GAMERS IN THE STACKS: A BRIEF LOOK AT WHO THE GAMERS ARE, AND WAYS PUBLIC LIBRARIES CAN SERVE THEM - PowerPoint PPT Presentation

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GAMERS IN THE STACKS: A BRIEF LOOK AT WHO THE GAMERS ARE, AND WAYS PUBLIC LIBRARIES CAN SERVE THEM

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Merriam-Webster Online. http://www.m-w.com. POLL #1: DO YOU PLAY GAMES OF ANY KIND? ... free-for-all. Ask for a demo of expertise. RESEARCH VIDEO GAME CULTURE ... – PowerPoint PPT presentation

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Title: GAMERS IN THE STACKS: A BRIEF LOOK AT WHO THE GAMERS ARE, AND WAYS PUBLIC LIBRARIES CAN SERVE THEM


1
GAMERS IN THE STACKSA BRIEF LOOK AT WHO THE
GAMERS ARE, AND WAYS PUBLIC LIBRARIES CAN SERVE
THEM
  • Presented for the PLA Virtual Conferenceby Beth
    Gallaway, http//informationgoddess.info March
    2008

2
CONTACT BETH
  • Beth Gallaway
  • informationgoddess29_at_gmail.com
  • http//del.icio.us/informationgoddess29
  • http//informationgoddess.info
  • 603.247.3196

3
WHAT IS A GAME?
  • GAME activity engaged in for diversion or
    amusement synonym see FUN
  • VIDEO GAME an electronic game played by means of
    images on a video screen and often emphasizing
    fast action

Merriam-Webster Online. http//www.m-w.com
4
POLL 1 DO YOU PLAY GAMES OF ANY KIND?
  • YES
  • NO

5
WHY GAMES AT THE LIBRARY? BECAUSE GAMES
  • Are just like books, they are just another new
    format
  • Are the medium of choice for the millennial
    generation
  • Meet developmental needs of teens
  • Are literary
  • Reinforce new literacies

6
GAMES ARE LIKE BOOKS...
THEY ARE JUST A NEW FORMAT
7
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL
GENERATION
8
POLL 2 WHAT IS THE AVERAGE AGE OF A GAMER?
33
Entertainment Software Association. Top 10
Facts. http//www.theesa.com/facts/top_10_facts.ph
p
9
POLL 3 WHAT PERCENT OF PEOPLE OVER 50 PLAY
GAMES?
24
Entertainment Software Association. Top 10
Facts. http//www.theesa.com/facts/top_10_facts.ph
p
10
GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG
ADOLESCENTS
  • Positive social interaction with adults peers
  • Structure and clear limits
  • Physical activity
  • Creative expression
  • Competence and achievement
  • Meaningful participation in families, school,
    communities
  • Opportunities for self-definition

NMSA. NMSA Research Summaries. Young Adolescents
Developmental Needs (1996)
11
WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
12
POLL 4 WHAT OF GAMERS ARE FEMALE?
38
Entertainment Software Association. Top 10
Facts. http//www.theesa.com/facts/top_10_facts.ph
p
13
GAMING LITERACY
  • Environmental print
  • signage
  • labels
  • maps
  • Reading about the game
  • instructions
  • walkthroughs
  • Writing about the game
  • forums
  • websites
  • Chat
  • WTS, Mageweave cloth, 15g

14
GAMING REINFORCES NEW LITERACIES
  • Exposing knowledge
  • Employing information
  • Expressing ideas compellingly
  • Ethics on the Internet

Warlick, David. The New Literacies. Scholastic
Administrator. Mar-Apr2005
15
1. EXPOSING KNOWLEDGE
  • Find information
  • Understand and explain found information
    regardless of its format
  • Evaluate information
  • Organize information

16
2. EMPLOYING INFORMATION
  • Computation
  • Measurement
  • Analysis
  • Application

17
POLL 5 HOW MANY BILLIONS DID COMPUTER
VIDEO GAME SALES GROSS IN 2006?
7.4
Entertainment Software Association. Top 10
Facts. http//www.theesa.com/facts/top_10_facts.ph
p
18
3. EXPRESSING IDEAS COMPELLINGLY
  • Mechanics matter
  • Creativity efficiency highly rated
  • Text, images, audio, and video are used to
    express ideas in many digital formats

19
WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
  • Fan Fiction
  • Machinima
  • Web Comics
  • Fan Forums
  • Clan Websites

20
ETHICS ON THE INTERNET
  • Modding recreating game content
  • FanFic writing stories about characters
    created/owner by someone else
  • Machinima films/videos created through
    recording video game play

21
POLL 6 HAVE YOU EVER PLAYED A GAME RATED
M FOR MATURE?
  • YES
  • NO

22
POLL 7 WHAT PERCENTAGE OF GAMES SOLD IN 2006
WERE RATED M?
15
Entertainment Software Association. Top 10
Facts. http//www.theesa.com/facts/top_10_facts.ph
p
23
HOW CAN LIBRARIES SERVE GAMERS?
  • Connect games with traditional materials
  • Think like a gamer
  • Become a strategy guide
  • Research video game culture
  • Support gaming
  • Create a gaming experience
  • Game collections
  • Gaming programs
  • Try some games!

24
USE GAMES IN READER'S ADVISORY
  • INSTEAD OF
  • What authors do you like to read?
  • What are the last 3 books you read?
  • What did you like about them?
  • ASK
  • What movies do you like?
  • What TV shows do you watch?
  • What games do you play?

