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Fostering HigherOrder Mathematical Thinking Using Technology

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Title: Fostering HigherOrder Mathematical Thinking Using Technology


1
Fostering Higher-Order Mathematical Thinking
Using Technology
Lingguo Bu lb04f_at_fsu.edu Rob Schoen
rschoen_at_zeno.math.fsu.edu Faculty Advisor Dr.
Maria Fernandez Florida State University Februar
y 25, 2005
2
What does research say?
  • Harold Wenglinskys findings
  • Eighth graders whose teachers used computers
    mostly for simulations and applications--general
    ly associated with higher-order
    thinking--performed better on NAEP than students
    whose teachers did not. Meanwhile, 8th graders
    whose teachers used computers primarily for
    drill and practice--generally associated with
    lower-order thinking--performed worse.
  • (Education Week on the Web, retrieved January
    7, 2005).
  • Refer also to the National Educational Technology
    Plan.

3
Learning Theory Bruners Three Modes of
Cognitive Representation
  • Enactive (motor responses)
  • Iconic (images)
  • Symbolic (language, mathematical notations,
    computational models)

Adults and kids alike learn best using
representations appropriate for their age and,
most importantly, their level of cognitive
development.
4
Mathematical Values of Sierpinskis Triangle
  • Geometrically, it provides opportunity for
    learners to explore symmetry, similarity,
    transformation, etc.
  • Algebraically, it is rich in patterns, relations,
    and measurement.
  • Cognitively, it affords a connection between
    geometry and algebra, generating
    thought-provoking discourse in the classroom.
  • Computationally, it invites reflections and
    fosters learner ownership.

5
Multiple Approaches
  • Lecture Lets talk about it.
  • Hand-on Project Lets Cut.
  • Paintbrush Lets draw on the computer.
  • Computation Lets try programming.

6
The Lecture Approach
  • Instructor-centered presentation
  • Little or no learner participation
  • Little interaction between learners and the
    instructor.
  • Result knowledge with little understanding or
    chance for knowledge transfer.
  • Benefit time management and faster coverage of
    the lesson text.

7
Paper and Scissors
  • We observed two types of construction building
    and removing.
  • Benefits engages learners, provides hand-on
    reference, generates discourse
  • Drawback instruction time and lower-order
    understanding.

8
The Paintbrush Approach
  • Using the painting tool, we observed two types of
    behavior representing two types of understanding.
  • Replication (Copy Paste)
  • representing a partial view of the fractal as an
    outgrowing self-similar figure.
  • Recursive Division
  • representing a partial view of the fractal as an
    evolving structure on a microscopic scale.

9
Paintbrush Replication(copypaste)
10
Paintbrush Recursive Division
11
A Computational Approach
  • To Draw a Sierpinski Triangle
  • if it is the deepest level, draw a filled
    triangle
  • otherwise
  • Draw a sierpinski triangle in the lower-left.
  • Draw a sierpinski triangle at the top
  • Draw a sierpinski triangle in the lower-right.

12
A Mathematica Implementation
13
A Computational Approach
  • Benefits
  • Provides a scaffold for learners to explore the
    various properties of the fractal toward an
    in-depth understanding of the mathematics behind.
  • Helps develop an appreciation of mathematical
    rules.
  • Generates a more detailed visualization of the
    structure.
  • Enhance motivation for learners to take
    initiative in their mathematical experience.
  • Drawbacks
  • Software and hardware support.
  • Experience in coding.
  • Teachers knowledge of the integration of
    mathematics and computing and related pedagogical
    issues.

14
Recommendations for Instruction
  • Hands-on projects and computer-assisted
    exploration provide the foundation for learning
    cognitive development their roles in the
    classroom are not to be overlooked as learning
    aids.
  • Instruction might follow the sequence of
    ethnomathematical knowledge, to intuitive, to
    technical symbolic, and axiomatic deductive
    knowledge (Kieren, T. E. 1993).
  • Technology, especially, the computer, could be
    used at various levels of the instruction to
    facilitate learners visualization and
    exploration. In particular, computer simulation
    and learner-initiated programming contributes to
    higher-order mathematical thinking.

15
Acknowledgement
  • Work funded in part by Florida Department of
    Education in its STTA Grant (Students
    Transitioning Toward Algebra), directed Dr Maria
    Fernandez and Dr. Monica Hurdal.
  • References
  • Archer, J. (2005). The link to higher scores.
    Education Week on the Web.
  • Bransford, John D., Ann L. Brown and Rodney
    R. Cocking (ed). (1999). How People Learn
    Brain, Mind, Experience, and School. Washington,
    D.C. National Academy Press.
  • Driscoll, M. P. (2000) . Psychology of learning
    for instruction. (2nd ed.). Boston, MA Allyn
    and Bacon.
  • Sowder, J. T. et al. (1998). Middle-grade
    teachers mathematical knowledge and its
    relationship to instruction. Albany, NY SUNY
    Press.
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