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EMOTIONS IN HUMAN COMPUTER INTERACTION

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Emotion includes physiological, affective, behavioral, and cognitive components. ... Frustrating interface association of interface with a frustrating emotional state ... – PowerPoint PPT presentation

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Title: EMOTIONS IN HUMAN COMPUTER INTERACTION


1
EMOTIONS IN HUMAN COMPUTER INTERACTION
2
Emotions and HCI
  • http//www.youtube.com/watch?vRZfwuCjbBDk

3
What is emotion
  • Emotion is a reaction to events considered
    relevant to the needs, goals or concerns of an
    individual
  • Emotion includes physiological, affective,
    behavioral, and cognitive components.
  • Fear and joy are examples of it

4
Useful model to understand emotions
Cortex
Thalamus
Physiological Responses
Limbic System
Also called seat of emotion, constantly
evaluates the need/goal relevance of its inputs
Sensory Input (from the environment)
5
Emotions in HCI context
  • Why understanding emotions is important in HCI?
  • Onscreen objects have the potential to activate
    PRIMITIVE EMOTIONAL RESPONSES
  • Examples objects that appear or move
    unexpectedly ? FEAR
  • http//www.vatican.va/holy_father/special_features
    /hf_jp_ii_xxv_en.htm

6
Another example
  • Images that seem to approach the user (rapidly
    expanding image on the screen, an image that
    appears to be flying out of the screen) images
    that move in peripheral vision (on the side of
    the screen
  • http//www.globalaigs.org/

7
Do not get confused!
  • Emotion, mood and sentiment are not the same
  • Emotions are intentional, they imply
    relationships with a particular object.
  • Moods, although they may be indirectly caused by
    a particular object, they are nonintentional,
    they are not directed to any object in particular
  • A person can be sad ABOUT SOMETHING (EMOTION)
  • Or just DEPRESSED (A MOOD)

8
Sentiment
  • Sentiment is also confused with emotions
  • Sentiments are not states of an individual but
    assigned properties of an object.
  • Frustrating interface ? association of interface
    with a frustrating emotional state

9
Sentiments are important (in HCI)
  • Emotions and mood are fleeting (ask a woman!)
    emotions lasting only seconds and moods lasting
    for hours or even days
  • Sentiments can persist indefinitely!!!!!
  • Sentiments are of critical importance for HCI
    because they motivate users to return to a
    particular software products or web site

10
Effects of emotions
  • Attention
  • Emotions has the ability to capture attention.
  • They direct and focus our attention on those
    objects and situations that have been perceived
    as important to our needs and goals, so we can
    deal with them appropriately.
  • Mood influences in attention too. People tend to
    pay more attention to thoughts and stimuli that
    have some relevance to their current mood state.

11
Effects of emotions
  • Memory
  • Emotional stimuli are generally remembered better
    than nonemotional events
  • Negative events, which tend to be highly
    arousing, are typically remembered better than
    possitive events
  • Mood influences in memory too. We usually
    remember factors that are mood-congruent

12
Effects of emotions
  • Performance
  • Mood has also been found to affect cognitive
    style and performance
  • We do things better, we are more creative and
    efficient when we are happy D

13
Effects of emotions
  • Assessment
  • Mood has also been found to affect cognitive
    style and performance.
  • Users in a good mood will likely to judge both
    the interface and their work more positively.

14
What causes emotions?
  • Needs and Goals
  • The degree to which an interface facilitates
    users goals has a direct effect on the emotional
    state of the user.
  • Contagion
  • People often catch others emotions
  • Moods and sentiments
  • Interaction with an object , to which a sentiment
    is already attached, can evoke emotion either in
    memory of past interaction or anticipation of the
    current interaction

15
What causes emotions?
  • Previous emotional state
  • Users previous emotional state can affect the
    experience of subsequent emotions.
  • Example residues of excitation from a previous
    affective reaction will combine with excitation
    produced by subsequent affective simulation and
    thereby cause an OVERLY INTENSE affective
    reaction to subsequent stimuli.

16
Causes of Mood
  • Motion has a number of potential causes. The most
    obvious is emotion itself.
  • Contagion Similar to emotion, moods also exhibit
    contagion effect.
  • Depressed person will often make others feel
    depressed

17
Causes of Mood
  • Color. Color can clearly be designed into an
    interface with its mood-influencing properties in
    mind.
  • Warm colors provoke active feelings
  • Cool colors provoke extreme reactions
  • Example of a web site with bad use of colors
  • http//www.dokimos.org/ajff/

18
Causes of Mood
  • Other effects
  • Music minor scales are typically associated with
    negative emotions and mood
  • Major scales have more positive/happy
    connotations
  • Other possible influences on mood include
    weather, temperature, hormonal cycles, genetic
    temperament, sleep, food, medicatin and lighting.

19
Measuring Affect
  • Measuring user effect can be valuable both as a
    component of usability testing and as an
    interface technique
  • Neurological responses. Brain is the most
    fundamental source of emotion. Electroencephalogra
    m is a way to measure neurological changes.

20
Measuring Affect
  • Autonomic Activity consist in measuring certain
    components of the autonomic nervous system
  • Heart (rate increases during fear, followed by
    anger, sadness, happiness, surprise and finally
    disgust.)
  • blood pressure
  • blood pulse volume
  • Temperature
  • Pupil dilation
  • Muscle tension, among others.

21
Measuring Affect
  • Facial expression
  • Voice Indicates valence and specific emotions.
  • Bored or sad user ? slower, lower pitched speech
  • Fear, anger and joy ? faster and louder, with
    strong high-frequency energy and more explicit
    enunciation.

22
Future Work
  • Emotions can be incorporated in systems
  • Operating Systems
  • Office applications
  • Ticket machines
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