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Physics 211: Lecture 1 Mechanics for Physicists and Engineers Agenda for Today

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Course Info & Advice ... A car is traveling with an initial velocity v0. At t = 0, the driver puts on the brakes, which slows the car at a rate of ab. ... – PowerPoint PPT presentation

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Title: Physics 211: Lecture 1 Mechanics for Physicists and Engineers Agenda for Today


1
Physics 211 Lecture 1Mechanics for Physicists
and EngineersAgenda for Today
  • Course information and advice (how does the
    course work?)
  • Class plus WWW
  • Scope of this course
  • Measurement and Units
  • Fundamental units
  • Systems of units
  • Converting between systems of units
  • Dimensional Analysis
  • 1-D Kinematics (review)
  • Average instantaneous velocity and acceleration
  • Motion with constant acceleration

2
Course Info Advice
  • Go to http//www.physics.uiuc.edu and follow
    courses link to the Physics 211 homepage. This
    is always your starting point.
  • Course has several components
  • Discussion sections (tutorials, problem solving,
    quizzes)
  • Labs (group exploration of physical phenomena)
  • Homework sets, Web based
  • Lecture (demos, discussion and i-clicker
    questions)
  • What happens if you miss a lab or discussion
    section
  • Cant make this up, will get ex or 0.
  • Give excuse document to staff in 233 Loomis
  • (Note from doctor or emergency dean or coach)
  • The first few weeks of the course should be
    review, hence the pace is fast. It is important
    for you to keep up!

3
Lecture Organization
  • Three main components
  • Lecturer discusses class material
  • Follows lecture notes very closely
  • Modified lecture notes posted each day
  • Lecturer does as many demos as possible
  • If you see it, you gotta believe it!
  • Look for the symbol
  • Students work in groups on conceptual Active
    Learning (ACT) problems and vote on the answer
    using their i-clicker.
  • About 3-4 times per lecture

4
Turn on your i-clicker and vote
on
  • How would you best describe your high school
    physics class?
  • I liked it and I remember quite a bit
  • I liked it but I dont remember much
  • I didnt like it but I remember quite a bit
  • I didnt like it and I dont remember much
  • I didnt take one

Show how to register
5
Back to How Grades are Calculated
  • Your final grade for Physics 211 will be based
    upon your total score on all the components of
    the course.
  • The total score is the sum of your scores on the
  • final exam (300 pts),
  • three exams (100 pts each),
  • labs (200 pts total),
  • homework/quizzes/lecture (200 pts total).
  • Adds to 1000
  • Based on our experience from previous semesters,
    rough guidelines for letter grades (minimum
    score) this semester will be
  • A(950), A(920), A-(900),
  • B(880), B(860), B-(835),
  • C(810), C(780), C-(750),
  • D(720), D(690), D-(610),
  • and F(lt610).

6
Grades
  • 10 labs (zero through 9) for 200 points (very
    important)
  • Lecture participation (ACTS)
  • 1 point per lecture maximum of 20 points.
  • Everyone gets a free point for today's lecture
  • 9 quizzes 14 HW(AB) - 4 lowest for 180 pts
  • Where are the quizzes? Discussion section
  • Where are the homework problems? On the web
  • 3 midterm exams (100 pts each) for 300 pts
  • One big final exam worth 300 pts

7
Grades
  • Notice that we do NOT use the common 90/80/70/60
    breakdown for letter grades. The reason for this
    is that for some parts of the course the average
    score is typically very high.
  • Example suppose you keep up with things and
    average 95 on HW/Disc/Lab/Lect. This amounts to
    380 points out of the 1000
  • What do you need on your exams, then?
  • To get an A- (900) you need 520/600 0.87
  • To get a B- (835) you need 455/600 0.76
  • To get a C- (750) you need 370/600 0.62

8
Scope of Physics 211
  • Classical Mechanics
  • Mechanics How and why things work
  • Classical
  • Not too fast (v ltlt c) relativity (325)
  • Not too small (d gtgt atom) quantum mechanics
    (214, etc)
  • Most everyday situations can be described in
    these classical terms.
  • Path of baseball
  • Orbit of planets
  • etc...

9
Fundamental Units
  • How we measure things!
  • All things in classical mechanics can be
    expressed in terms of the fundamental units
  • Length L
  • Mass M
  • Time T
  • For example
  • Speed has units of L / T (i.e. miles per hour).
  • Force has units of ML / T2 etc... (as you will
    learn).

10
Units...
  • SI (Système International) Units
  • mks L meters (m), M kilograms (kg), T
    seconds (s)
  • cgs L centimeters (cm), M grams (gm), T
    seconds (s)
  • British Units
  • Inches, feet, miles, pounds, slugs...
  • We will use mostly SI units, but you may run
    across some problems using British units. You
    should know how to convert back forth.

11
Converting between different systems of units
  • Useful Conversion factors
  • 1 inch 2.54 cm
  • 1 m 3.28 ft
  • 1 mile 5280 ft
  • 1 mile 1.61 km
  • Example convert miles per hour to meters per
    second

12
Dimensional Analysis
  • This is a very important tool to check your work
  • Its also very easy!
  • Example
  • Doing a problem you get the answer distance
  • d vt 2 (velocity x time2)
  • Units on left side L
  • Units on right side L / T x T2 L x T
  • Left units and right units dont match, so answer
    must be wrong!!

