Wearable Technology in Industry Verticals 2014 - 2019 - PowerPoint PPT Presentation

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Wearable Technology in Industry Verticals 2014 - 2019

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Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services. To enquire about this report, visit at: – PowerPoint PPT presentation

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Title: Wearable Technology in Industry Verticals 2014 - 2019


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Wearable Technology in Industry Verticals 2014 -
2019
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Report Description
Wearable technology presents the potential for
massive transformation in many industries. The
more obvious ones include consumer electronics
and communications. Early adopter industries
include clothing, healthcare, sports and fitness.
However, we see many industries adopting wearable
technologies as computing and wireless
communications integrate wearable into virtually
every aspect of products and services.   This
marketplace will initially be driven by practical
solutions for healthcare, consumer wearables, and
military applications. Despite the uncertainty of
consumer receptivity, Mind Commerce estimates
that global spending on wearable devices will
grow from 9 billion in 2014 to reach 218
billion in 2019. We see several factors
converging to facilitate wearable technology
integration including expanded wireless capacity
due to pervasive wireless (WiFi, WiMAX, and LTE),
cellular market saturation and the need for
wireless companies to establish new revenue
streams, continuously decreasing cost of data,
and the significant backing from huge companies
including Google, Apple, and others Get More
Details At http//www.bigmarketresearch.com/weara
ble-technology-in-industry-verticals-2014-2019-mar
kethome
3
Report Description
We also see developments in key technologies
such as Augmented Reality, Body Area Networks,
Ambient Awareness, and Peer-to-Peer
Communications as drivers for evolution in
consumer perception of value and willingness to
engage in new forms of communications, content,
applications, and commerce. Wearable Technology
in Industry Verticals 2014 2019 evaluates the
wearable technology marketplace with emphasis on
drivers and adoption within various industry
verticals including consumer electronics, gaming
and entertainment, clothing, sports and fitness,
healthcare, industrial and enterprise, and the
military. The report evaluates market players,
market potential and presents forecasts through
2019 for wearable technology adoption and
revenue.   All purchases of Mind Commerce reports
includes time with an expert analyst who will
help you link key findings in the report to the
business issues you're addressing. This needs to
be used within three months of purchasing the
report.   Enquiry about Report _at_
http//www.bigmarketresearch.com/report-enquiry/15
3630
4
Report Description
  • Target Audience
  •  
  • Augmented reality companies
  • Wireless device manufacturers
  • Wireless infrastructure providers
  • Consumer electronics companies
  • Wearable technology developers
  • Embedded computing companies
  • Regulatory bodies and governments
  • Wireless service providers of all types
  • Military, law enforcement, and public safety
  • Mobile marketing and commerce companies
  •  

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Report Description
  • Report Benefits
  •  
  • Wearable technology forecasts
  • Wearable wireless and computing analysis
  • Understand the impact of wearable technology
  • Identify key issues and constraints to market
    growth
  • Identify industry players, market positioning,
    and solutions
  • Understand the role of Body Area Networks (BAN)
    relative to wearable tech
  • Understand the relationship between wearable
    technology and communications
  • Identify the market potential for wearable
    technology in various industry sectors
  • Specific recommendations for various industry
    constituents including industry sectors,
    consumer electronics providers, wireless service
    companies, embedded computing, augmented reality,
    regulatory bodies and government organizations
  •  

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Table Of Content
Chapter One Introduction   Chapter Two
Technology Overview   Chapter Three  Industry
Verticals Wearable Camera Chapter Four
 Industry Vertical Smart Glasses Chapter Five
Industry Vertical Gaming And Entertainment Chapt
er Six  Industry Vertical Smart
Clothing Chapter Seven  Industry Vertical
Smart Watches  Chapter Eight  Industry
Vertical Sports And Fitness
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Table Of Content
Chapter Nine  Industry Vertical Healthcare
Wearables   Chapter Ten Industry Verticals
Military Wearables    Chapter Eleven Industry
Vertical Industrial Enterprise
Wearables Chapter TwelveThe Overall Wearables
Market Chapter Thirteen Conclusions  To Get
Table Of Content http//www.bigmarketresearch.com
/wearable-technology-in-industry-verticals-2014-20
19-markettoc
8
FOR MORE DETAILS
Visit us at
http//www.bigmarketresearch.com/wearable-technolo
gy-in-industry-verticals-2014-2019-markethome
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