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Title: Department of Computer Engineering


1
Department of Computer Engineering
ARTI Artificial Intelligence Laboratory
Member Murat ERENTÜRK
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
2
Department of Computer Engineering
Problem A salesman must visit every city in his
territory exactly once and return to his starting
city. Given the cost of travel between all
cities, how should he plan his itinerary to
minimize the total cost of his tour?
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
3
Department of Computer Engineering
  • Search space is a set of permutations of n cities
  • Traditional methods fail (tree search) size is
    n!
  • No polinomial time algorithm exists
  • Problem is considered NP-complete
  • Many heuristics developed
  • Has many applications

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
4
Department of Computer Engineering
PROBLEM REPRESNETATION
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
5
Department of Computer Engineering
All possible configurations have to be considered
to find the optimal solution. For our example the
possible solutions are a, b, c, d a, b,
d, c a, c, d, b a, d, b, c a, d, c, b
a, c, b, d
As we can see for N cities there are (N -1)!
possible configurations
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
6
Department of Computer Engineering
  • When N is small (like in our example) its very
    easy to find the optimal solution. However, when
    N becomes large the need for a computer becomes
    useful
  • If we assume a computer can evaluate 1010
    configurations in a second, how long would it
    take to evaluate all the possible solutions of N?

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
7
Department of Computer Engineering
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
  • Nearly 2 million years just for 25 cities. This
    exponential growth in computation time makes
    enumeration of all possible solutions a
    non-starter.
  • So we have to look for different kind of
    approaches

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
9
Department of Computer Engineering
Heuristics
  • A heuristic is a method used to guess the cost of
    getting from a non-goal state to a goal state.
  • Heuristics are good when
  • you have to make a moment decision OR
  • you have limited information and cannot obtain
    more OR
  • the decision is not that important
  • Heuristics are bad when
  • you have plenty of time and information to make
    an important decision
  • you need to be right 100 of the time

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
10
Department of Computer Engineering
2-OPT
A 2-opt move consists of eliminating two edges
and reconnecting the two resulting paths in a
different way to obtain a new tour. This is a
method by which we can improve the old tour by
the way of exchanging better neighbor than the
old neighbor. The main idea is to take all
nonadjacent vertices of the tour on the graph and
take the distance between them and their adjacent
and compare with the old distance
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
11
Department of Computer Engineering
Let us suppose that these edges are (a, b) and
(c, d). Then we remove edges (a, b) and (c, d)
and swap b with c in other words edges become
(a, c) and (b, d). This operation is called a
2-interchange.
n(n-1)/2
. If the resulting solution is smaller than the
initial solution, it is stored as a candidate for
future consideration. Thus, whenever a better
solution is found, the algorithm discards the
previous best solution. If not, it is discarded
and the algorithm continues the iteration.
n(n-1)/2 replacements made
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
12
Department of Computer Engineering
Let us suppose that these edges are (a, b) and
(c, d). Then we remove edges (a, b) and (c, d)
and swap b with c in other words edges become
(a, c) and (b, d). This operation is called a
2-interchange.
n(n-1)/2
. If the resulting solution is smaller than the
initial solution, it is stored as a candidate for
future consideration. Thus, whenever a better
solution is found, the algorithm discards the
previous best solution. If not, it is discarded
and the algorithm continues the iteration.
n(n-1)/2 replacements made
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
13
Department of Computer Engineering
  • 2-OPT ANIMATION

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
14
Department of Computer Engineering
Hill Climbing (Local Search Method)
A neighbourhood search or so called local search
method that starts from some initial solution and
moves to a better neighbouring solution until it
arrives at a local optimum
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
15
Department of Computer Engineering
Hill-climbing Algorithm
  • Pick a random point in the search space
  • Consider all the neighbour of the current state
  • Choose the neighbour with the best quality and
    move to that state
  • Repeat 2 thru 4 until all the neighbouring states
    are of lower quality
  • Return the current state as the solution state