25
THINK LIKE A GAMER
  • Everything is in BETA
  • Get a screen name
  • It's all about YOU
  • You cant break it
  • Fail early, fail often

26
BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
  • Show, dont tell.
  • Make it interactive.
  • Have a free-for-all.
  • Ask for a demo of expertise

27
RESEARCH VIDEO GAME CULTURE
  • Watch Red Vs. Blue
  • Read Penny Acade or PvP
  • Skim gaming magazines
  • Link to gaming sites
  • Pay attention to gaming around you
  • Attend GLLS2008
  • Join the LibGaming Google grouphttp//groups.goo
    gle.com/group/libgaming

28
TRY SOME GAMES
  • Set Game
  • Penguin Baseball
  • Bejeweled
  • Chicktionary
  • Bob the Blob
  • Club Penguin
  • Runescape
  • Diner Dash
  • Snood
  • http//del.icio.us/informationgoddess29/games

29
POLL 8 DOES YOUR LIBRARY ALLOW PATRONS TO
PLAY GAMES ON PUBLIC COMPUTERS?
  • YES
  • NO

30
POLL 9WHAT OF PUBLIC LIBRARIES ALLOW
PATRONS TO PLAY COMPUTER GAMES?
  • 82

Nicholson, Scott. (2007). The Role of Gaming in
Libraries Taking the Pulse. July 2007.
http//boardgameswithscott.com/pulse2007.pdf .
Accessed October 8, 2007.
31
AND CREATE A GAMING EXPERIENCE
  • Programs
  • Collections

32
POLL 10DOES YOUR LIBRARY HOST VIDEO GAME
PROGRAMS?
  • YES
  • NO

Nicholson, Scott. (2007). The Role of Gaming in
Libraries Taking the Pulse. July 2007.
http//boardgameswithscott.com/pulse2007.pdf .
Accessed October 8, 2007.
33
POLL 11WHAT OF PUBLIC LIBRARIES HOST VIDEO
GAME PROGRAMS?
  • 13

Nicholson, Scott. (2007). The Role of Gaming in
Libraries Taking the Pulse. July 2007.
http//boardgameswithscott.com/pulse2007.pdf .
Accessed October 8, 2007.
34
WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
  • Do your homework
  • Provide variety
  • Open up to the community
  • Spread the word
  • Play

35
FOR PROGRAMS, CHOOSE A GAME THAT IS...
  • Multiplayer
  • Short Rounds
  • Rated E or T
  • Easy to Learn
  • Challenging to Master
  • Appealing to a wide demographic

36
MODEL GAMING PROGRAMS
  • Santa Monica Public Library, CA Counterstrike
    LAN party
  • After hours program
  • 50 teens lined up around the block to play
  • After School Zone, Benicia Public Library, CA
  • Hanging out, snacks and playing games encourages
  • Kids and teens who have gotten parental consent
    can play Halo 2 and Ghost Recon on the XBox 360
  • Mario Kart and Super Smash Bros. Melee are
    popular on Gamecube

37
POLL 12WHAT OF GAMERS PLAY ON HANDHELDS?
32
32
Entertainment Software Association. Top 10
Facts. http//www.theesa.com/facts/top_10_facts.ph
p
38
MODEL GAMING PROGRAMS
  • Ann Arbor District Library (MI) Mario Kart,
    Super Smash Bros, DDR
  • Tournaments for all ages
  • Regular programs
  • Online community
  • North Hunterdon High School (NJ)
  • Student-run game night in the cafeteria

39
DDRGUTIART HERO FUN
  • Awesome cuz everyone gets along with each other,
    theres no waiting in line or nething. Plus
    guitar hero is a wicked rad game.

40
I LOVED DDR
  • I liked this because theres too few of the DDR
    community around. This is a good opportunity to
    meet people with like interests.

41
POLL 13 DOES YOUR LIBRARY CIRCULATE VIDEO
GAMES?
YES NO
Nicholson, Scott. (2007). The Role of Gaming in
Libraries Taking the Pulse. July 2007.
http//boardgameswithscott.com/pulse2007.pdf .
Accessed October 8, 2007.
42
POLL 14 WHAT OF PUBLIC LIBRARIES CIRCULATE
VIDEO GAMES?
  • 30

Nicholson, Scott. (2007). The Role of Gaming in
Libraries Taking the Pulse. July 2007.
http//boardgameswithscott.com/pulse2007.pdf .
Accessed October 8, 2007.
43
GAMING COLLECTION DEVELOPMENT
  • Magazines
  • Strategy guides
  • Nonfiction about gaming
  • Fiction with gaming as a plot or subplot

44
PRIMA STRATEGY GUIDES
  • eGuides in PDF format
  • 504 titles
  • 12.99 each

45
COLLECTION POLICY CONSIDERATIONS
  • Formats
  • Console
  • PC
  • Internet
  • Subscription
  • Breadth Depth
  • Genres
  • Styles
  • Age ranges
  • Budget

46
COLLECTION MANAGEMENT
  • Storage depends on
  • format
  • staff
  • space
  • budget
  • Theft
  • start with programs
  • start small
  • Issues
  • replacement/repair
  • resistance

47
BEST PRACTICES COLLECTIONS
  • Rockridge
  • Ages 13-18 year olds
  • PS2 games
  • 2 games/patron
  • No holds/renewals
  • 7 day free checkout
  • 1/day late fee
  • 50/replacement fee
  • Genres sports, adventure, racing, fighting, and
    shooters.
  • Helen McGraw
  • E, E10 and T
  • PS2 and PC games
  • 14 day circ
  • .25/day late fee
  • game cost5/replacement fee
  • Genres compilations, sports, racing games,
    platformers, unique and quirky titles

48
IN CONCLUSION
  • Libraries are about access to stories, and access
    to information in any format.
  • We have to stop being format snobs!

49
THANK YOU!
  • Beth Gallaway
  • informationgoddess29_at_gmail.com
  • http//del.icio.us/informationgoddess29
  • http//informationgoddess.info
  • 603.247.3196
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