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Effective Strategies for Classroom Management

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Past behavior is the best predictor of future behavior ... 4 or less check marks during the play time wins a daily prize, and that all teams can win. ... – PowerPoint PPT presentation

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Title: Effective Strategies for Classroom Management


1
Effective Strategies for Classroom Management
  • Angela L. Snyder, Ph.D.
  • Kevin S. Sutherland, Ph.D.
  • Problem Behavior Research Center
  • Virginia Commonwealth University

2
Basic Rules of Thumb
  • You catch more flies with honey than with vinegar
  • Behavior is
  • a function of its environment
  • strengthened or weakened by its consequences
  • Past behavior is the best predictor of future
    behavior
  • You can only know if a behavior has changed by
    observing future behavior

3
Guiding Principles of Effective Classroom
Management
  • Explicitly defined desired behaviors
  • Integrated management strategies within
    instruction
  • Students are active participants in the learning
    environment
  • Being proactive, not reactive

4
Proactive Behavior Management
  • Involves
  • Clearly communicated rules and expectations for
    student behavior
  • Ongoing positive and corrective feedback
  • Fair and consistent treatment of students
  • Developing and maintaining a schedule or routine
  • Monitoring peer interactions
  • Modeling desired behavior

5
Positive Reinforcement
  • Behavior change generally occurs when
    consequences are attached to behavior
  • The idea behind positive reinforcement is that a
    reward is given when a desired behavior occurs,
    thus increasing the likelihood of that behavior
    occurring again

6
Reinforcement Dos
  • Contingent
  • reinforcement received only after performing the
    target behavior
  • Pair tangible reinforcement with verbal praise
  • Consistency
  • Immediacy
  • reinforcement must be presented immediately after
    target behavior
  • if not, may inadvertently reinforce intervening
    behavior

7
Promoting Academic Engagement
  • Edwards Chard (2000)
  • Teacher engagement student engagement
  • Recommendations
  • Plan instruction with high levels of teacher
    engagement
  • Actively work with students on whole class or
    group projects
  • Monitor independent work
  • Cue appropriate behavior
  • Frequent Opportunities to Respond (OTR) to
    academic requests

8
Strategies to Limit Behavioral Acceleration
(Walker, Colvin, Ramsey, 1995)
  • Avoid escalating behaviors
  • Maintain
  • calmness
  • respect
  • detachment
  • Crisis-Prevention Strategies
  • Establish negative consequences beforehand
  • Follow through

9
The Good Behavior Game (Barrish, Saunders,
Wolfe 1969)
  • What is it?
  • A behavior modification program that improves
    teachers ability to define tasks, set rules, and
    discipline students
  • Allows students to work in teams in which they
    are responsible to the rest of the group.

10
What is it? (Continued)
  • The Good Behavior Game is a group-contingency
    classroom management strategy that aims to reduce
    disruptive, aggressive, off-task and shy
    behaviors
  • Good behavior is promoted by rewarding teams that
    do not exceed maladaptive behavior standards.

11
Team Competition
  • Students compete for special privileges and
    rewards.
  • When problem behavior of any team member occurs,
    check marks are recorded for that team.
  • If the check marks for a team remain at or below
    a pre-set number (ie. 4) by the end of the game,
    the team wins.
  • All teams may win if their check marks do not
    exceed the pre-set number (4).

12
Implementing the GBG
  • Materials
  • Scoreboard and Timer
  • Blackboard for Game Winner Scoreboard
  • Timer
  • Rewards
  • Tangible items such as stickers or candy
  • Enrichment materials such as arts, crafts, or
    games
  • Special activities in the classroom

13
Getting Started
  • Define rules and behavioral expectations
  • Determine who the team members are
  • Assign a Team Leader

14
Behavioral Expectations and Rules
  • Talking out/verbal disruption talking without
    being permitted by the teacher, whistling,
    singing, yelling, or making other sounds.
  • Rule We will work quietly.

15
Rules, continued
  • Aggression/physical disruption physical contacts
    such as hitting, kicking, pushing, making someone
    stumble, hair pulling, pinching, throwing
    objects, pencil fighting, intentional pencil
    breaking, taking or destroying property of
    others.
  • Rule We will be polite to others.

16
Rules, continued
  • Out-of-seat getting out of the seat without
    permission. Includes standing up, jumping, or
    walking around the room.
  • Rule We will get out of our seats only with
    permission.

17
Rules, continued
  • Noncompliance breaking rules, disobeying the
    teacher.
  • Rule We will follow directions.

18
Rules, continued
  • Concentration problems not staying on task,
    easily distracted, not paying attention.
  • Rule We will pay attention.