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
16
Department of Computer Engineering
Hill climbing algorithm has three well-known
drawbacks as given below
  • Local Optimum All neighboring states are worse
    or the same. The algorithm will halt even though
    the solution may be far from satisfactory.
  • Plateau All neighboring states are the same as
    the current state. In other words the evaluation
    function is essentially flat. The search will
    conduct a random walk
  • Ridge The search may oscillate from side to
    side, making little progress. In each case, the
    algorithm reaches a point at which no progress is
    being made. If this happens, an obvious thing to
    do is start again from a different starting
    point.
  • As a result may not find the minimum cost
    solution and may get stuck in local minima

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
17
Department of Computer Engineering
  • Meta-Heuristics

These algorithms guide an underlying
heuristic/local search to escape from being
trapped in a local optima and to explore better
areas of the solution space
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
18
Department of Computer Engineering
Meta-Heuristic Approaches
  • The most commonly used meta heuristic approaches
    for solving TSP are
  • Genetic Algorithms (GA)
  • Simulated Annealing (SA)
  • Memetic Algorithms GA Hill Climbing
  • Memetic Annealing SA Hill Climbing
  • Tabu Search

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
19
Department of Computer Engineering
Simulated Annealing (SA)
  • SA is an analogy with thermodynamics,
    specifically with the way that metals cool and
    anneal.
  • At high temperatures, the molecules move freely
    with respect to one another. If the liquid is
    cooled slowly, thermal mobility is lost. The
    amazing fact is that, for slowly cooled systems,
    nature is able to find this minimum energy state.
  • According to the idea that a system in thermal
    equilibrium at temperature T has its energy
    probabilistically distributed among all different
    energy states E (Boltzmann probability
    distribution).

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
20
Department of Computer Engineering
When stuck on a local minimum just like in
hill-climbing, we could allow the search to take
some uphill steps to escape the local minimum
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
21
Department of Computer Engineering
  • Generate the initial configuration
  • Tcurrent temperature
  • Do i1,k
  • Apply neighborhood operator, obtaining a new
    configuration
  • Calculate the change in energy, dE E1-E2
  • If (dE?0) then
  • its a downhill move to lower energy so accept
    and update configuration
  • Else
  • its an uphill move so generate random number
    P0,1
  • if (PltPr(dE) then // compare with
    Pr(dE)exp(-dE/kT)
  • accept move and update configuration
  • Else
  • reject move keep original configuration

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
  • Cooling Schedule Strategy
  • Linear
  • temp temp - a
  • Geometric
  • temp temp a

a should be between 0.8 and 0.99, with better
results being found in the higher end of the
range. Of course, the higher the value of a, the
longer it will take to decrement the temperature
to the stopping criterion
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
23
Department of Computer Engineering
Neighbourhood operators used
Mutation operators used as implemented in genetic
algorithms for Neighbourhood operator
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
24
Department of Computer Engineering
Genetic Algorithms (GAs)
  • GAs (John Holland) simulate natural evolution
    (Darwinian Evolution) at the genetic level using
    the idea of survival of the fittest
  • An individual (chromosome) represents a candidate
    solution for the problem at hand. A collection of
    individuals currently "alive, called population
    is evolved from one generation to another
    depending on the fitness of individuals,
    indicating how fit an individual is, in other
    words, how close it is to the solution.
  • Hope Last generation will contain the final
    solution

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Genetic Algorithm
  • Generate the initial generation with the
    population P(0), let i indicate the generation
  • Repeat until the population converges or a
    termination criteria is satisfied
  • Evaluate the fitness of each individual in P(i)
  • Select parents from P(i) based on their fitness
    in P(i)
  • Apply genetic operators (crossover, mutation) to
    the parents and produce offspring
  • Obtain the next generation P(i 1) from
    offspring and the individuals in the generation
    P(i)

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Basic Components of GAs
  • Representation
  • Initial population generation - Initialization
  • Fitness Function
  • Selection for recombination
  • Crossover
  • Mutation
  • Replacement Strategy
  • Termination Criteria