13
Lecture 1, Act 1Dimensional Analysis
  • The period P of a swinging pendulum depends only
    on the length of the pendulum d and the
    acceleration of gravity g.
  • Which of the following formulas for P could be
    correct ?

14
Lecture 1, Act 1 Solution
  • Realize that the left hand side P has units of
    time (T )
  • Try the first equation

(a)
Not Right !!
(a)
(b)
(c)
15
Lecture 1, Act 1 Solution
  • Try the second equation

(b)
Not Right !!
(a)
(b)
(c)
16
Lecture 1, Act 1 Solution
  • Try the third equation

(c)
This has the correct units!! This must be the
answer!!
(a)
(b)
(c)
17
Motion in 1 dimension
  • In 1-D, we usually write position as x(t).
  • Since its in 1-D, all we need to indicate
    direction is or ?.
  • Displacement in a time ?t t2 - t1 is
    ?x x(t2) - x(t1) x2 - x1

18
1-D kinematics
  • Velocity v is the rate of change of position
  • Average velocity vav in the time ??t t2 - t1
    is

19
1-D kinematics...
  • Consider limit t1 t2
  • Instantaneous velocity v is defined as

x
so v(t2) slope of line tangent to path at t2.
x2
??x
x1
t
t1
t2
??t
20
1-D kinematics...
  • Acceleration a is the rate of change of
    velocity
  • Average acceleration aav in the time ?t t2 -
    t1 is
  • And instantaneous acceleration a is defined as

using
21
Recap
  • If the position x is known as a function of time,
    then we can find both velocity v and acceleration
    a as a function of time!

x
t
v
t
a
t
22
More 1-D kinematics
  • We saw that v dx / dt
  • In calculus language we would write dx v dt,
    which we can integrate to obtain
  • Graphically, this is adding up lots of small
    rectangles

v(t)

...
displacement
t
23
1-D Motion with constant acceleration
  • Math 220
  • Also recall that
  • If a is constant, we can integrate this using the
    above rule to find
  • Similarly, since we can
    integrate again to get

24
Recap
Ramp w/ lights
  • So for constant acceleration we find

x
t
v
t
a
t
25
Lecture 1, Act 2Motion in One Dimension
  • When throwing a ball straight up, which of the
    following is true about its velocity v and its
    acceleration a at the highest point in its path?
  • (a) Both v 0 and a 0.
  • (b) v ? 0, but a 0.
  • (c) v 0, but a ? 0.

y
26
Lecture 1, Act 2Solution
  • Going up the ball has positive velocity, while
    coming down it has negative velocity. At the top
    the velocity is momentarily zero.
  • Since the velocity is
  • continually changing there must
  • be some acceleration.
  • In fact the acceleration is caused
    by gravity (g
    9.81 m/s2).
  • (more on gravity in a few lectures)
  • The answer is (c) v 0, but a ? 0.

x
t
v
t
a
t
27
Useful Formula 1-D motion with constant
acceleration
  • Plugging in for t

28
Recap
Washers
  • For constant acceleration
  • From which we know

29
Problem 1
  • A car is traveling with an initial velocity v0.
    At t 0, the driver puts on the brakes, which
    slows the car at a rate of ab

30
Problem 1...
  • A car is traveling with an initial velocity v0.
    At t 0, the driver puts on the brakes, which
    slows the car at a rate of ab. At what time tf
    does the car stop, and how much farther xf does
    it travel?

v0
ab
x 0, t 0
31
Problem 1...
  • Above, we derived v v0 at
  • Realize that a -ab
  • Also realizing that v 0 at t tf
  • find 0 v0 - ab tf or
  • tf v0 /ab

x
32
Problem 1...
  • To find stopping distance we use
  • In this case v vf 0, x0 0 and x xf

33
Problem 1...
  • So we found that
  • Suppose that vo 65 mi/hr 29 m/s
  • Suppose also that ab g 9.81 m/s2
  • Find that tf 3 s and xf 43 m

34
Problem Solving Tips
  • Read Carefully!
  • Before you start work on a problem, read the
    problem statement thoroughly. Make sure you
    understand what information is given, what is
    asked for, and the meaning of all the terms used
    in stating the problem.
  • Using what you are given, set up the algebra for
    the problem and solve for your answer
    algebraically
  • Invent symbols for quantities you know as needed
  • Dont plug in numbers until the end
  • Watch your units !
  • Always check the units of your answer, and carry
    the units along with your formula during the
    calculation.
  • Understand the limits !
  • Many equations we use are special cases of more
    general laws. Understanding how they are derived
    will help you recognize their limitations (for
    example, constant acceleration).

35
Recap of todays lecture
  • Scope of this course
  • Measurement and Units (Chapter 1)
  • Systems of units (Text 1-2)
  • Converting between systems of units (Text 1-3)
  • Dimensional Analysis (Text 1-4)
  • 1-D Kinematics (Chapter 2)
  • Average instantaneous velocity and
    acceleration (Text 2-1, 2-2)
  • Motion with constant acceleration (Text 2-3)
  • Example car problem
  • Dont forget to register your i-clicker.
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