Program Briefing - Diploma in Game Art - MAGES Institute - PowerPoint PPT Presentation

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Program Briefing - Diploma in Game Art - MAGES Institute

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A brief overview of the Diploma in Game Art Program at MAGES Institute – PowerPoint PPT presentation

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Title: Program Briefing - Diploma in Game Art - MAGES Institute


1
THE FUTURE STARTS HERE, GAME ART COURSE IN
SINGAPORE
Diploma in GAME ART
Create your own game
2
Games Development Market Globally/Singapore
1
2
Job opportunities
3
About MAGES Institute of Excellence
4
Course content
5
Fees Schedule
3
Why Learn Games?
4
Did you know that ?
  • Hearthstone was developed by a team of 10 people
    and has since made at least 1.5 Billion
  • Cuphead was made by two brothers initially and
    has sold more than 6 Million Copies
  • Among Us was created by a team of 4 people and
    has since generated at least 50 Million in Ads

5
SOME TOP UNITY GAMES
6
Did you know that ?
  • Angry Bird made 1M / Per Month in 2009 By
    Rovio (Founded by 3 Developers)
  • Stardew Valley has sold more than 10 Million
    Copies By ConcernedApe (1 Developer)
  • PUBG Mobile gross 2.6B revenue in 2020 By
    Bluehole Studios(The Game was Originally a Mod
    of Another Game)

7
GAME INDUSTRY CAREER ROLES
8
(No Transcript)
9
GAME ARTISTS 3D MODELERS
  • 3D MODELERS
  • Create 3D meshes for environment and game
    characters.
  • UV Unwrap mesh for texturing.
  • Ensure mesh ready for rigging and skinning.
  • Ensure mesh meet polygon requirements.
  • HOW TO BECOME ONE
  • Learn Maya, 3ds Max, Blender, etc.

GAME CAREER TRACKS
10
?
GAME ARTISTS 3D MODELERS
  • 3D MODELERS
  • Create 3D meshes for environment and game
    characters.
  • UV Unwrap mesh for texturing.
  • Ensure mesh ready for rigging and skinning.
  • Ensure mesh meet polygonrequirements.
  • HOW TO BECOME ONE
  • Learn Maya, 3ds Max, Blender, etc.

GAME CAREER TRACKS
Concept -gt model 3d -gt
in game version
11
Decent Earning Potentials!
12
(No Transcript)
13
Program Details
14
GAME ART
Fundamentals of Game Art
Game Design Principles
Art fundamentals
FOUNDATION
Next Gen Game Character
Environment Modeling for Games
INTERMEDIATE
Game Production I
Portfolio Development
ADVANCED PRODUCTION CLASSES
15
GAME SOFTWARE
16
Custom physics AlgorithmsDebugging
ProgrammerMakes it work
ArtistMakes it pretty
GAME DEVELOPMENT IS A TEAM EFFORT
Magic happens!!
Color theory Composition Graphic design Lighting
Do it together as a team
Game designer
Comes up withthe rules
17
1
Process
GAME DEVELOPMENT
Planning
Production
Launch
Pre-Production
Testing
Post-Production
What are we building, our budget, audience and
platform.
Storyboard, Prototyping and Milestone Scheduling.

Modeling, Designing, Audio Visual, Game Art,
Programming
Game Patching, Game Balancing and New Content
Development.
Alpha/Beta release, Marketing, Release
Bug Identification Removal. Level Testing.
Programmers Bring Any Game to Life.
18
Process
GAMES CREATION
Planning
Pre-Production
What are we building, our budget, audience and
platform.
Storyboard, Prototyping and Milestone Scheduling.

19
GAMES PRODUCTION
Process
Production
Testing
Modeling, Designing, Audio Visual, Game Art,
Programming
Bug Identification Removal. Level Testing.
20
GAME MONETIZATION
Process
Launch
Post-Production
Alpha/Beta release, Marketing, Release
Game Patching, Game Balancing and New Content
Development.
21
21
https//mages.edu.sg/
22
Lets Start Your Game Art Journey Now!
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