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Fitness value
evaluation
Population
001100101010
Calibration model
Variable set
RMS
Selection Crossover Mutation
Generate new population set
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Structure of GA
Step 0 Initialization
  • Procedure GA
  • begin
  • t 0
  • initialize P(t)
  • evaluate P(t)
  • while (not termination-condition) do
  • begin
  • t t 1
  • select P(t) from P(t-1)
  • alter P(t)
  • evaluate P(t)
  • end
  • end

Step 1 Selection
Step 2 Crossover
Step 3 Mutation
Step 4 Evaluation
Step 5 Termination Test
Step 6 End
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Path Representation
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Initialization
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Fitness Function
f(indiv)S d i (i1) dn1 1?i lt n
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
  • GA ANIMATION

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Selection - Crossover
  • Selection in GAs aims at giving higher chance for
    fitter individuals to be selected as parents to
    produce even better offspring
  • Rank-based Selection
  • Tournament Selection
  • Crossover exchanges parts from parent individuals
    producing new offspring
  • PMX
  • k-PTX
  • Uniform Crossover

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
34
Department of Computer Engineering
PMX XOVER
  • builds offspring by
  • choose a subsequence of a tour from one parent
  • choose two random cut points to serve as swapping
    boundaries
  • swap segments between cut points
  • preserve the order and position of as many cities
    as possible from other parent

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Department of Computer Engineering
Example
  • p1 (1 2 3 4 5 6 7 8 9)
  • p2 (4 5 2 1 8 7 6 9 3)
  • step 1 swap segments
  • o1 (x x x 1 8 7 6 x x)
  • o2 (x x x 4 5 6 7 x x)
  • this also defines mappings
  • 1?4, 8?5, 7?6, 6?7
  • step 2 fill in cities from other parents if no
    conflict
  • o1 (x 2 3 1 8 7 6 x 9)
  • o2 (x x 2 4 5 6 7 9 3)
  • step 3 use mappings for conflicted positions
  • o1 (4 2 3 1 8 7 6 5 9)
  • o2 (1 8 2 4 5 6 7 9 3)

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
OX XOVER
  • builds offspring by
  • choose a subsequence of a tour from one parent
  • preserve relative order of cities from other
    parent

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
37
Department of Computer Engineering
Example
  • p1 (1 2 3 4 5 6 7 8 9)
  • p2 (4 5 2 1 8 7 6 9 3)
  • step 1 copy segments into offspring
  • o1 (x x x 4 5 6 7 x x)
  • o2 (x x x 1 8 7 6 x x)
  • step 2 starting from 2nd cut point of one
    parent, cities from other parent copied in same
    order, omitting symbols already present if end
    of string reached, continue from beginning of
    string
  • sequence of cities in 2nd parent (from 2nd cut
    point) is
  • 9-3-4-5-2-1-8-7-6 (remove 4,5,6,7 which are in
    1st offspring)
  • 9-3-2-1-8
  • place into first offspring o1 (2 1 8 4 5 6
    7 9 3)
  • similarly the 2nd offspring o2 (3 4 5 1 8 7 6
    9 2)

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
38
Department of Computer Engineering
Insertion Mutation
  • randomly selects a city
  • removes it and inserts it at random position
  • Example (1 2 3 4 5 6 7 8 9)
  • 4 is selected randomly and placed after 7
  • new tour becomes (1 2 3 5 6 7 4 8 9)

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Swap Mutation
  • randomly selects two cities in tour
  • exchange them
  • Example (1 2 3 4 5 6 7 8 9)
  • 3rd and 5th selected randomly
  • new tour becomes (1 2 5 4 3 6 7 8 9)
  • also known as exchange mutation, point mutation,
    reciprocal exchange mutation, order based
    mutation

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Replacement Strategy
  • There are variety of strategies for replacing the
    old population by the new offspring population to
    form the next generation
  • (Trans-)Generational GA
  • N parents produce N (or ?N) offspring (largest
    generation gap,i.e. N).
  • Steady-State GA
  • Two offspring replace two individuals from the
    old generation

