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DIGITAL CULTURE AND SOCIOLOGY session 3 Susana Tosca

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Title: DIGITAL CULTURE AND SOCIOLOGY session 3 Susana Tosca


1
Digital Culture and Sociology
  • Everyday Life and IT

2
about today
  • Theme technology meets everyday life
  • Focus Experiential Stories
  • Lister et.al. 2003. New Media A Critical
    Introduction. London Routledge.
  • Mackay, Hugh. 1997. Consuming Communication
    Technologies at Home. In Mackay, Hugh (ed.)
    Consumption and Everyday Life. London Sage.
  • Method Storytelling
  • Studying an object Furby

break
theme
break
method
3
complementary bibliography
  • BAUDRILLARD, Jean. 1997. Simulacra and
    Simulation. Ann Arbor University of Michigan
    Press
  • DE CERTEAU, M. 1984. The Practice of Everyday
    Life. Berkeley UCLA Press.
  • HARAWAY, Donna. 1991. A Manifesto for cyborgs
    science, technology, and socialist feminism in
    the 1980s, in Simians, Cyborgs and Women The
    Reinvention of Nature. New York Routledge.
  • MACKENZIE, D and WAJCMAN, J. (eds.). 1985. The
    Social Shaping of Technology. Milton Keynes Open
    University Press.
  • MICHAEL, M. 2000. Reconnecting Culture,
    Technology and Nature fron society to
    heterogeneity. London Routledge.
  • MILLER, DANIEL SLATER, DON. 2000. The Internet
    an ethnographic approach. Oxford Berg.
  • REEVES, BYRON NASS, CLIFFORD. 1996. The Media
    Equation How People Treat Computers, Television,
    and New Media Like Real People and Places.
    Chicago University of Chicago Press.
  • STERNE, J. 1999. Thinking the Internet cultural
    studies versus the millenium in JONES (ed).
    Doing Internet Research critical issues and
    methods for examining the Net. London Sage.

bibl. In Mackay
4
theme everyday life
Lester et.al.
  • Definition of everyday life, discuss (220), also
    how it relates to space (222)
  • Chapter as introduction to a lot of theories
  • Key questions (p. 222) similar to those for this
    course
  • Chapter structure
  • The Domestic Shaping of New Media
  • New Media, Identity and the Everyday
  • Gameplay
  • The cases as examples for project topics

5
text goals
Lester et.al.
  • How the intersection of media technologies with
    the spaces and relationships of the home has been
    theorised
  • The newness of media vs the routines and
    relationships of households
  • New media as commodities (and not as products of
    science fiction)
  • How normal people understand them

6
some ideas
Lester et.al.
  • Problematize assumption that introduction of new
    media wont change homes (223-26), for example by
    looking at telecommuting. DISCUSSION Is it good
    or bad to have an office at home?
  • Symbolic status crucial for success of new
    products (226-228), i.e. Black Box
  • Difficult to distinguish between qualities of
    objects instrumental, play, symbolic (i.e.
    mobile phones, 233) DISCUSSION Why have objects
    become more playful?

7
some ideas
Lester et.al.
  • Objects have to be understood in context, for
    example location of computer in the home (237)
  • The problem of edutainment (239-244)
  • Draws a lot on cultural studies perspective,
    Mackay, whose text we have next.

8
theoretical mapping new media
(p.228-231)
Lester et.al.
  • NEO MARXISTS (-) - Culture subordinated to
    capital
  • - New Media even worse
  • Themes of control and domination.

Eco
CYBERCULTURE () - Celebration of newness
CULTURAL MEDIA STUDIES (/-) - Opposition old
/ new media (construct identity through choice /
ownership vs. use) i.e. Poster - Power issues
(i.e. feminism)- Problems cultural approach can
downplay instrumental nature of new media if
hardware is text, what is software?
POPULIST POSTMODERNISM (/-) - Consumption
leisure define us (not production)- Hyperrealism
(Baudrillard), objects are not functional any
more, become symbols.
Hard toseparate
9
theoretical mapping identity
Lester et.al.
(p.247-260)
POSTMODERNIST CYBERCULTURE () - Change is good
(Turkle)- Identity play in cyberspace
POSTMODERN MEDIA SUBJECT (/-) - Identity shaped
through media culture (Jensen)
opposed
SUBJECT CONSTRUCTED BY DISCOURSE (-) -
Althusser, Foucault- Cyborgs (Haraway), next
sessions- The posthuman (Hayles) vs.
CYBERPUNK (?)- Breaking free- Romanticism
(sometimes used by CMC cyberculture
POSTMODERNIST politics of identity (/-) - Media
only one factor more (migration, gender...)-
Reviews marxism (Hall)
POSTMODERNISM AS CRISIS (-) - Hyperreality
(Baudrillard)- We canot access world- Subject
dazzled (Jameson)
Related
10
(No Transcript)
11
What did you note down as you read the text?
Mackay
  • Interesting?
  • Controversial?
  • Dated?

12
text goals
Mackay
  • explore communication technologies in the home
    (how they affect this space and are themselves
    domesticated, used and made sense of)
  • consumption and production related
  • social shaping of technology is explored,
    including problematic technological determinism
    theories
  • technology is not only utilitarian or material,
    but also symbolic
  • note link to our storytelling exercise in the
    chapter (i.e. activity 3, p. 279), about personal
    impact of technology

13
points for discussion
Mackay
  • Activity 1, p. 264. Discussion progress and
    democracy vs. Withdrawal from community
  • Technology is social physical artifact
    surrounding human activity human knowledge
    behind it (265), example home computer
  • criticism of technological determinism (266
    reading A), but also of social determinism

14
points for discussion
Mackay
  • Technologies are encoded with preferred meanings,
    but they can be resisted/transformed (269-271)
  • Appropriation and gendering of new technologies
    (telephone, radio, tv, mobile), where use is not
    limited to function
  • p. 285-287, about reading B. How good is the
    ethnographic approach?

15
experiential stories
Mike Michael
  • The anecdote acts as a focal point in which a
    described event adds some flesh to what might
    otherwise have been the dry bones of an arbitrary
    example. As a fairly detailed episode, it allows
    us to glimpse mundane technologies in use, in
    particular time and place, and to witness how the
    meanings and functions of these artefacts are
    ongoingly negotiated. (14)

What is the point of all these cases and method?
16
(No Transcript)
17
storytelling
Ann Gray
  • people in control tell what they want / feel,
    freer than questions
  • self-comment reveals their social position
  • people are more complex than just gender or class
    statistics

Gray, Ann. 2003. Research Practice for Cultural
Studies. London Sage.
18
sociology of stories
Ann Gray
  • What is the nature and content of the story?
    Textual question. Structure of the narrative,
    repertoires, codes, how the teller positions
    herself.
  • What is the social process of producing and
    consuming stories? Is it an own story or somebody
    elses? Can it be told socially? Censorship?
    Rules?
  • What social roles do stories play? Are some
    narratives dominant and others on the margins?

Ex. Mary Ellen Brown on soap operas
19
Furby
Marc Pesce
  • Personal Story I throughout
  • Beyond opinion by using sales data media
    coverage

20
Furby
Marc Pesce
  • What kind of interaction is that? (p. 21)
  • Related to the topic of affection and machines
    The Media Equation
  • Why all the craze?
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