NECESSITY IS THE MOTHER OF INVENTION, HOLDS TRUE EVEN FOR RUMMY - PowerPoint PPT Presentation

About This Presentation
Title:

NECESSITY IS THE MOTHER OF INVENTION, HOLDS TRUE EVEN FOR RUMMY

Description:

Necessity is the mother of invention; this holds true for the game of 13 cards Indian rummy also. IT was necessary that the game had to enter the online market so as to serve the rummy enthusiasts for their requirement. The game of 13 cards Indian rummy when played online will shower the players with astonishment and thrill as never before. The game of 13 cards privileges the players to wager online. Wagering is indeed fun and the players can pocket large dollars using Indian rummy as a mode of income. Look up now @ www.ace3.com To more about rummy reach @ Indian Rummy – PowerPoint PPT presentation

Number of Views:103

less

Transcript and Presenter's Notes

Title: NECESSITY IS THE MOTHER OF INVENTION, HOLDS TRUE EVEN FOR RUMMY


1
NECESSITY IS THE MOTHER OF INVENTION, HOLDS
TRUE EVEN FOR RUMMY
  • Look up now _at_ www.ace3.com
  • To more about rummy reach _at_Ace3.com

2
  • Necessity is the mother of invention this holds
    true for the game of 13 cards Indian rummy also.
  • IT was necessary that the game had to enter the
    online market so as to serve the rummy
    enthusiasts for their requirement.
  • The game of 13 cards Indian rummy when played
    online will shower the players with astonishment
    and thrill as never before.

3
  • The game of 13 cards privileges the players to
    wager online. Wagering is indeed fun and the
    players can pocket large dollars using Indian
    rummy as a mode of income.
  • The fundamental rules of the game of 13 cards
    rummy is simple and much easy to understand. The
    cards have to be arranged in sets and series that
    will form a most unique combination very time.

4
  • Rummy is ruled by probability that will expect
    the players to e a good and rational thinker, the
    fall of the cards have to be memorized and a
    tactful conclusion has to be given by the player
    that will assist his unique performance.
  • Runs are the arrangement of cards in group
    wherein the cards belong to the same suit and are
    of increasing or decreasing face value such that
    the cards are either increasing or decreasing.

5
  • Sequences are the cards such that they form
    triplet or quadruplet or even 5 cards having the
    same face value but must mandatorily belong to
    different suit.
  • The arrangement of cards should be done
    precisely in order to avoid the occurrences of
    wrong show.
  • Wrong shows are the most dangerous activity that
    the every rummy player fears about.
  • Placing the wrong show will take the player for
    full count.

6
  • The game is much enjoyed by dropping the round
    when you are not sure about whether you can
    surely place a show.
  • So the risk about the opponent placing the show
    first can be eliminated.
  • Dropping the show is a better option rather than
    playing the cards and acquiring the full count.
  • As the game of play Indian rummy is a game of
    skill it is more prominent to refer the game as
    wagering instead of calling it as gambling.

7
  • Betting on the game of skills must be called as
    wagering. The online game of rummy is being used
    by the great number of players to make their
    income.
  • The game has to be practiced responsibly till the
    player is confident about his skills and can
    readily face any challenges of the game.

8
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com