looking aheadauditory remembering
Left looking downkinaesthetic emotional
feelings
Right looking down talking to oneself
Right eye dominant
31
ITS SQLT-Web with SmartEgg
  • Animated Avatar (1996/2000)
  • Constraint-Based Model
  • pedagogical model - student model
  • 406 constraints in the system
  • Structure resemble RETE networks
  • GUI has 2 parts
  • SQLT-Web page
  • SmartEgg (animated avatar pedagogical agent Java
    applet) provides feedback, information, help and
    motivational rewards

32
Evaluation
  • Evaluation will be designed to test the
    hypothesis that

Using the learners own communication
and learning style enhances the learners ability
to learn.
This will require the setting up of the
necessarycontrol and test groups using Questions
Answersthat can be seamlessly introduced.
33
Remember Brer Rabbit and the Tar Baby
The Turin Tar Pit
Everything is possible butnothing of
interest is easy
Thanks for listening
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