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Termination Criteria
  • If the result is known, whenever the population
    converges, i.e. the fitness of the best
    individual in the population is same as the
    expected result, then terminate
  • Terminate whenever a predetermined value for the
    number of generations is exceeded
  • Terminate whenever all the individuals become
    alike
  • Terminate whenever the best individual in the
    population does not change for a long time

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
Memetic Algorithms
  • Developed by Michael G. Norman and Pablo Moscato
    as a hybrid algorithm
  • They combine local search heuristics with
    crossover operators
  • In this project Hill Climbing step is applied on
    the children, right after the mutation is
    completed

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
43
Department of Computer Engineering
Test Datas
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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Department of Computer Engineering
  • TEST RESULTS

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
45
Department of Computer Engineering
TSP of TURKEY
HAKKARI, SIRNAK, SIIRT, BITLIS, MUS, BINGÖL,
ERZINCAN, TUNCELI, ELAZIG, DIYARBAKIR, BATMAN,
MARDIN, SANLIURFA, ADIYAMAN, MALATYA,
KAHRAMANMARAS, GAZIANTEP, KILIS, HATAY (Antakya),
OSMANIYE, ADANA, KAYSERI, YOZGAT, NEVSEHIR,
NIGDE, IÇEL(Mersin), KARAMAN, ANTALYA, BURDUR,
AFYON, ISPARTA, KONYA, AKSARAY, KIRSEHIR,
KIRIKKALE, iKARABÜK, BARTIN, ZONGULDAK, BOLU,
DÜZCE, SAKARYA(Adapazari), BILECIK, KÜTAHYA,
USAK, DENIZLI, MUGLA, AYDIN, IZMIR, MANISA,
BALIKESIR, ÇANAKKALE, EDIRNE, KIRKLARELI,
TEKIRDAG, ISTANBUL, BURSA, YALOVA,
KOCAELI(Izmit), ESKISEHIR, ANKARA, ÇANKIRI,
KASTAMONU, ÇORUM, SINOP, AMASYA, SAMSUN, TOKAT,
SIVAS, ORDU, GIRESUN, GÜMÜSHANE, TRABZON,
BAYBURT, ERZURUM, RIZE, ATRVIN, ARDAHAN, KARS,
AGRI, IGDIR, VAN
Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
46
Department of Computer Engineering
Conclusion
  • Considering path representation, several
    different techniques and well known operators are
    tested utilizing 2OPT, Simulated Annealing,
    Genetic Algorithms, Memetic Algorithms and
    Memetic Annealing to solve some small instances
    of Traveling Salesman Problem in 2D, combining
    with hill climbing. Empirical results yield the
    success of the following operators from the best
    to the worst Memetic Annealing performance.
    Performance difference between ISM and classical
    swap EM operator can be observed easily,
    especially on fractal data. Hill climbing
    improved the simulated annealings success rate
    without considering any operator. Since the
    simulated annealing is interested in the
    individual not the population it performs faster
    than genetic algorithms. For the genetic
    algorithmic part OX1, 2PTX and PMX as crossover,
    EM and ISM as mutation and hill climbing method
    performs best. Note that 2PTX uses a patch-up
    algorithm, producing a modified crossover
    combining OX1 and scramble mutation that has not
    been tested before. Hence, the best combination
    of operators is OX1 and EM for both TGGA and
    SSGA. Furthermore, results show that hill
    climbing improves the solution in any GA type.
    2OPT method is the fastest but the poorest one
    when considered with average success rate for an
    overall 100 runs. Since in some parts of the path
    changing of two ways might not be enough so that
    it gets stuck local optima and cannot perform
    better than that. But on the other hand, it would
    be very suitable if anyone looking for a local
    optima instead of a global. It is the cheapest
    and the fastest method for achieving that.

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
47
Department of Computer Engineering
  • DEMOSTRATION

Performance Analysis of Meta-Heuristic Approaches
for Traveling Salesperson Problem
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