Dont Blink

1 / 16
About This Presentation
Title:

Dont Blink

Description:

Ringtones. Mp3, music. Mobile TV. Embedded content. Location based gaming. Augmented reality. ... masses of content onto the market, possibly even for free. ... – PowerPoint PPT presentation

Number of Views:121
Avg rating:3.0/5.0
Slides: 17
Provided by: filmV

less

Transcript and Presenter's Notes

Title: Dont Blink


1
Dont Blink!
2
Distinctive content
  • There is a massive amount of content on offer.
    How do we make ours stand out?
  • Branded doesnt necessarily do better than non
    branded so there is a chance to compete with
    something completely new.
  • What can you offer that is different to anyone
    else?
  • You need a Unique Selling Point.
  • The buyers arent interested in doing a deal for
    a one-off or small selection because of the cost
    and time involved in contracting. To begin, you
    need a large selection.
  • You also need variety. Theres no place in this
    market for the 1 trick pony!

3
Content opportunities
  • wallpapers
  • MMS
  • 3G
  • Games
  • Ringtones
  • Mp3, music
  • Mobile TV
  • Embedded content
  • Location based gaming
  • Augmented reality..

4
The players
  • The content creator thats you and the other
    million or so players out there!
  • The aggregators - theyre the people who gather
    the content together and manage the telco
    customer relations.
  • The alligators theyre the small time wanna
    bes who dont have the resources to play
    seriously. Avoid these guys because theyll just
    take a chunk of money for nothing.
  • The formatters theyre the people who will
    format your content for the 300 different
    handsets out there. Dont get involved in this
    side of the business because it is the formatters
    responsibility to guarantee to the telcos that
    the content will work on the different handsets
    without any problems. Even a single mistake will
    cost the formatter thousands of dollars!
  • The telcos theyre the ones who own the mobile
    networks.
  • The customers the ones who pay for all this!

5
(1) Example of a mobile supply chain
Content Aggregator
Formatter
Content creator
Carrier
E-store
Customers
Customers
6
The deal
  • Dont expect to get paid anything up front. If
    you do, it will be peanuts and you wont get any
    other share of the pie.
  • Never do an exclusive world deal. Try to make
    your deal as open as possible so that you can
    pull out if its not working. If it is working,
    the Aggregator wont abandon you but if its not
    working, youre screwed if youve signed an
    exclusive.
  • Dont expect to do a deal with the Telcos.
    Theyre not interested in dealing with small time
    players so unless youre Warner Brothers, forget
    it!
  • Be prepared to have to produce specific content
    for each aggregator. They all have different
    markets and therefore, differing requirements.
  • You need deep pockets. It takes a LONG time to
    get paid. The worst territory in the world for
    payment is Australia. Expect to wait a MINIMUM of
    12 18 months after the sales for your money.

7
Show me the money
  • Australia not here. The market is just too
    small.
  • UK yes, its here. A good sized market that is
    eager for new content.
  • Continental Europe yes its here too and the
    market is massive.
  • Middle East no money here. Theyve got the
    money but theyre way too conservative.
  • US Canada no money here yet surprisingly.
    This is because the Americans shot themselves in
    the mobile foot a few years back and now theyre
    the most backward market in the world.
  • South America no money here. Theyre struggling
    to eat so dont expect them to buy your
    entertainment.
  • SE Asia theres money here but they have more
    than enough content makers of their own and they
    like their own stuff better!
  • China, Korea same as SE Asia
  • Africa no money here either. Even worse off
    than South America!

8
The truth of mobile.
  • Fact or fiction? Theres an insatiable demand for
    mobile content worldwide.
  • Fact but.. Its a massively over serviced market.
  • Fact or fiction? Everyone wants 3G content.
  • Fiction. The carriers want 3G content to try and
    encourage people to start using 3G services. 3G
    is gradually gaining traction but 4G is not far
    off now either.
  • Fact or fiction? Were gonna make a killing!
    Right?!

9
Making a mobile killing part 1
  • Lets pick a test market, say the UK.
  • It has a large population.
  • They speak a vaguely similar language to us and
    have a similar sensibility when it comes to story
    telling and humour.
  • Theyre early adopters of mobile technology.
  • Theyre also enthusiastic buyers of mobile
    content.
  • The UK is the highest paying mobile market so how
    can we go wrong?!

10
Making a mobile killing part 2
  • Theres around 60 million people in the UK.
  • 20 million of them are Vodafone UK customers.
  • For arguments sake, lets say 40 of Vodafones
    customers are in the content market this week.
    Thats 8 million customers just this week!
  • Of those, probably only 10 will actually get
    around to browsing for content. Thats 800,000,
    still pretty good!
  • But Vodafone has at least 40 pages of content! On
    average that means on 20,000 people might make it
    to the page youre on.
  • But your stuff is just part of whats on offer on
    that page and youll be lucky to get 10 of those
    people previewing your content. Down to 2,000
    people.
  • Probably about 5 will actually make a purchase.
    Thats 100 sales of your content this week. Off
    to a good start!

11
Making a mobile killing part 3
  • So youve made 100 sales in your first week!
  • Unfortunately, theres a bit of a content sale
    going on and the price is just 50p per unit this
    month (Think of about AUD1.00).
  • Of course Vodafone takes 50 so that leaves
    0.50.
  • And the Formatter takes 33 of the balance for
    all their hard work. That leaves 0.33.
  • The Aggregator takes 50 of whats left. Thats
    0.165.
  • Your share is 0.165 ( x 100 sales).
  • Total weekly sales 16.50!
  • Are you excited yet? (Perhaps youd better not
    order that new Aston Martin just yet.)

12
Making a mobile killing part 4 - yes, theres
even more!
  • Of course theres a few other costs that we cant
    forget either.
  • Theres Withholding Tax from the country where
    the sales were made. That can be up to 50.
  • Your bank will charge you for the foreign
    exchange plus their usual account fees.
  • Your ISP and telco will charge you for all the
    uploading and downloading of content.
  • And many Aggregators dont want you to invoice
    them unless your minimum bill reaches a certain
    level. Otherwise its too much paperwork and
    trouble!
  • Oh yes, and dont forget to pay your tax!

13
Making a mobile killing part 5 - yes, theres
still even more!
  • Other challenges in the mobile arena
  • Broadcasters are flooding the market with cheap
    content. Some are even giving it away to promote
    their shows because theyre losing serious market
    share to all this online stuff.
  • The Aggregators and Telcos and doing discounting
    and bundling to attract customers but this is
    further reducing revenue streams.
  • And its like real estate.. Position, position,
    position! If youre not on the best pages..
    youre not in the business
  • And then theres the Alligators and Aggregators.
    How do you work out which is which?

14
The future..
  • Theres no doubt that the market is growing and
    the volume of sales is increasing.
  • But prices are decreasing as Aggregators and
    Telcos try to keep their customers and win new
    ones.
  • Broadcasters and distributors will be
    increasingly dumping masses of content onto the
    market, possibly even for free. This is a
    desperate bid to save their flailing broadcast
    businesses from being eaten by IPTV and other
    forms of online entertainment.
  • To try to remain attractive to the market, the
    Aggregators and Telcos will continue to move
    towards more extreme mobile entertainment like
    augmented reality. Thats making it tougher
    because this type of entertainment requires more
    development and therefore higher production cost.
  • So as for the mobile business.. DONT BLINK or
    youll miss it!

15
Its the business of the future to be
dangerous.
  • A.N. Whitehead

16
Blue Rocket Productions
  • www.blue-rocket.com.au
  • David Gurney
Write a Comment
User Comments (0)