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Depth Perception and Visualization

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Cast Shadows. Important cue for height of an object above a plane. An indirect depth cue ... Beneficial: motion parallax, perspective, cast shadows, texture gradients ... – PowerPoint PPT presentation

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Title: Depth Perception and Visualization


1
Depth Perception and Visualization
  • Matt Williams

From http//www.cs.washington.edu/homes/cassidy/t
ele/index.html
2
Depth Perception and Visualization
  • References and borrowed images
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.
  • J.D. Pfautz, Depth Perception in Computer
    Graphics, Doctoral Dissertation, University of
    Cambridge, UK, 2000.
  • C. Ware, C. Gobrecht, and M.A. Paton, "Dynamic
    Adjustment of Stereo Display Parameters," IEEE
    Transactions on Systems, Man and
    Cybernetics---Part A Systems and Humans, Vol.
    28, No. 1, Jan. 1998, pp. 56-65.
  • www.wlu.ca/wwwpsych/tsang/8Depth.ppt(no author
    provided)
  • Robertson,G.,Mackinlay,J.,Card,S.ConeTrees
    Animated 3D visualizations of hierarchical
    information. In Proceedings of CHI'91 (New
    Orleans, LA), ACM, 189-194.
  • WANGER, L., FERWANDA, J., AND GREENBERG, D. 1992.
    Perceiving spatial relationships in computer
    generated images. IEEE Computer Graphics and
    Applications (May) 44-58.

3
Depth Perception and Visualization
  • Depth Perception
  • Cues
  • How do we combine these cues to perceive depth
  • InfoVis Application
  • Which cues are helpful?
  • Which cues may be important in your project?

4
Depth Cues
  • Monocular
  • Perspective Cues
  • Size
  • Occlusion
  • Depth of Focus
  • Cast Shadows
  • Shape from Motion
  • Binocular
  • Eye Convergence
  • Stereoscopic depth

5
Structure from Motion
  • Motion Parallax
  • Kinetic Depth

n
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

6
Structure from Motion
  • Kinetic Depth Effect
  • Assumption of rigidity allows us to assume shape
    as objects move/rotate
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

7
Perspective Cues
  • Parallel lines converge
  • Distant objects appear smaller
  • Textured Elements become smaller with distance
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

8
Perspective Cues
http//www.wlu.ca/wwwpsych/tsang/8Depth.ppt
9
Perspective Cues
  • Taking advantage of linear perspective in
    visualization
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

10
Perspective Cues
  • Size Constancy
  • Perception of actual size versus retinal size.
  • Can perceive 2D picture plane size for sketchy
    images (see below)

http//www.wlu.ca/wwwpsych/tsang/8Depth.ppt
11
Perspective Cues
http//www.wlu.ca/wwwpsych/tsang/8Depth.ppt
12
Perspective Cues
http//www.wlu.ca/wwwpsych/tsang/8Depth.ppt
13
Perspective Cues
  • Usually we percieve images on the computer from
    the wrong viewpoint
  • Robustness of linear perspective (Kubovy, 1986)
  • e.g Movie Theatre
  • Why might we want to correct for viewpoint
    changes (head movement) anyway?
  • Motion Parallax
  • Placement of virtual hand or object

14
Perspective Cues
  • Placement of virtual hand or object
  • Need for head coupled perspective

vrlab.postech.ac.kr/vr/gallery/edu/vr/display.ppt
15
Occlusion
  • The strongest depth cue.

http//www.wlu.ca/wwwpsych/tsang/8Depth.ppt
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

16
Depth of Focus
  • Strong Depth Cue
  • Must be coupled with user input (e.g. point of
    fixation)
  • Computationally expensive
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

17
Cast Shadows
  • Important cue for height of an object above a
    plane
  • An indirect depth cue
  • Shown to be stronger than size perspective
    (Kersten, 1996)
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

18
Shape From Shading
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

http//www.wlu.ca/wwwpsych/tsang/8Depth.ppt
  • Ware Chapter 7

19
Atmospheric Depth
  • Reduction in contrast of distant objects
  • Exaggerated in 3D displays using what is called
    proximity luminance covariance.
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

20
Eye Convergence
  • Better for relative depth than for absolute depth
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

21
Stereoscopic Depth
  • How it works
  • Two different views fuse to one perceived view
    (try it)
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

22
Stereoscopic Depth
  • Panums fusional area
  • Range before diplopia occurs(worst case)
  • Fovea 1/10 of a degree (3 pixels)
  • Periphery 1/3 of a degree (10 pixels)
  • Factors for Fusion
  • Moving images
  • Blurred images
  • Size
  • Exposure

23
Stereoscopic Depth
velab.cau.ac.kr/lecture/Stereo.ppt
24
Stereoscopic Depth
velab.cau.ac.kr/lecture/Stereo.ppt
25
Stereoscopic Depth
  • Horopter
  • The arc upon which everything is in the same
    location on both retinal images

