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Progressive Constant Frame Rate Guarantee for Geometric Sound Propagation

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Title: Progressive Constant Frame Rate Guarantee for Geometric Sound Propagation


1
Progressive Constant Frame Rate Guarantee for
Geometric Sound Propagation
  • February 28, 2008

2
Project Statement
  • Given a user defined frame rate budget for
    geometric sound propagation optimize the impulse
    response obtained from the simulation. The
    optimization is in the sense that the Impulse
    Responses should be as close as possible to those
    without any frame rate constraints.

3
Problem Statement
  • Input
  • Output

4
Motivation
  • Budget for audio simulation is usually
    constrained.
  • Compute perceptually important frustums early and
    more frequently.
  • Perform audio rendering at higher frame rate.
  • Integration with system like PIT Demo to evaluate
    the user response.

5
Previous Work
  • Priority-Driven Acoustic Modeling for Virtual
    Environments Min and Funkhouser, 2000.
  • Progressive and Approximate Techniques in
    Ray-Tracing based Radio Wave Propagation
    Prediction Models Chen et. al. 2004.
  • Priority-driven ray tracing Yagel and Meeker.

6
Time Line
  • March 15th Develop theory for the optimization.
  • March 30th Integrate optimization framework with
    Frustum Tracing framework.
  • April 15th Integrate the optimization framework
    with PIT Demo.
  • April 22nd Generate results and perform some
    basic analysis of the optimization.
  • April 30th One or more of the above. Just in
    case I am not on schedule

7
References
  • Priority-Driven Acoustic Modeling for Virtual
    Environments, Patrick Min and Thomas Funkhouser,
    Proc. EUROGRAPHICS 2000, pages 179-188,
    Interlaken, Switzerland, August 2000
  • Z. Chen, H.L. Bertoni, and A. Delis, Progressive
    and Approximate Techniques in Ray-Tracing based
    Radio Wave Propagation Prediction Models, IEEE
    Transactions on Antennas and Propagation, vol.
    52, no. 1, pp. 240-252, January 2004.
  • R. Yagel and J. Meeker, "Priority-driven ray
    tracing", Journal of Visualization and Computer
    Animation, 8(1), pp. 17--32 (1997).

8
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