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The Real Game Series Facilitator Worshop PM Session

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Title: The Real Game Series Facilitator Worshop PM Session


1
Facilitator Workshop P.M.
2
Workshop Overview
  • Unit One
  • Unit Two
  • Unit Three
  • Unit Four
  • Unit Five
  • Training Other Facilitators
  • Complementary Resources
  • Mapping against ABCD

3
Change
  • Changedoes not have to be forced on us by
    crisis and calamity. We can do it ourselves. If
    changing isonly another word for learning, then
    the theories of learning will also be theories of
    changing. Those who are always learning are
    those who can ride the waves of change and who
    see a changing world as full of opportunities
    rather than of damages. They are the ones most
    likely to be the survivors in a time of
    discontinuity.
  • Charles Handy, The Age of Unreason,
    Harvard Business School Press, 1990, p. 56

4
Change
  • TRG as a learning and teaching tool is a
    response to the particular challenges the new
    working world is throwing at young people. It
    not only introduces them to the nature of the
    future they face, but helps them to understand it
    and gives them the skills to explore how they can
    function successfully in it.

5
Unit Summaries
  • 1. Learning a Living students become
    acquainted with the basic concepts associated
    with The Real Game and the world of work
  • 2. Making a Living students assume
    occupational roles and lifestyles
  • 3. Quality of Life students learn about
    leisure and holidays and how these relate to
    their occupations and interests
  • 4. Changes and Choices students learn about
    some of the forces shaping the world of work
  • 5. The Personal Journey students learn that a
    career is the sum total of personal, family,
    working and leisure events

6
Unit One Session One
  • Foundations
  • Key Words Chart
  • The High Five Poster
  • Discussion
  • Letter to Parents/Guardians
  • What I Know about the World of Work optional
    survey pre post program

7
Delivery Tips 1.1
  • Essential for students to understand the
    difference between the concepts of job,
    occupation and career
  • The High Five principles can be built into other
    school activities like pastoral care, life skills
    and leadership
  • Some teachers think The High Five principles are
    American jargon. If so, change the terminology
    eg Access your allies is networking, Follow your
    heart is balance
  • Some students dont get The High Five principles
    but they are a good basis for discussion during
    TRG
  • Sending the letter to parents/guardians is
    optional
  • Optional student survey stress that it is not a
    test but more like a magazine quiz
  • Optional student survey students like the idea
    of completing the survey at the start and finish
    of TRG to discover how much they have learnt
    discussion around the survey can be a rich
    learning experience

8
Unit One Session Two
  • The Spin Game
  • The Spin Game
  • Question and Answer Cards
  • Discussion

9
Delivery Tips 1.2
  • In the early stage of TRG, its better to move
    straight into the budgeting activity allow
    plenty of time for this core activity
  • The Spin Game is not long enough for a whole
    lesson though students enjoy playing it
  • Use the Spin Game in lessons where theres some
    spare time remaining after other activities are
    completed or where a natural break in the Game
    occurs
  • TRG recommends playing the Spin Game 3 times 3
    levels of questions are provided
  • Play the Spin Game in groups keep a tally of
    group scores each time it is played and have a
    small prize for the winning group
  • Scoring 2 points for the group getting the right
    answer on their turn, 1 point for getting the
    right answer on another groups turn
  • The Spin Game is available online at
    http//www.realgame.org/assets/flash/TRG_demo.html

10
Unit Two Session One
  • The Dream
  • Wish List
  • Distribute Student Folders
  • Discussion
  • Wish List Dream Clouds

11
Delivery Tips 2.1
  • Some students may initially be upset that TRG is
    paper based and not computer based
  • TRG uses numerous handouts photocopiable but
    its more economic time efficient to buy
    Student Handout Pads (53 pp.) _at_ 2.00 each
  • Its not necessary to purchase official Student
    Kit _at_ 1.80 each document wallets work just as
    well
  • Some type of student folder is essential to keep
    the many handouts together
  • Colour code student document wallets by group for
    team activities
  • Better to deliver TRG in the same classroom as
    able to display students posters eg Wish List

