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POS 371 study Possible Everything/pos371study.com

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POS 371 Week 1 DQs and Summary POS 371 Week 2 DQs and Summary POS 371 Week 3 DQs and Summary POS 371 Week 4 DQs and Summary POS 371 Week 5 DQs and Summary POS 371 Week 2 Mad Cow Disease POS 371 Week 2 Road to Hana POS 371 Week 3 Big 12 Ranking POS 371 Week 3 Space Jump POS 371 Week 4 Helicopter Squadron – PowerPoint PPT presentation

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Title: POS 371 study Possible Everything/pos371study.com


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POS 371 study Possible Everything/pos371study.com
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Entire Course FOR MORE CLASSES VISIT
www.pos371study.com POS 371 Week 1 DQs and
Summary POS 371 Week 2 DQs and Summary POS 371
Week 3 DQs and Summary POS 371 Week 4 DQs and
Summary POS 371 Week 5 DQs and Summary POS 371
Week 2 Mad Cow Disease POS 371 Week 2 Road to
Hana POS 371 Week 3 Big 12 Ranking POS 371 Week 3
Space Jump
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 1 DQs and Summary FOR MORE CLASSES
VISIT www.pos371study.com POS 371 Week 1 DQs and
Summary
4
POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 2 DQs and Summary FOR MORE CLASSES
VISIT www.pos371study.com POS 371 Week 2 DQs and
Summary
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 2 Mad Cow Disease FOR MORE CLASSES
VISIT www.pos371study.com Here, you learn basic
Alice programming components. You create
variables, worlds, characters, and objects. The
assignment also teaches various motion, simple
repetition, and proper object and character
placement commands. o Mad Cow Disease Create a
world with a cow (Animals) and a stretcher
(Furniture). The world should start with the cow
facing the stretcher. The cow should begin
swishing its tail, using the tailSwish method,
and at the same time jump up in the air, move
over to the stretcher, and come down on top of
it. The cow should face the camera, swish its
tail five more times, and say something about
wanting to see a doctor.
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 2 Road to Hana FOR MORE CLASSES
VISIT www.pos371study.com Here, you learn basic
Alice programming components. You create
variables, worlds, characters, and objects. The
assignment also teaches various motion, simple
repetition, and proper object and character
placement commands. o Road to Hana Create a
world with a convertible (Vehicles) and a person
of your choice (People) that will determine the
drive time to Hana. The user is asked the number
of miles between the current location and Hana,
and the speed limit for the road to get there.
Set up variables for the values. Create a third
variable to hold the calculated hours for the
trip. The formula for hours is as follows miles
divided by speed limit. At this point, the person
should approach the camera, and the convertible
should come into view, stopping next to the
person.
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 3 Big 12 Ranking FOR MORE CLASSES
VISIT www.pos371study.com This assignment will
take your knowledge of programming and progress
it to a new level. Along with creating worlds,
objects, and people, you will develop higher
levels of motion by creating loops. You also
begin using logic, such as Boolean logic. o Big
12 Ranking (former) Create a world that asks the
user to enter a rank between 1 and 12 for the
former Big 12 college basketball teams. A
character of your choice (People) must associate
that rank to a team name, using the table below.
The person should say the rank and the team name.
If the rank is not between 1 and 12, the person
should say the number is invalid. The method
should end. Rank Team Name
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 3 DQs and Summary FOR MORE CLASSES
VISIT www.pos371study.com POS 371 Week 3 DQs and
Summary
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 3 Space Jump FOR MORE CLASSES VISIT
www.pos371study.com This assignment will take
your knowledge of programming and progress it to
a new level. Along with creating worlds, objects,
and people, you will develop higher levels of
motion by creating loops. You also begin using
logic, such as Boolean logic. Submit an Alice
A2W file for each of the following projects o
Space Jump Create a world with an astronaut (Web
Gallery). Using the ask the user for a number
function, have the astronaut jump a specific
height. At the top, use a loop to spin the
astronaut a specified number of times, using the
same function. The astronaut falls down to the
surface, raises his or her arm, and says a
message. Use variables for the height of the jump
and the number of spins.
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 4 DQs and Summary FOR MORE CLASSES
VISIT www.pos371study.com POS 371 Week 4 DQs and
Summary
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 4 Helicopter Squadron FOR MORE
CLASSES VISIT www.pos371study.com This
assignment will develop your programming skills
and introduce simple lists and array data
structures. o Helicopter Squadron Create a world
with a list containing four Helicopters (Local
Gallery). Again, you may have to resize them to
fit in the worlds view. One at a time, each
helicopter should have its propeller turn, and
rise to the same height, still in the cameras
view. A message should appear from each
windshield, indicating its readiness for the
mission. At that point, all four helicopters
should move off the cameras view in the same
direction. Once started, each helicopters
propeller should turn throughout the story.
Reference the objects by its list name
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 4 Leaving on a Jet Plane FOR MORE
CLASSES VISIT www.pos371study.com Individual
Assignment Basic Alice Programming Lists and
Arrays Leaving on a Jet Plane This assignment
will develop your programming skills and
introduce simple lists and array data
structures. Submit an Alice A2W file for each of
the following projects o Leaving on a Jet Plane
Create a world with an array containing three
Grayjumpjets (Web Gallery). You may have to
resize the objects. Have each jet lift off the
ground, one at a time. Together, all three should
turn and fly off together. Reference the objects
by its array name
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 5 DQs and Summary FOR MORE CLASSES
VISIT www.pos371study.com POS 371 Week 5 DQs and
Summary
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POS 371 study Possible Everything/pos371study.com
POS 371 study Possible Everything/pos371study.com
POS 371 Week 5 Recursion FOR MORE CLASSES VISIT
www.pos371study.com Basic Alice Programming
Recursion This assignment will help you develop
your programming skills in Alice by introducing
recursion. Submit an Alice a2w file and either a
flowchart or pseudo-code for Exercise 2 in Ch. 8
of Starting Out with Alice. Complete your
Learning Team Project. Submit the Alice a2w file
and either a flowchart or a pseudo-code. Deliver
the 5- to 7-slide Microsoft PowerPoint
presentation.
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POS 371 study Possible Everything/pos371study.com
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