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Learning Objects of Desire

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Title: Learning Objects of Desire


1
(Learning) Objects of Desire
  • Robin Bartoletti
  • robinb_at_unt.edu
  • Instructional Consultant
  • Center for Distributed Learning
  • UNT

2
(Learning) Objects of Desire
With the proliferation of on-line courses and
materials, the Web is now replete with vast
amounts of duplicated data and information.
There are thousands of learning institutions.
They all teach some common topics
3
The world does not need thousands of different
descriptions of how to do CPR on the web.
Example CPR online
4
That is where Learning Objects come in
  • What are "learning objects"
  • (a.k.a. reusable learning objects RLOs)?
  • Variety of definitions
  • Any digital resource that can be reused to
    support learning"  -- David A. Wiley, "Connecting
    Learning Objects to Instructional Design Theory
    "The main idea of 'learning objects' is to break
    educational content down into small chunks that
    can be reused in various learning environments,
    in the spirit of object-oriented programming

5
  • Any entity, digital or non-digital, which can be
    used, re-used or referenced during technology
    supported learning" -- Learning Object Metadata
    Working Group of the IEEE Learning Technology
    Standards Committee (LTSC)
  • An item for teaching and learning on the web
    that is reusable, tagged with metadata and can be
    linked into a teaching course University of
    Birmingham

6
  • Wisconsin Online Resource Center Small units of
    learning, typically ranging from 2 to 15 minutes
  • Self-contained each learning object can be
    taken independently,
  • Reusable a single learning object may be used
    in multiple contexts for multiple purposes,
  • Can be aggregated learning objects can be
    grouped into larger collections of content,
    including traditional course structures
  • Tagged with metadata every learning object has
    descriptive information allowing it to be easily
    found by a search

7
What a Learning Object is not
  • Not a shrink wrapped product you can buy
  • Not a proprietary tool or technology
  • Not monolithicincludes smaller objects
  • Not always reusable
  • Not always one page or file
  • Not always apparent
  • Not just for one purpose can be used for
    education, training, information, quick
    reference, as job aids, and for entertainment

8
Huh?
  • Chunks of educational content
  • Can be used in diverse contexts
  • Portable across electronic platforms
  • The exact definition of learning varies but
    overall the issue is one of how to improve the
    reusability of the academics work.
  • A Learning Object is basically a digital resource
    that is used as an element to support learning
    experiences.

9
Why should I care?
  • Design and produce once
  • Save money
  • Reuse infinitely - in multiple modes for multiple
    needs
  • Sell content
  • Purchase others content

10
Nothing New
Reality Chamber Technology supported
collaborative environment providing shared
learning experiences, rich multimedia images,
real-time interactions and Visual, audible and
tactile feedback.
11
Nothing New
  • High-density, lap-top information display-
    Nonvolatile memory with zero power consumption.
    Able to display at 10,000 dp square millimeter in
    monochrome or up to 32,000 colors. Features
    simple, intuitive, direct manipulation user
    interface with sequential and random access.

12
Nothing new
  • Instructomatic
  • Processor Heuristically guided dialog processor
    with fuzzy logic reasoning system and adaptive
    multitasking scheduler
  • Inputs Fault tolerant natural language
    understanding system able to evaluate free-form
    input. Augmented with gestural and optical
    character recognition
  • Outputs Complete multimedia capabilities
    displayed words, spoken word, static and animated
    pictures, musicall delivered interactively in a
    rugged environment

13
Supports Contemporary Learning Theories
  • There are a number of existing instructional
    design theories that provide explicit scope and
    sequencing support that are applicable to
    learning objects
  • Reigeluths Elaboration Theory (Reigeluth, 1999)
  • van Merriënboers Four-component Instructional
    Design model (van Merriënboer, 1997),
  • Gibbons and his colleagues Work Model Synthesis
    approach (Gibbons et al., 1995)
  • Wiley (2000) recently synthesized these and other
    instructional design theories into a learning
    object-specific instructional design theory,
    called Learning Object Design and Sequencing
    Theory.

