Introducing G2S: GSAs Game to System Protocol Russ Ristine, VP, Radical Blue Gaming - PowerPoint PPT Presentation

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Introducing G2S: GSAs Game to System Protocol Russ Ristine, VP, Radical Blue Gaming

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Title: Introducing G2S: GSAs Game to System Protocol Russ Ristine, VP, Radical Blue Gaming


1
Introducing G2SGSAs Game to System Protocol
Russ Ristine, VP, Radical Blue Gaming
2
Whats happening on casino floors?
  • Todays Buzz - Game Download and Configuration
  • Current floor technology is not adequate!
  • Should you just pull more networks?
  • Great Security
  • Throughput argument
  • I need this new feature right away but what
    about the next one???
  • Goals
  • Dont be left behind
  • Hope to minimize change
  • Hope to minimize costs

3
What Is G2S?
  • The gaming industrys protocol for networked
    casino floors (Games to Servers)
  • Based on current, proven technology standards
    XML, SOAP, Web Services, etc.
  • Messaging accomplishes everything from SAS
    whatever else we could think of
  • Consists of three independent components
  • G2S Message Standards (The contents of the
    messages)
  • Standards for Transport (XML over TCP/IP using
    SOAP)
  • Standards for Security (SSL - just like the
    Internet)

4
Game To System (G2S) Protocol
Vouchers
G2S
GDS
CoinAcceptor
Player Tracking
CoinHopper
GameControl
Slot Accounting
NoteAcceptor
Printer
Progressives
TouchScreen
Wagering Accounts
EGM
Host Systems
5
A Bit of History
  • Efforts towards a single Game to System protocol
    started in 1998 (Gamma C-Link)
  • XML / Web services model introduced in 2002
  • Formal Standards (BOB) were released in 2004
  • BOB Simulators were built in 2004
  • IGT - Concurrent solution using SuperSAS
  • Goal - network based SAS protocol
  • Deploy new game features without delay
  • Reduce implementation problems
  • 2005 - IGT joins GSA - protocols are merged

6
The Merging of Two Protocols
  • IGT creates SuperSAS, GSA develops BOB
  • September 2005 - IGT rejoins GSA
  • IGT and GSA agree to merge their two protocols
  • Result is Best of Both Game To System (G2S)
  • Seven months of Analysis and Design is complete
  • Protocol documents and schemas are finished
  • 3rd Party Development Tools are underway
  • Certification Program is being developed

7
Here is what is on the gaming floor today...
Looks like hex to me
8
A G2S Meter Request
A little easier to understand
9
Companies involved in G2S development
  • Aristocrat
  • Atronic
  • Bally Technologies
  • IGT
  • Konami Gaming
  • Multimedia Gaming
  • Radical Blue Gaming
  • Rocket Gaming Systems
  • Seminole Tribe of Florida
  • WMS

10
Why do we need a new protocol?
  • Current protocols are fine for EGM to SMIB
    communications
  • Challenge is expanding beyond current model
  • EGM Configuration and Code download are coming
  • Can expand by adding additional wiring to your
    floor
  • New features must work with your existing system
  • It would be nice if all games and systems spoke
    the same language in this new world

11
Historic Approach to Adding Functionality
Slot Floor System
12
Challenges of the Historic Model
  • New wiring infrastructure for each new feature
  • Lots of new gear needed between host and EGM
  • How many network ports does each EGM have?
  • Often new features dont integrate with existing
    slot accounting system
  • Challenges with getting everything working
    together
  • Adding a new feature is like building a solution
    from scratch

13
G2S (Web Services) Approach
Slot Floor System
Media Server
Player Bonuses
14
Advantages of the G2S model
  • To implement a new feature
  • Plug in new server
  • Configure a group of EGMs
  • Try out the new feature
  • Get rid of it if you hate it
  • G2S is designed so every functional group could
    be owned by a separate server
  • G2S Protocol already accommodates new features
  • Configuration
  • A rich Accounting Model
  • All Messaging required to implement the feature

15
How fast is fast?
Network Backbone 1 Billion bps
16
Changes youll need to make
  • New Network infrastructure
  • 1 Gbps backbone
  • 100 Mbps to every EGM
  • Staff must transition from slot machine mechanics
    to network configuration and management
  • Slots IT Success
  • Dont go cheap - like a computer, your network
    cant be too fast
  • Can implement gradually, but your slot floor
    management system must get on board soon...

17
Benefits of a Standard Network
  • Off the shelf network hardware
  • Off the shelf network management software
  • Off the shelf security solutions
  • Internet technology on your casino floor
  • Load Balancers
  • Expertise (design, deployment, tuning)
  • Can easily add new features

18
Inside G2S GSAs Game to System Protocol
19
The Core G2S Classes
  • Communication
  • Web services and multicast
  • New EGM says Hi to the hosts it knows
  • Cabinet
  • Owner Host can enable / disable play at an EGM
  • Reporting of cabinet door events
  • Event Handler
  • Any Host can subscribe to the events they need
  • Events can include associated data
  • All managed by subscriptions - one set per host

20
More Core Classes
  • Meters
  • Each host can request any meters gets 2
    subscriptions
  • Complete meter support for all of G2S features
  • Meters by Device and by Class
  • Game Play
  • Manage active games within EGM
  • See game play details (via event or log) on any
    system
  • Metering by device
  • Device Theme Paytable one or more
    denominations

21
G2S Administrative Classes
  • Code download
  • Manage what code is on which EGM
  • Download new code / code updates for EGM or
    devices
  • Also allows Uploads of game logs, debug logs,
    etc.
  • Communication configuration - EGM communication
    (valid hosts and who owns what)
  • Option configuration - Configure EGM options and
    settings
  • Device configuration - Manage EGM functional
    resources

