ViewPointer: Lightweight CalibrationFree Eye Tracking for Ubiquitous Handsfree Deixis - PowerPoint PPT Presentation

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ViewPointer: Lightweight CalibrationFree Eye Tracking for Ubiquitous Handsfree Deixis

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Title: ViewPointer: Lightweight CalibrationFree Eye Tracking for Ubiquitous Handsfree Deixis


1
ViewPointer Lightweight Calibration-FreeEye
Tracking for Ubiquitous Handsfree Deixis
  • David Smith
  • Roel Vertegaal, Changuk Sohn
  • Human Media Lab
  • Queens University

2
ViewPointer
  • Eye tracking input device suitable for ubiquitous
    computing scenarios
  • Wearable (lightweight)
  • Calibration-free
  • Little configuration
  • Performs deixis towards real world objects rather
    than location

3
Eye Tracking
  • The most common form of eye tracking today is the
    desktop corneal reflection eye tracker

Image courtesy http//www.polhemus.com
4
Desktop eye trackers
  • Video-based
  • Compares the position of the pupil to a
    reflection on the cornea from an IR light source
    near the camera

5
The Desktop Eye Tracker
  • Problems with the desktop eye tracker
  • Expensive
  • Complicated setup
  • Correlate eye position to screen coordinates via
    a calibration step

6
Wearable Eye Trackers
  • Reports gaze coordinates within a scene from an
    onboard camera
  • Camera must be stationary relative to the head
  • Deixis towards objects requires object recognition

ASL Model H6 wearable eye trackerImage Courtesy
http//www.a-s-l.com
7
The Eye Contact Sensor
  • Developed at the Human Media Lab at Queens
    University
  • Reports deixis
  • what the user is looking at rather than where
  • Signals eye contact when a reflection is in the
    center of the users pupil
  • Calibration-free

Image courtesy www.xuuk.com
8
The Eye Contact Sensor
  • Problems with the eye contact sensor
  • Does not identify the user
  • Interfere with each other when placed close
    together
  • Expensive with large deployments
  • N attentive devices means N eye contact sensors
  • Requires power
  • Have to have a wire or battery

9
ViewPointer
  • ViewPointer is a wearable eye contact sensor
  • User identity is intrinsic
  • Objects are tagged with an IR marker with an
    encoded ID
  • Eye contact is determined when user looks at a
    marker
  • Long range (currently up to 3 meters)
  • Low-cost camera close to the eye
  • One ViewPointer can be used to detect eye contact
    with N objects

10
ViewPointer
  • User wears a small headset with a camera to
    monitor the eye

11
ViewPointer
  • Headset requires little configuration
  • The camera can be positioned anywhere it has a
    clear line of sight with the users eye
  • Insensitive to camera movements
  • Does not require any configuration of the
    pupil/corneal reflection detection algorithm
  • Insensitive to changes in lighting

12
ViewPointer
  • ViewPointer Markers
  • Small and wireless
  • Include onboard power from a small lithium battery

13
How it works
  • The surface of the cornea is roughly spherical,
    with the pupil being recessed toward the center
    of that sphere
  • Called the pseudophacic anterior chamber depth

14
How it works
  • When looking at the eye from the headset camera,
    the cornea serves as a lens that refracts the
    image of the pupil
  • Such that the pupil catches light from extreme
    angles
  • The pupil still appears as a ellipse, even from
    extreme angles
  • Marker reflections appear at the half angle
    between the visual axis and the camera
  • The center of this ellipse continues to coincide
    with this reflection

15
How it works
The camera image when the user is looking at a
marker
16
ViewPointer
  • Identifying markers
  • The ID used to identify a marker is a binary
    signal transmitted by the LEDs.
  • The headset uses the markers reflection from the
    cornea to acquire the ID.
  • The data rate transmitted by the markers
    asymptotes at half the frame rate of the camera
    (Nyquist theorem)
  • A trade-off exists between the time a user must
    look at a marker to identify it and the number of
    unique IDs
  • Current implementation transmits at 14 bps
  • This means 64 unique IDs with a 1 second fixation

17
Performance
  • Current implementation is accurate to within 6
    degrees of visual angle
  • 10 cm at 1 m
  • When markers are close together they blend into a
    single reflection and the ID transmission fails
  • Works at a range of up to 3 m
  • Range can be increased by increasing the
    brightness of the LEDs

18
ViewPointer
  • The headset also contains a microphone and
    speaker
  • The eye tracker can provide context and focus
    selection for a speech interface through the
    headset.
  • ViewPointer fits with Guiards kinematic chain
  • Experimental evidence has shown that the eyes
    provide context for the hands
  • In this sense, we can say the eyes provide a base
    link in the kinematic chain before the
    non-dominant hand

19
Design principles
  • We derive a few design principles from this
    addition to the kinematic chain
  • Eye contact sensing objects provide context to
    action
  • Design for input output
  • Avoid direct action upon eye contact
  • Design for deixis

20
Scenario of use
  • A poster in a store window with an IR marker
    behind it
  • ViewPointer detects a URL when the user looks at
    the poster
  • A PDA automatically locates interactive content
    about the poster

21
Future directions
  • Increased frame rate
  • An increase in frame rate could facilitate much
    larger bit lengths for marker IDs
  • Current frame rate is 28 fps allowing for 64
    unique markers with a one second fixation
  • An increase to a bit rate of 100 fps could allow
    for 17 million unique IDs with a one second
    fixation

22
Future directions
  • Paper markers
  • Markers could be reflective and lit by a
    high-powered LED on the headset
  • Could use IR reflective inks to add eye contact
    sensing to paper such as magazine pages or
    instruction manuals
  • However a new encoding scheme would be needed
  • Spatial encoding similar to a barcode or AR glyph

23
Thank you
  • Another UIST 2005 presentation from the Human
    Media Lab
  • Connor Dickie eyeLook Using Attention to
    Facilitate Mobile Media Consumption
  • Paper session 4 Tuesday, 830 945
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