19
Good Behavior Game Teams
  • There should be 3 teams for each classroom with 4
    5 members per team
  • The teacher will assign each child in the class
    to a team, making sure that teams contain equal
    numbers of socially withdrawn children,
    aggressive/disruptive children, and children with
    concentration problems.

20
Assign a Team Leader
  • Each team will have one team leader. The team
    leader will be in charge of handing out prizes,
    and helping the teacher with activities for
    his/her winning team.
  • If the team has a socially withdrawn child as a
    member, the teacher should choose him/her as the
    leader of the team. If the team does not have any
    members with withdrawn behavior, the teacher
    should rotate leadership among the members of the
    team.

21
Teams, continued
  • If one child is responsible for a team repeatedly
    losing, the teacher should create a 4th team (for
    that child) for several weeks in order to prevent
    rejection of the offender and low team morale.

22
Procedures
  • 1st Week
  • Divide the class into 3 teams. Try to arrange
    classroom seating according to the 3 teams.
  • The classroom rules (mentioned previously)
    should be constructed with the class and read out
    loud every morning.
  • Decide how long the game should be played each
    day, starting with short intervals (ie. 15
    minutes)

23
Procedures, continued
  • 2nd Week
  • Determine a start and stop time for each day,
    and if you will play multiple times in a day.
  • Explain how the game works and tell them the
    consequences for breaking the rules.
  • Explain that teams with 4 or less check marks
    during the play time wins a daily prize, and that
    all teams can win.
  • Tell them that, in addition, at the end of the
    day the winning teams will get a star placed on
    the scoreboard next to their team, and at the end
    of the week, the team(s) with the most stars, get
    a special reward.

24
Begin the Game
  • First Day of the GBG
  • Set the timer for 15 minutes and announce the
    beginning of the game.
  • During the game, each time a team member violates
    a rule, stop what you are doing and place a
    checkmark on the board for that team.
  • Tell the class what the rule violation was, who
    did it, and then praise the other teams for
    behaving well.

25
Playing the Game
  • When the timer goes off, review with the class
    the number of check marks per team and announce
    the winning team(s).
  • Immediately hand out the reward (tangible, such
    as stickers or candy) to the winning team(s) and
    offer praise to the winning team(s). The
    non-winning teams should do quiet seatwork with
    no special attention from the teacher.

26
Playing the Game, continued
  • Second Day of the GBG
  • Erase the blackboard of the previous days check
    marks before the students come in.
  • Announce that the class will again play the game
    for 15 minutes, repeat that the teams are the
    same, review the classroom rules and the 4 check
    marks or less criteria for winning the game.
  • Remind the class that the game will be played
    throughout the week, and the team(s) that won
    most often will be the Weekly Winner(s) and will
    be given a special privilege.

27
Weekly Winners
  • At the end of the week, the Weekly Winner
    Team(s) will get a star with a happy face at the
    right-hand side of the GBG score board. The
    reward should be a little more special (e.g.,
    popcorn party). Again, non-winners should engage
    in quiet seat work with no special attention from
    the teacher.

28
GBG Procedures Throughout the Year
  • Continuing After the First Week
  • On the first day of Week 3, review the progress
    of the class and solicit their opinions about the
    game. At this point, the students should choose a
    special privilege for Weekly Winners that week.
    This gives all the students a long-term goal to
    work toward.
  • In the early weeks of the game, begin with
    tangible rewards that are distributed immediately
    following the game. When all 3 teams are winning
    consistently, begin to include intangible
    rewards.

29
Throughout the Year, continued
  • If all 3 teams continue to win consistently with
    both tangible and intangible rewards, start
    lengthening the time the game is played.
  • When all 3 teams are winning consistently with a
    longer game time, begin altering the reward
    delivery time. For example, if the game is played
    from 900am to 1000am, the students should be
    told at the end of the game that rewards will be
    distributed after lunch. If the teams continue to
    win consistently, the teacher may play the game
    early in the morning and distribute rewards at
    the end of the school day.

30
What to do if all 3 teams are not consistently
winning
  • If too many disruptive children are on one
    team, you may need to rearrange your team
    composition.
  • If all 3 teams are losing, you may need to give
    different tangible rewards immediately following
    the game and/or shorten the game time.
  • If several students are consistently responsible
    for a team losing, you may consider forming a 4th
    team or using individualized behavior management
    strategies.

31
What to do, continued
  • When you split into the 4th team, do not make it
    appear to be a good thing or a privilege. Explain
    that the students are being moved so that their
    team can win the GBG and that they must remain on
    the 4th team until they win the GBG for 3
    consecutive sessions. When the 4th team has won 3
    consecutive games, the students may return to
    their original teams.
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