22
G2S Application Classes
  • Currency device classes - manage currency devices
  • Coin Acceptor - Which coins are currently
    accepted?
  • Note Acceptor - Accepted Notes logs events
  • Hopper - enable / disable events
  • Note Dispenser - Dispensed Notes, logs events
  • Printer class - manage printer, download
    templates
  • Handpay class - process hand paid wins and key
    offs

23
G2S Application Classes
  • Id reader class - magcards, RFID, SmartCards,
    etc.
  • Player class - the player tracking stuff
    customers love
  • Progressive class - run progressives over the
    network
  • Track Coin IN by Progressive Server
  • Bonus class - (roll your own bonuses)
  • Support for multiple Bonus Servers

24
G2S Application Classes
  • Voucher class
  • Support for ticket in / ticket out
  • WAT class - Wagering Account Transfers
  • GAT class - authenticate code running in EGM
    devices
  • Central Determination - the world of Class II
    gaming

25
The first hour of a new EGM
  • Discovers Communications Configuration Server
  • Updated with Host info for that property
  • Receives Security certificates for that property
  • Discovers Option Configuration Server
  • Game and peripheral device configurations are
    updated
  • commsOnline message to all other hosts
  • Hosts ask EGM for supported features (classes)
  • Hosts discover which features they own
  • Hosts do command and control setup
  • Hosts grab meter snapshots set subscriptions

26
The first hour (continued)
  • EGM gets voucher and player configuration
    information from hosts
  • Hosts indicate which features are enabled at the
    property
  • Game Play begins
  • EGM notifies hosts of events and meter updates as
    per subscriptions

27
Adding a new Feature to your casino
  • While travelling, you discover a new feature at a
    property
  • You meet with the vendor and sign up for a trial
  • Vendor brings in new server joins your network
  • Casino extends configuration to include new
    server
  • EGMs in the test group are configured
  • EGMs initiate communication with new server
  • Try the new feature for 30 days
  • If you like it, you pay. If not, vendor removes
    server

28
Innovation!
  • With the web services model and standard
    protocols, anyone with web services expertise can
    get into the space
  • The compelling features of today (config and
    download) will be interesting history in 5 years

29
GSA Certification
30
GSA Certification
  • GSA compliance independent testing by 3rd party
    lab using GSA certified tools and pre-defined
    test scripts
  • If both devices are certified, they should work
    together the first time they are connected
  • All parties benefit through
  • Improved speed to market for products
  • Products work together when they show up on your
    floor
  • Plug and Play (easier installs, reduced service
    calls)

31
Testing Centers
  • Interoperability Centers will be available for
    manufacturers
  • Test Authority (Open Group) will certify Test
    Suites and Testing Agencies
  • Test Suites will be commercially available to
    anyone
  • Like UL testing, GSA testing can be done in any
    certified Test Agency
  • Test Labs
  • Casinos
  • Manufacturers
  • Update on latest efforts

32
New Solutions for Old Problems
33
New Player Features
  • Bonus Programs
  • Now - Replace existing server with a new system
  • In-house Player Promotion
  • Now - No access to the data stream from the EGMs
    or SMIBs - need to get vendor to extend their
    software
  • New - Bring in a new server and try the new
    features with your players
  • New - Contract with third party, or innovate
    in-house configure a test group of games and try
    it out.

34
Try out a new game
  • Now
  • Bring in a new model on trial
  • Meter readings to see which games players prefer
  • Buy more if they seem popular if short term
    attraction, then you have extra EGMs
  • New
  • Install new code on a few compatible EGMs
  • Yield Management - periodic meter reports to
    determine success
  • Expand to additional EGMs as desired

35
Detailed Game Performance Info
  • Now
  • Most systems do cabinet level performance numbers
  • To get performance breakdowns for each game in
    cabinet - must manually read the game meters
  • New
  • G2S has detailed performance information for
    every game in the cabinet
  • If existing system wont extend, can buy (or
    build) a performance analysis system that gives
    all detail

36
New Note, bug in code, etc.
  • Now
  • Someone goes to every EGM to install new code
  • Configuration changes are tracked manually,
    implemented on every EGM
  • New
  • New note - download new code via G2S, validated
    by EGM, passes to Note Acceptor via GDS
  • Configuration change - make the change in the
    configuration server, automatically pushed to
    every EGM

37
A Word or two on GAT
  • GAT (Game Authentication Terminal) protocol is
    currently being used in several jurisdictions to
    validate game code
  • With New protocols, regulators are hoping to use
    GAT to validate game code stored in EGMs and on
    Code Servers
  • This methodology will dramatically speed
    acceptance of code download

38
Finishing Up
39
Benefits of G2S
  • EGMs will be able to talk to multiple servers
  • More accurate info is available from every game
  • Option and Code changes can be made in one place,
    automatically distributed to all EGMs
  • Much more efficient casino slot operations
  • Much better use of resources
  • Try before you buy
  • Many new innovators will be able to enter this
    space

40
When can I get G2S?
  • G2S 1.0 Protocol is complete
  • Many GSA member companies are now figuring out
    how to get this new technology into their
    products
  • Third party development tools are in progress
  • Certification program definition is in progress
  • Start your strategic planning now
  • Start thinking about network infrastructure
  • Start bugging your slot floor management
    provider
  • Exciting times are ahead!

41
The Ending Note
  • For on-going questions or inquires on protocols,
    please contact
  • info_at_gamingstandards.com
  • This presentation is available on GSAs Website
  • www.gamingstandards.com

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