12
Delivery Tips 2.1
  • Prices used for the Wish List are out of date
    however do not update as they are matched to Job
    Profile salaries so that the budget will balance
    in the end
  • Junk mail especially from supermarkets is useful
    for the Wish List activity
  • Do not allow students to take their handouts home
    they cannot do further activities without their
    current handouts
  • Student wallets/folders are best kept in the
    classroom for ease of access
  • Students dont need to consider budgets when
    creating their Wish List and Dream Cloud

13
Unit Two Session Two
  • Whats My Line
  • Job Profiles
  • A Day in the Life of exercise
  • Discussion
  • Visual Job Representation optional
  • Sample Business Cards optional

14
Delivery Tips 2.2
  • Do not hand out the Job Profiles with gross
    monthly income levels before the students have
    completed their Wish List
  • 42 Job Profiles are not in the Student Handout
    Pads and must be photocopied from the
    Facilitators Kit
  • Students should not choose their own job
  • Appendix A of the Facilitators Guide, pg 169
    has the collation order for using TRG with either
    20 or 40 students for smaller classes, use 1-20
    or 21-40 as this still gives the full range of
    income, education and work types
  • Job No 1 Entrepreneur is good to give to a
    student with low self esteem if trying to match
    students to jobs BUT this is not necessarily the
    best strategy for using TRG
  • Putting the Job Profiles into envelopes and
    letting students pick an envelope or delivering
    the envelope like a letter adds excitement to TRG

15
Unit Two Session Three
  • Who Am I? Who Are You?
  • Activity Poster activity
  • Brief oral presentation about each students job
  • Who Am I? Who Are You? activity
  • A Day in the Life of students interview their
    parents/guardian optional
  • Discussion

16
Delivery Tips 2.3
  • Complete the top section of the Activity Poster
    with information from the Job Profiles
  • Some students may need help with graphing to
    complete their Activity Posters involve the
    Maths teachers

17
Unit Two Session Four
  • Reality Check
  • Monthly Budget
  • Monthly Expenses
  • Chance Cards
  • Discussion
  • Real Money optional
  • Students ask parents/guardians about the real
    cost of living optional
  • Financial institution visit optional

18
Delivery Tips 2.4
  • Monthly Budget needs more than two periods to
    complete. It will probably take longer than the
    Facilitators Guide suggests. Dont worry its
    worth taking the additional time.
  • Not having this as a double period is useful as
    students have time to check out prices before the
    2nd period
  • Getting the Budget correctly completed is
    important to the rest of TRG so its worth
    spending extra time on it if required
  • Photocopy extra copies of the Monthly Budget and
    Monthly Expenses worksheets for students as they
    do make mistakes the first time they fill it in
  • Monthly Budget important to get students to
    consider options to make do eg sharing
    accommodation costs
  • NOTE some students may become rather down about
    the realities of life that this activity
    confronts them with. It is important to debrief
    them on this and discuss issues such as personal
    motivation and satisfaction, life goals and
    identifying options to reach their goals

19
Unit Two Session Five
  • Building Blocks
  • Activity Poster
  • Naming their community
  • Discussion
  • Charity Auction optional
  • Real Money optional
  • Visit to local community optional

20
Delivery Tips 2.5
  • Some students may need help with percentages and
    graphing to complete their Activity Posters
    involve the Maths teachers

21
Unit Three Session One
  • After Work
  • Where Does All the Time Go? exercise
  • So Much To Do handout
  • Time for Me! worksheet
  • Discussion
  • Visual Leisure Representation optional
  • Favourite Activities optional
  • Written Report Weekend in the Life of
    optional
  • Visit a volunteer organisation optional

22
Delivery Tips 3.1
  • Its not necessary to use the Time for Me!
    activity So Much to Do achieves the same outcome

23
Unit Three Session Two
  • Getting Away
  • Guest speaker travel agent optional
  • Holidays handout
  • Holiday Portfolio
  • Reality check
  • Oral reports on planned holidays
  • Visual holiday representation
  • Discussion
  • Plan a fun day trip optional simulation
  • Visit to travel industry optional
  • Passports optional