14
Use of Learning Objects
To answer problems Search for objects relevant
to a course problem or case As part of a course
Object may link to related background learning
materials and resources For online discussion and
support Focus for shared discussion and learning
15
Best Ideas?
  • Reusable pieces
  • Indexed
  • Enhanced Learning Object
  • Activity-sized
  • Accessible
  • Durable
  • Interoperable
  • In constructing Learning Objects include
  • A list of learning objectives for that object
    telling the learner what they should be able to
    do after completing that Learning Object
  • Illustrations, photographs, and/or animations to
    help the visual learner and
  • A self-assessment component.

16
Example
  • Web course on cooking skills
  • Learning objective identify three different
    types of pans.
  • The set of screens that comprise that objective
    would be saved as a single learning object, with
    proper meta tag descriptions, etc. Then it would
    be uploaded to a database, along with the other
    objectives that form the complete cooking course.
  • Once in the database, the learning object about
    pans could be used by other designers and
    learners for an entirely different course,
    perhaps on the history of cooking.

17
  • Issue re-usable objects require some kind of
    standardization methodology that make them
    actually re-usable. (metadata)
  • Each learning object should be given a unique
    name/number in a content management system so it
    is easy to reuse and repurpose material for new
    or different courses.
  • The tricky part is creating the learning object
    so it can stand alone.
  • In most courses you need transitions fromtopic
    to topic or section to section. These should not
    be included in learning objects. Instead the
    instructional designer blend the learning objects
    together.

18
  • The learning object should be a raw material
    for the educator who needs to understand
  • How to use it in the most appropriate way
  • Producing a standardized and replicable sequence
    of learning events
  • Which may be a mix of simple or complex objects
    and acts of communication according to a designed
    strategy.
  • Use the objects to provoke reaction, thought,
    creativity, exchange, etc.

19
Opportunities and Advantages
  • ability to be able to share and reuse resources
  • supports and encourages the design of online
    settings that support knowledge construction.

20
More information on Learning Objects 
  • Stephen Webb from the University of Alberta
    provides a very detailed description of learning
    objects.
  • Wiley, D. (2001). The Instructional Use of
    Learning Objects. http//reusability.org/read/1
  • http//www.alivetek.com/learningobjects/
  • All About Learning Objects
  • Learning Objects and Standards Resources
  • Learning Management Systems (LMS) Learning
    Content Management Systems (LCMS) - E-Learning as
    an Enterprise Application? (Paul Stacey, T-Net
    British Columbia)
  • PROMETEUS Promoting Multimedia Access to
    Education and Training in European Society
    http//www.prometeus.org/

21
  • References
  • Gibbons, A.S., Bunderson, C.V., Olsen, J.B., and
    Rogers, J. (1995). Work models Still beyond
    instructional objectives. Machine-Mediated
    Learning, 5(34), 221-236.
  • Gibbons, A. S., Nelson, J., Richards, R.
    (2000). The nature and origin of instructional
    objects. In D. A. Wiley (Ed.), The instructional
    use of learning objects. Bloomington , IN
    Association for Educational Communications and
    Technology.
  • Reigeluth, C. M. (1999b). What is instructional
    design theory and how is it changing? In C. M.
    Reigeluth (Ed.), Instructional design theories
    and models A new paradigm of instructional
    theory. (pp. 5-29). Hillsdale , NJ Lawrence
    Erlbaum Associates.
  • Reigeluth, C. M. Frick, T. W. (1999). Formative
    research A methodology for creating and
    improving design theories. In C. M. Reigeluth
    (Ed.), Instructional design theories and models
    A new paradigm of instructional theory. (pp.
    5-29). Hillsdale , NJ Lawrence Erlbaum
    Associates.
  • van Merriënboer, J. J. G., (1997). Training
    complex cognitive skills A four-component
    instructional design model for technical
    training. Englewood Cliffs, NJ Educational
    Technology Publications.
  • Wiley, D. A. (2000). Learning object design and
    sequencing theory. Unpublished doctoral
    dissertation, Brigham Young University .
    Available http//davidwiley.com/papers/dissertati
    on/dissertation.pdf
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