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Vectors in Physics Walker Ch 3

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Draw the first vector with the appropriate length and direction ... Measure the length and angle of. Adding Vectors Graphically, cont. ... – PowerPoint PPT presentation

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Title: Vectors in Physics Walker Ch 3


1
Vectors in Physics(Walker Ch 3)
North
2 km away
?
?
v1
East
v2
?
2
Vectors and Scalars Walker Ch. 3 (3-1)
  • A scalar is a quantity that is completely
    specified by a positive or negative number with
    an appropriate unit and has no direction.
  • A vector is a physical quantity that must be
    described by a magnitude (number) and appropriate
    units plus a direction.

3
Some Notes About Scalars
  • Some examples
  • Temperature (of 20o C)
  • Volume (of 45 cm3)
  • Mass (of 5.7 kg)
  • Time intervals (of 24 h)
  • Rules of ordinary arithmetic are used to
    manipulate scalar quantities

4
Vector Example
  • A particle travels from A to B along the path
    shown by the dotted red line
  • This is the distance traveled and is a scalar
  • The displacement is the solid line from A to B
  • The displacement is independent of the path taken
    between the two points
  • Displacement is a vector
  • Notice the arrow indicating direction

5
Other Examples of Vectors
  • Displacement (of 3.5 km at 20o North of East)
  • Velocity (of 50 km/h due North)
  • Acceleration (of 9.81 m/s2 downward)
  • Force (of 10 Newtons in the x direction)

6
Vector Notation
  • When handwritten, use an arrow
  • When printed, will be in bold print with an
    arrow
  • When dealing with just the magnitude of a vector
    in print, an italic letter will be used A or
  • The magnitude of the vector has physical units
  • The magnitude of a vector is always a positive
    number

7
Some Properties of Vectors
Equality of Two Vectors
  • Two vectors are equal if they have the same
    magnitude and the same direction
  • if and they are
    parallel and point in the same direction
  • All of the vectors shown are equal

8
Adding Vectors (Sect 3-3)
  • When adding vectors, their directions must be
    taken into account
  • Units must be the same
  • Graphical Methods
  • Use scale drawings
  • Accuracy difficult to control
  • Algebraic Methods
  • Accuracy well defined

9
Rules for Adding Vectors Graphically
  • Draw the first vector with the appropriate
    length and direction
  • Draw the next vector with the appropriate
    length and direction specified, whose origin is
    located at the end of vector
  • Continue drawing the vectors tip-to-tail
  • The resultant is drawn from
    the origin of to the end of
    the last vector
  • Measure the length
    and angle of

10
Adding Vectors Graphically, cont.
  • When you have many vectors, just keep repeating
    the process until all are included
  • The resultant is still drawn from the origin of
    the first vector to the end of the last vector

11
Adding Vectors Graphically, final
  • Example A car travels 3 km North, then 2 km
    Northeast, then 4 km West, and finally 3 km
    Southeast. What is the resultant displacement?

R
R is 2.4 km, 13.5 W of N or 103.5º from ve
x-axis.
12
Components of a Vector (Walker Sect. 3-2)
Components of a Vector
  • A component is a part
  • It is useful to use rectangular components
  • These are the projections of the vector along the
    x- and y-axes

13
Vector Component Terminology
  • are the component vectors
    of
  • They are vectors and follow all the rules for
    vectors
  • Ax and Ay are scalars, and will be referred to as
    the components of
  • The combination of the component vectors is a
    valid substitution for the actual vector

14
Components of a Vector, 2
  • The x-component of a vector is the projection
    along the x-axis
  • The y-component of a vector
    is the projection along the y-axis
  • When using this form of the equations, q must be
    measured ccw from the positive x-axis
    (mathematical standard definition)

15
Components of a Vector, 3
  • The y-component is moved to the end of the
    x-component
  • This is due to the fact that any vector can be
    moved parallel to itself without being affected
  • This completes the triangle

16
Components of a Vector, 4.
  • The components are the legs of the right triangle
    whose hypotenuse is
  • Must find ? with respect to the positive x-axis
  • Use the signs of Ax and Ay and a sketch to track
    the correct value of ?

The Pythagorean theorem
17
Components of a Vector, 5
  • The components can be positive or negative and
    will have the same units as the original vector
  • The signs of the components will depend on the
    angle

18
Components of a Vector
  • Example 1. Find Ax and Ay for the vector A with
    magnitude and direction given by A 3.5 m and
    ?66o respectively. (Ex. 3-1 p. 57)
  • Example 2. Ax -0.50m and Ay 1.0 m. Find the
    direction of the vector A, and its magnitude.

19
Components of a Vector, final
  • Cx Ax Bx
  • Cy Ay By

20
Components of a Vector, Example
  • Example A car travels 3 km North, then 2 km
    Northeast, then 4 km West, and finally 3 km
    Southeast. What is the resultant displacement?
    Use the component method of vector addition.

N
y
B
A
By
C
x
Bx
W
E
Dx
Dy
D
S
21
Components of a Vector, Example
Rx Ax Bx Cx Dx 0 km 1.4 km - 4.0 km
2.1 km -0.5 km Ry Ay By Cy Dy 3.0 km
1.4 km 0 km - 2.1 km 2.3 km
Magnitude
N
y
R
Ry
Direction
x
E
W
Rx
Stop. Think. Is this reasonable? NO! Off by
180º. Answer -78º 180 102 from ve x-axis.
S
22
Adding Vectors, Rules
  • When two vectors are added, the sum is
    independent of the order of the addition.
  • This is the commutative law of addition

23
Adding Vectors, Rules final
  • When adding vectors, all of the vectors must have
    the same units
  • All of the vectors must be of the same type of
    quantity
  • For example, you cannot add a displacement to a
    velocity

24
Negative of a Vector
  • The negative of a vector is defined as the vector
    that, when added to the original vector, gives a
    resultant of zero
  • Represented as
  • The negative of the vector will have the same
    magnitude, but point in the opposite direction

25
Subtracting Vectors
  • Special case of vector addition
  • Continue with standard vector addition procedure

26
Multiplying or Dividing a Vector by a Scalar
  • The result of the multiplication or division is a
    vector
  • The magnitude of the vector is multiplied or
    divided by the scalar
  • If the scalar is positive, the direction of the
    result is the same as of the original vector
  • If the scalar is negative, the direction of the
    result is opposite that of the original vector

27
Multiplying or Dividing a Vector by a Scalar
  • Example Given

Multiply by 2
Divide by -2
2A
-(1/2)A
28
Multiplying Vectors
  • Two vectors can be multiplied in two different
    ways
  • One is the scalar product (result is a scalar)
  • Also called the dot product
  • The other is the vector product (result is a
    vector)
  • Also called the cross product
  • These products will be discussed as they arise in
    applications
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