24
Delivery Tips 3.2
  • You do not need to follow the sequence of
    activities for 3.2 in the Facilitators Guide
  • Following their research, students will realise
    that Holidays Possible Destinations prices are
    not current but they are realistic relative to
    other costs in TRG
  • Research can be captured on the Holiday Portfolio
    handout

25
Unit Three Session Three
  • Spin It Again
  • Spin Game
  • QA Cards
  • Discussion
  • Add new occupations to the Spin Game optional

26
Delivery Tips 3.3
  • The Spin Game is not long enough for a whole
    lesson though students enjoy playing it 10 to
    15 minutes is adequate
  • Use the Spin Game in lessons where theres some
    spare time remaining after other activities are
    completed or where a natural break in TRG occurs
  • TRG recommends playing the Spin Game 3 times 3
    levels of questions are provided
  • Play the Spin Game in groups keep a tally of
    group scores each time it is played and have a
    small prize for the winning group
  • Scoring 2 points for the group getting the right
    answer on their turn, 1 point for getting the
    right answer on another groups turn
  • School subjects you like jobs they can lead to
    (DEST) useful for researching other jobs to
    create extra QA Cards
  • The Spin Game is available online at
    http//www.realgame.org/assets/flash/TRG_demo.html

27
Unit Four Session One
  • Fair Play
  • Mans Work or Womans Work? worksheet
  • Reflecting on Gender Facts handout
  • Gender Equity Facts Figures
  • Gender Equity Proclamation

28
Delivery Tips 4.1
  • Expect some stereotypical responses from students
    in the first instance
  • Gender Equity Facts and Figures important to up
    date this activity with latest data from the
    Australia Bureau of Statistics as trends and data
    do change

29
Unit Four Session Two
  • Think Again
  • Think Again! handout
  • Job Profiles
  • Dream Clouds updated
  • Discussion
  • Essay/Paragraph An Ideal Day at Work optional

30
Delivery Tips 4.2
  • My Guide on the myfuture website is a useful
    computer based, personalised career exploration
    tool helps students to identify, explore and
    decide on their ideal career
  • Australian JobSearch has a short Career Quiz in
    the Careers section

31
Unit Four Session Three
  • The Redundancy Notice
  • Oh No! What Do I Do Now? handouts
  • Event Poster
  • Individual Resumes
  • Discussion
  • Case History handout optional
  • Circle of Trust activity optional

32
Delivery Tips 4.3
  • The Be Real Game Facilitators Kit has 40 Job
    Change Notices which can be used as models of
    redundancy letters if the school has a copy
  • Encourage students that solutions to their job
    losses can be as creative as they want them to be
  • The resume in TRG is suitable for the Games
    needs but is not like real world resumes.
    Provide students with other models suitable for
    gaining part time work and/or for their Ideal Job
    (link with Unit 5.2 Mock Job Interview)
  • Resume My Transferable Skills include the
    employability skills here
  • myfuture and the Career Information Service have
    resume tips

33
Unit Four Session Four
  • Transitions
  • Define transition
  • Work Projects
  • New employment opportunities
  • Discussion
  • Drama or game playing optional
  • Simulated job interviews optional

34
Delivery Tips 4.4
  • The simulated job interviews are with other
    students and the teacher. Use this as
    preparation for Unit 5.2 Mock Job Interview with
    an employer and/or LCP representative
  • myfuture and the Career Information Service have
    interview tips

35
Unit Five Session One
  • The Big Picture
  • Circle of Life or Time Line handout
  • Discussion
  • Students complete Circle of Life with a parent or
    friend optional

36
Delivery Tips 5.1
  • Discussion of the Circle of Life could also link
    to the High Five Principles
  • Jobs/occupations students list on their Circle of
    Life can be investigated in My Ideal Job Profile
    (Unit 5.2 ) and then these are the areas from
    which industry guest speakers are invited to the
    Careers Day (Unit 5.3)
  • Personal choice and job satisfaction have
    students reflect on their part time jobs in
    relation to both of these concepts

37
Unit Five Session Two
  • Follow Your Heart
  • Discussion
  • My Ideal Job Profile
  • Students research their ideal job optional

