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The Digital Classroom

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Title: The Digital Classroom


1
The Digital Classroom
  • Exploring Technological Literacy

2
Background
3
Moving Towards Technological Literacy
  • Over the last two decades, the definition of
    literacy has expanded well beyond that once found
    in popular publications which expressed literacy
    as the ability to read and write and to
    communicate with written or printed symbols."

4
  • In addition to the old standards of literacy,
    newly adapted definitions for 21st century
    literacy include the ranges of skills needed to
    participate socially and collaboratively in
    varying contexts and in different environments.

5
  • As a result of the expanded understanding of
    literacy, a number of phrases incorporating the
    word literacy have been coined. These phrases
    include computer literacy, scientific literacy,
    literacy, visual literacy, cultural literacy,
    adult literacy, etc.

6
  • As professionals in the field of education our
    challenge is to help our students obtain the
    literacies they will need to succeed in the
    workplace and as life long learners.

7
Types of Literacy
8
Language Literacy
  • "Language Literacy is the ability to identify,
    understand, interpret, create, and communicate,
    using printed and written materials associated
    with varying contexts. Literacy involves a
    continuum of learning to enable an individual to
    achieve his or her goals, to develop his or her
    knowledge and potential, and to participate fully
    in the wider society."

9
Mathematical Literacy
  • Mathematical Literacy is an individuals
    capacity to identify and understand the role that
    mathematics plays in the world, to make
    well-founded judgments and to use and engage with
    mathematics in ways that meet the needs of that
    individuals life as a constructive, concerned
    and reflective citizen."

10
Scientific Literacy
  • Scientific Literacy means that a person can
    ask, find, or determine answers to questions
    derived from curiosity about everyday
    experiences. It means that a person has the
    ability to describe, explain, and predict natural
    phenomena. Scientific literacy entails being able
    to read with understanding articles about science
    in the popular press and to engage in social
    conversation about the validity of the
    conclusions.

11
COMPUTER and INFORMATION LITERACY
  • ALL STUDENTS WILL USE COMPUTER APPLICATIONS TO
    GATHER AND ORGANIZE INFORMATION AND TO SOLVE
    PROBLEMS.
  • Descriptive Statement Using computer
    applications and technology tools students will
    conduct research, solve problems, improve
    learning, achieve goals, and produce products and
    presentations in conjunction with standards in
    all content areas, including career education and
    consumer family, and life skills. They will also
    develop, locate, summarize, organize, synthesize,
    and evaluate information for lifelong learning.

Sound familiar?
12
Technological Literacy
13
Technological Literacy
  • Technological Literacy is the ability to
    understand and evaluate technology. It
    complements technological competency which is the
    ability to create, repair, or operate specific
    technologies. "There is a major difference
    between technological competence and
    technological literacy. Literacy is what everyone
    needs. Competence is what a few people need in
    order to do a job or make a living. And we need
    both."
  • Technological Literacy is the ability to use,
    manage, assess, and understand technology. It
    involves knowledge, abilities, and the
    application of both knowledge and abilities to
    real-world situations. Citizens of all ages
    benefit from technological literacy, whether it
    is obtained through formal or informal
    educational environments.
  • Because technology can be defined as the use of
    hardware and people in order to extend human
    capabilities, Technological Literacy can be
    described as the intellectual processes,
    abilities, and dispositions needed for students
    to understand the link between technology,
    themselves, and society in general.
  • Technological Literacy encompasses three
    interdependent dimensions (1) content
    knowledge/social context (2) ways of thinking
    and acting/ Intellectual Processes and (3)
    capabilities/ technical competency.

14
21st Century Literacy
  • 21st century literacy includes the digital
    skills needed to participate socially and
    collaboratively in the new media environment.
  • And, no matter how we cut it, the two aspects
    relating to any type of literacy is the ability
    for powerful decision making and well-founded
    judgments and participation in the wider
    society as a constructive, concerned, and
    reflective citizen.

15
Who is Tech Literate?
  • Technologically Literate students are able to

16
  • analyze the technological influences on their
    lives and see themselves as having roles and
    responsibilities in shaping society

17
  • critically examine and question technological
    progress and innovation

18
  • explain how technology shapes and is shaped by
    society

19
  • use data collection and decision making skills
    to make intelligent choices

20
  • take responsible action on social issues

21
  • understand and model positive, ethical use of
    technology in both social and personal contexts

22
  • use a variety of technology tools in effective
    ways to increase creative productivity.

23
  • use communication tools to reach out to the
    world beyond the classroom and communicate ideas
    in powerful ways.

