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Simulations as Learning Tools

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Collaborative Service Center: Education, Business, Government ... Art, Graphic Design, and Sound. Logic and Programming. Game Play Design. Production ... – PowerPoint PPT presentation

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Title: Simulations as Learning Tools


1
Simulations as Learning Tools
  • Virtual Reality and
  • Serious Games
  • John Heckman, Director
  • Johnson Simulation Center

Pine TechnicalCollege
2
The Johnson Simulation Center
  • Established January, 2000
  • Pine Technical College and MnSCU
  • Professional staff, producing simulations
  • Collaborative Service Center Education,
    Business, Government
  • Mission Enable and support computer simulation
    to improve education and training

3
Session Overview
  • Simulation Basics
  • VR and Serious Games
  • Development Process
  • Demonstrations and Examples
  • Q A

4
Simulation makes sense ...
  • When
  • Difficult, dangerous, or expensive
  • Practice improves performance
  • Complex concepts and systems
  • Training younger workers
  • Physical/perceptual skills (consider VR)?
  • Soft skills (consider serious games)?

5
Definitions
  • Simulation Modeled environment or system to
    provide safe and effective practice of important
    skills
  • Game Goals, rules, challenge, interaction
  • Serious Game engaging action, learning content,
    soft skills, and reward for correct behavior

6
Definitions
  • Virtual Reality Focus on performing tasks in a
    realistic virtual environment
  • User Interface How users see and take action in
    the simulated environment.
  • User Experience What users notice, think, and
    feel during the simulation

7
Definitions
  • Gameplay What can players/users do?
  • Rules player goals, rights, abilities,
    responsibilities, assessment
  • Requires skills, strategy, and/or chance
  • General Information
  • http//en.wikipedia.org/wiki/Serious_game

8
Why Simulate for Training?
  • Safety Learn without real hazards
  • Fast Learning Engaging, effective
  • Repeatable Consistent best practices
  • Low/zero training costs for
  • Materials
  • Production equipment
  • Supervision/trainer

9
Virtual Reality
  • Modeled environment looks/feels real
  • Often involves specialized equipment
  • HMD
  • Motion tracking
  • Haptics
  • Physical/perceptual training focus

10
Virtual Reality Spray Paint
  • Automotive refinish
  • Production line
  • Trade shows

11
Virtual Reality QA Training
  • Possis Medical, Catheter Tray
  • Progress Casting, Cylinder Head
  • Hearth Tech, Valve Burner Unit

12
Why Serious Games?
  • Present dilemmas
  • Entice exploration
  • Encourage practice
  • Provide context
  • (not an exhaustive list)?
  • Develop deeper understanding
  • Motivate further study
  • Change attitudes

13
Serious Game Simulations
  • Completed Projects
  • Behind the Message, Journalism Game
  • Iowa National Guard Painter Game
  • BioLab
  • In Production
  • Nursing Assistant
  • Corrosion Prevention
  • Math Game
  • Guatemala

14
Simulation Development
  • Bright idea/Training need
  • Initial concept
  • Design specification
  • Project partners
  • Learning/training objectives
  • Target audience
  • Budget
  • Time frames

15
Game Planning
  • Target Audience
  • Serious Content
  • Project Partners
  • User Interface
  • Budget Funding
  • Scheduling
  • Nice Creative Brief article and format
    http//www.gamecareerguide.com/features/310/proven
    _preliminary_planning_.php?page4

16
Target Audience
  • Answer these questions
  • Who are the learners?
  • What is their computer skill level?
  • What is their subject skill level?
  • How will you get the simulation to them?
  • What kind of computer will they use?
  • When/where will they learn?

17
Serious Content
  • Learning Objectives
  • What will the player learn?
  • How to Write Great Learning Objectives
  • http//www.e-learningguru.com/articles/art3_4.htm
  • You set the context and rules
  • Assessment
  • How will you measure performance?
  • Proof of Learning Assessment in Serious Games
  • http//www.gamasutra.com/features/20051019/chen_01
    .shtml

18
The Simulation Story
  • How will you present information?
  • Storyboarding, Script writing, Decision tree
  • Environmental cues
  • A good article on Storytelling http//www.gamasutr
    a.com/features/19990416/level_design_04.htm
  • Scholarly paper on Storyboard Development
    http//www.sjsu.edu/depts/it/edit235/lectures/lect
    ure5/storyboard2.pdf
  • Video Production 101
  • http//www.sotherden.com/video101/storyboard.
    htm
  • Tree Structure Example
  • http//seanmichaelragan.com/html/5B2008-03-075D_
    Choose_Your_Own_Adventure_book_as_directed_graph.s
    html

19
Scene Descriptions
  • What does the user see in this scene?
  • What can the user do in this scene?
  • Navigate around?
  • Clickable objects?
  • What happens then?
  • Scoring/assessment implications?
  • Leave this scene for another?
  • Which scene next?
  • Exit conditions?

20
Project Partners
  • Who will perform these functions?
  • Subject Matter Expert
  • Curriculum Design
  • Art, Graphic Design, and Sound
  • Logic and Programming
  • Game Play Design
  • Production
  • Funding and Management

21
User Interface
  • How does the user see, navigate in, and interact
    with the game world?
  • Controls
  • Visual cues, perspective
  • Status/Feedback
  • Applying Game Design to Virtual Environments
  • http//www.gamasutra.com/features/19980101/virtual
    _environments_01.htm

22
Budget Schedule Development
  • MN Common Grant Application http//www.mcf.org/MCF
    /grant/applicat.htm
  • A Bunch of Game Design Documents
  • http//www.gamedev.net/reference/list.asp?categor
    yid23 (See especially Chris
    Taylor's Design Document Template)?

23
Putting it All Together
  • Merging design, schedule, and budgets
  • Pick any two Fast, Good, Cheap
  • Assessing your efforts
  • Playtest
  • Test regularly during development
  • More playtesters is better
  • Other subject matter experts
  • Watch their play What works, what doesnt
  • Principles of Playtesting
  • http//rinku.livejournal.com/1200653.html

24
Johnson Simulation Center
  • Mission Enable and support computer simulation
    for education and training.
  • More info at www.johnsonsimcenter.com
  • Or contact
  • John Heckman, Director
  • Heckmanj_at_pinetech.edu
  • 320-629-5143
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