26
Stereoscopic Depth
  • Problems with stereoscopic displays
  • Diplopia occurs when images dont fuse (try it)
  • Diplopia reduced for blurred images great for
    the real world but
  • Stereoscopic displays only contain sharp images.
    Close-up unattended items can be obtrusive.
  • Vergence Focus Problem
  • Everything on the computer screen is on the same
    focal plane.
  • Causes eyestrain
  • Frame Cancellation

27
Stereoscopic Depth
  • Frame Cancellation
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.
  • Solution?

28
Stereoscopic Displays
  • Cyclopean Scale
  • Move virtual environment close to the display
    plane
  • No Cancellation
  • Reduced Vergence-focus problem
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

29
Stereoscopic Displays
  • Virtual Eye Separation (Telestereoscope)
  • Allows for a decrease or increase in disparity
  • Allows for an increase or decrease in the depth
    of the virtual environment

http//www.cs.washington.edu/homes/cassidy/tele/in
dex.html
30
Depth Perception Theory
  • General Unified Theory
  • Perceived Depth Weighted sum of all Depth Cues
  • Rank the cues in importance
  • e.g.
  • Occlusion
  • Motion Parallax
  • Stereo
  • Size constancy
  • Etc.

31
Depth Perception Theory
  • Importance changes with distance

, 96
32
Space Perception Theory
  • Task Dependant Model
  • Cues weights are combined differently based on
    the task
  • Evidence?
  • Task Orientation of a virtual Object
  • Cast Shadows and Motion Parallax help
  • But Linear Perspective hinders such orientation
  • Task Object translation
  • Linear perspective was the most useful cue

Wanger, 1992
33
InfoVis Tasks
  • Tracing 3D data paths
  • Judging 3D surfaces
  • Finding 3D patterns of points
  • Relative Position in 3D space
  • Judging movement of Self
  • Judging Up Direction
  • Feeling a sense of Presence

34
Tracing 3D Data Paths
  • Benefits of 3D Trees
  • More nodes can be displayed (Robertson et al.,
    1993)
  • Reduced errors in detecting Paths (Sollenberger
    and Milgram, 1993)
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

35
Tracing 3D Data Paths
  • Beneficial Cues
  • Kinetic Depth and Stereoscopic Depth reduced
    errors in path detection
  • Kinetic Depth was the stronger cue
  • Occlusion Is helpful
  • (Ware and Franck, 1996)

36
Tracing 3D Data Paths
  • Cone Trees
  • (Robertson, 1993)

37
Judging 3D surface structure
  • Judging height, gradient, curvature etc.
  • Judging height of Cones
  • Stereo depth gt Structure from motion (Durgen et
    al, 1995)
  • Judging the gradient of textured surface
  • Structure from motion gt Stereo (Tittle et al.,
    1995)
  • The importance of Stereo Depth, Kinetic Depth,
    Shape from Shading, Surface Textures is situation
    dependant.
  • Conclusion Arbitrary surfaces - Include them all

38
3D Patterns of Points
http//www-pat.fnal.gov/nirvana/plot_wid.html
http//neutrino.kek.jp/kohama/sarupaw/sarupaw_htm
l/fig/nt_3d.gif
39
3D Patterns of Points
  • Beneficial Cues
  • Structure from motion
  • Stereo Depth
  • Not Beneficial
  • Perspective
  • Size
  • Cast Shadows
  • Shape from Shading (How?)

40
3D Patterns of Points
  • Add shape to clouds of points
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

41
Judging Relative Position
  • Small Scale (Threading a needle)
  • Beneficial Stereo
  • Not Beneficial Motion Parallax
  • Large Scale ( gt 30 m)
  • Beneficial motion parallax, perspective, cast
    shadows, texture gradients
  • Not Beneficial stereo
  • Ware, C., Chapter 8 of Information Visualization
    Perception for Design. 2000, San Fancisco Morgan
    Kaufmann.

42
Movement of Self (Vection)
  • Parameters
  • Field Size
  • Background motion (Train example)
  • Stereo will help determine if something is
    perceived as background

43
Feeling of Presence
  • Beneficial Parameters
  • High frame rate
  • High level of detail
  • Not Beneficial
  • Stereo (did not add to realism) (Hendrix and
    Barfield, 1996)

44
Conclusion
  • Depth Cues
  • Existing Theories
  • Application to InfoVis
  • Occlusion
  • Texture Gradient
  • Size Constancy
  • Cast Shadows
  • Stereo

From http//www.cs.washington.edu/homes/cassidy/t
ele/index.html
45
Discussion
  • Projects??
  • Monocular
  • Perspective Cues
  • Size
  • Occlusion
  • Depth of Focus
  • Cast Shadows
  • Shape from Motion
  • Binocular
  • Eye Convergence
  • Stereoscopic depth
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