24
  • use technology effectively to access, evaluate,
    process and synthesize information from a variety
    of sources.

25
  • use technology to identify and solve complex
    problems in real-world contexts

26
Introduction to the Task
27
  • In order to deepen students understanding about
    the effects of technology on their lives and how
    it extends the human experience, it is important
    that these experiences relate to real students,
    and their issues and interests in their everyday
    lives.

28
  • By linking subject matter with everyday life and
    developments in society, students become involved
    in authentic and understandable experiences
    relating to technology.

29
(No Transcript)
30
Lets Go!
  • You are a technology coordinator charged with
    working with one classroom and one classroom
    teacher. You will help your chosen teacher
    identify one small aspect that impacts the lives
    of students and use existing technologies to
    extend the experience for the students. Simply
    stated, create an educational experience for
    students by exhausting some aspect authentic
    their lives (the nugget) and use varying
    technologies to add depth and meaning to the
    experience.

31
  • The technologies you incorporate should allow
    students to employ the real world strategies of
  • Synthesizing
  • Researching
  • Decision making
  • Debating
  • Inquiry
  • Data collection
  • Critical analysis
  • Problem solving
  • Evaluating, etc

32
The End Result?
  • The end result should be a technology-enriched
    product that exemplifies the intellectual
    processes our students use in becoming more
    technologically literate (synthesizing,
    researching, decision making, debating, inquiry,
    data collection, critical analysis, problem
    solving, evaluating, etc.), that addresses some
    authentic part of their lives as relates to
    technological issues (culture, environmental
    issues, communications, transportation,
    consumerism, health and safety, politics, the
    economy, ecosystems, energy, technology, media,
    etc.), and that accomplishes the criteria of what
    constitutes best practices in instructional
    technology.

33
Samples http//www.edutopia.org/hula-high-tech-v
ideo
34
Remember the 3 dimensions of Technological
Literacy
  • Where did we see the 3 dimensions in parts of the
    video?

35
Technological Literacy Dimension 1
knowledge/context
  • What were the different academic and/or social
    contexts?

36
Technological Literacy Dimension 2 ways of
thinking and acting/ Intellectual Processes
  • In what instances did you see students using
    real-world intellectual processes for addressing
    issues?

37
Technological Literacy Dimension 3
capabilities/ technical competency
  • What computer skills did the students need to
    execute the projects?

38
Approaching Technological Literacy
  • Did you see any instances where the experiences
    helped to shape overall technological literacy?

39
Planning
  • This type of challenge requires focused planning.
    Unlike past projects, the project designs for
    this task may not be found in any project
    registry but relies on the planning, preparation
    and collective energies of everyone involved.

40
8 Steps in the Planning Process
41
  • Choose the content area(s) and social context(s)
    and any goals and objectives.
  • Determine the overall purpose for choosing this
    goal/objective.
  • Determine the students participating in the
    project Considerations school(s), grade
    level(s), performance level(s), gender, number,
    etc.
  • Determine the roles of the participating adults
  • Instructor Moving students through the
    activities, checking work, giving feedback,
    etc.
  • Moderators uploading to eboards/forums,
    intercepting email dialogue, posting/responding
    to emails, making initial email contacts, etc.
  • Secretary Designing/Issuing/ Collecting
    parental consent forms, keeping a log of the
    progress, etc.
  • Technician Setting up email accounts, posting
    to eBoards, teaching new software packages,
    Issuing AUPs, taking pictures throughout the
    process, etc.
  • Determine Timelines When will you begin? How
    often will participating adults meet/correspond?
    How will the schedule be arranged? How often
    will students work on the classroom computers or
    in the lab? etc.
  • Plan for difficulties release time, internet
    at home, testing, etc.
  • Conduct research.
  • Design activities and accompanying rubrics that
    work to accomplish the intended learning goals
    and objectives.

42
and as alwaysOn the day of the Fair
43
Engage visitors in an interactive, meaningful
experience. Interactive means more than just
passively seeing or experiencing a project. Have
viewers do something that incorporates use of
multiple senses. Use technology to have viewers
gain deeper insight into the presented project.

44
The Mission of the Computer Fair
  • To showcase the talents, abilities, interests,
    potential, and skills of our students as they
    relate to instructional technology and its impact
    on student growth and achievement
  • To recognize those instructional technology-based
    practices that have had a significant impact on
    the evolution, development, and perpetuation of
    the instructional technology program
  • To celebrate and promote excellence in
    instructional technology
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