Smart Homes 2 - PowerPoint PPT Presentation

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Smart Homes 2

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Examines how homes change over time. Outlines some design guidelines ... Smart tables, smart cupboards, smart garden furniture. Different Kinds of Devices for Homes ... – PowerPoint PPT presentation

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Title: Smart Homes 2


1
Smart Homes 2
2
Evolution of Buildings
  • Follows up on idea of accidentally smart home
  • Examines how homes change over time
  • Outlines some design guidelines

3
How Do We Understand Homes Today?
  • Ethnographic studies
  • Observing people in situ
  • Longitudinal studies
  • Long-term studies
  • Design-based methods
  • Cultural probes

4
Different Kinds of Devices for Homes
  • Information Appliances
  • Internet fridge
  • Interactive Household Objects
  • Smart cups, Picture frames
  • Augmented Furniture
  • Smart tables, smart cupboards, smart garden
    furniture

5
Different Kinds of Devices for Homes
6
Kinds of Smart Home Research
  • New forms of context sensing
  • Detection of activity, to help aging in place

7
Some Aware Home Applications
8
MITs House_n
  • House instrumented to make it easy to run
    experiments
  • http//architecture.mit.edu/house_n/placelab.html

9
Stewart Brands Framework
10
Stewart Brands Framework
11
Stewart Brands Framework
  • Stuff owned by individuals
  • Space plan managed by familes
  • Services managed by landlord
  • Skin interacted with by public
  • Structure and site influenced by community

12
Stewart Brands Framework
13
Discussion
  • Is the 6 Ss useful for thinking about ubicomp
    apps?
  • Who manages? Lifespan? What kinds of things might
    be supported?
  • Stuff - Smart gadgets, tv, smart pictures
  • Space plan - Sensors, smart floors
  • Service - Wireless, security, aging, awareness
  • Most ubicomp has so far focused on stuff, space
    plan, and service. Thoughts on site, structure,
    skin?

14
Discussion
  • Think bigger what about design patterns
  • Organized by geographic scale
  • Countries
  • Cities and Towns
  • Communities
  • Public transit
  • Neighborhoods
  • Clusters
  • Buildings
  • Rooms
  • Spaces

15
Mapping Current Research
16
Broken Expectations
  • Making existing digital devices work together is
    hard
  • Overhead is called problem-time
  • Examined problem-time for various situations

17
Broken Expectations
  • Nine participants
  • Lots of them were tech savvy
  • Wide range of needs
  • Voice over IP setup
  • Media center setup
  • Encountered lots of problems

18
Broken Expectations
  • Lots of small, independent components that dont
    play well with each other
  • Lots of potential dependencies and connections
  • Out-of-box usability test wouldnt find many of
    these problems
  • Not sure if I agree here, depends on how test is
    set up
  • Lab test vs follow home and observe set up

19
Broken Expectations
  • Peoples expectations didnt match tech
    capabilities
  • Lots of assumptions, expectations of tech
  • Specific OS, specific kind of encryption, where
    it expected to be connected, etc
  • Authors claim this is broken expectations on user
    side
  • Not sure if I agree here either
  • Id argue more for not-well-designed
  • Possible solutions?

20
Broken Expectations
  • Peoples expectations didnt match tech
    capabilities
  • Lots of assumptions, expectations of tech
  • Specific OS, specific kind of encryption, where
    it expected to be connected, etc
  • Authors claim this is broken expectations on user
    side
  • Not sure if I agree here either
  • Id argue more for not-well-designed
  • Possible solutions?
  • Published collections of stuff that works
    together
  • I have x and y, what should I buy next?
  • Follow the leader (like the EMACS configuration
    files)

21
Principles of Smart Home Control
  • Lots of research on controlling devices, end-user
    programming
  • Tries to refocus the issue helping people
    control their lives
  • Presents a study of families and the problems
    they face
  • Presents design principles to help families
    maintain control

22
Research in End-User Programming
  • Jigsaw (Humble et al, 03)
  • CAMP (Truong et al, 04)
  • microCommander (Jahnke et al, 02)
  • Speakeasy (Newman et al, 02)

23
CURRENT RESEARCH
  • Anthropological Perspective
  • Families are struggling to gain control of their
    lives
  • Technical Perspective
  • Smart home control systems provide control of
    devices

How can smart home control systems help user
regain control of their devices
24
CURRENT RESEARCH
  • Anthropological Perspective
  • Families are struggling to gain control of their
    lives
  • Technical Perspective
  • Smart home control systems provide control of
    devices

How can smart home control systems help user
regain control of their devices
families
lives
25
FINDINGS
WICKED PROBLEM OF ACTIVITY MANAGEMENT
26
EXAMPLE
GAME OR PRACTICE? HOME OR AWAY? WHAT TIME?
27
EXAMPLE
WHO PICKS UP? WHO DROPS OFF? WHERE?
28
EXAMPLE
SHIN GUARDS, KNEE PADS. CLEATS OR FLATS?
29
EXAMPLE
PRACTICE UNIFORM? HOME OR AWAY UNIFORM?
30
EXAMPLE
CLEAN CLOTHES THE NIGHT BEFORE
31
EXAMPLE
JUICE BEFORE OR AFTER? ORANGES AT HALFTIME?
32
BREAKDOWNS
LOST ON THE CALENDAR
33
BREAKDOWNS
LAST MINUTE CARPOOL DECISIONS
34
BREAKDOWNS
MOMS OUT OF TOWN SO DADS IN CHARGE
35
BREAKDOWNS
MOMS OUT OF TOWN SO DADS IN CHARGE
36
BREAKDOWNS
MOMS OUT OF TOWN SO DADS IN CHARGE
37
BREAKDOWNS
CREEPING RESPONSIBILITY
38
BREAKDOWNS
CREEPING RESPONSIBILITY
39
BREAKDOWNS
UNPREDICTABLE ORANGES
40
BREAKDOWNS
SICK CHILD
41
BREAKDOWNS
CASCADE EFFECTS
42
Design Principles
  • Allow for the organic evolution of routines and
    plans
  • Participate in the construction of family
    identity
  • The home is more than a location
  • Understand periodic changes, exceptions and
    improvisation
  • Design for breakdowns
  • Easily construct new plans and routines, and
    modify existing ones
  • Account for multiple, overlapping and
    occasionally conflicting goals

43
Design Principles
  • Organic evolution of routines and plans
  • Possibly have ubicomp system be aware of routine,
    but not force people into that routine either
  • Allow creation and modification of new behaviors
  • Make it easy for people to specify new behaviors
    / routines
  • Support improvisation, breakdowns, exceptions
  • Understand changes, exceptions, improv
  • Seasonal changes, surprises

44
Design Principles
  • Design for breakdowns
  • Even if family is on schedule, world might not be
  • You get carpool there, but other family is
    off-schedule
  • Multiple, overlapping, sometimes conflicting
    goals
  • Mom does laundry on Monday, Dad on Tuesday

45
Design Principles
  • House is more than a location
  • Mobile, at work, school, car
  • Multiple places for information calendars,
    school flyers, sports schedules
  • Construction of family identity
  • Act of preparing food makes Mom feel like Mom
  • Automating grocery list supports this role
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