38
Delivery Tips 5.2
  • Students have a mock job interview for their
    Ideal Job with a local employer and/or the Career
    Transition Coordinator from the Local Community
    Partnership (LCP)
  • Students provide the selection panel with resumes
    (Unit 4.3 outcome) prior to the interviews so
    they can receive feedback on them
  • myfuture and the Career Information Service have
    interview tips

39
Unit Five Session Three
  • Career Day
  • Guest Speakers talk about their careers
  • Discussion
  • Career Day optional

40
Delivery Tips 5.3
  • Students plan and organise the event as a
    learning activity
  • If TRG is used over a number of years, older
    students who previously played TRG can act as
    mentors or peer coaches for this activity
  • Wrap Up for TRG could be a feature of the Career
    Day eg if school decided to present The Real Game
    Diplomas to students

41
Unit Five Session Four
  • Wrap Up
  • The Spin Game
  • QA Cards
  • The Real Game Diplomas
  • Discussion
  • What I Know about the World of Work optional
    survey pre post program

42
Delivery Tips 5.4
  • The Spin Game is not long enough for a whole
    lesson though students enjoy playing it
  • Use the Spin Game in lessons where theres some
    spare time remaining after other activities are
    completed or where a natural break in TRG occurs
  • TRG recommends playing the Spin Game 3 times 3
    levels of questions are provided
  • Play the Spin Game in groups keep a tally of
    group scores each time it is played and have a
    small prize for the winning group
  • Scoring 2 points for the group getting the right
    answer on their turn, 1 point for getting the
    right answer on another groups turn
  • The Spin Game is available online at
    http//www.realgame.org/assets/flash/TRG_demo.html

43
Time Required
  • Recommended 20-25 hours for 18 sessions
  • Core activities are units 1.1 and 2.1-3.2 to
    complete the budgeting cycle can be completed
    in 20-25 hrs
  • 15-18 hours is OK
  • Less than 15 hours poorer outcomes are achieved
    as delivery becomes too rushed
  • Optional activities enhance the program and add
    value if time allows
  • A double period is best for TRG delivery in most
    Units

44
Class Size
  • Ideal class size 32 4 groups x 8 students
  • Group and class size have an impact on the
    success of TRG
  • Very small classes mean less discussion about the
    range of jobs available to students and less
    community interaction

45
Career Education
  • TRG can be used as a stand alone CE activity or
    embedded across the schools curriculum in
    English, Maths, SOSE, Arts and Technology
  • TRG can be expanded into a complete CE program
    using complementary careers resources eg myfuture
  • TRG suitable for inclusion in a personal
    development or alternative education program or
    for pastoral care
  • TRG supports Year 10 students making choices for
    their SET Plans
  • Involve the Guidance Officer/Career Counsellor
    and/or the Career Transition Coordinator from the
    Local Community Partnership (LCP) in delivery of
    TRG

46
Assessment
  • TRG useful for optional student assessment in
    the following units
  • Unit 2.2 Whats My Line research the Job
    Profiles for current information on each job,
    income level, education requirements, conditions
    of work, work experience and skills, and current
    employment and career opportunities
  • Unit 2.3 Who Am I? Who Are You? A Day in the
    Life of interview with a parent/guardian/neighb
    our/community member
  • Unit 2.5 Building Blocks a business plan for
    the Charity Auction businesses
  • Unit 3.1 After Work report about a Weekend in
    the Life of
  • Unit 3.2 Getting Away research on holiday
    destinations presented as posters, postcards,
    brochures, travel maps, holiday diaries, videos
    or other creative materials
  • Unit 4.1 Fair Play research people working in
    non traditional roles
  • Unit 4.2 Think Again! report on an ideal day at
    work in their job

47
Assessment
  • TRG useful for optional student assessment in
    the following units
  • Unit 4.3 The Redundancy Notice resume for
    finding part time work
  • Unit 4.3 The Redundancy Notice case history of
    an adult who has experienced redundancy written
    or oral assignment
  • Unit 4.4 Transitions individual or group report
    on local community disaster scenario and
    responses eg environmental disaster
  • Unit 5.1 The Big Picture report on differences
    between student and adults Circle of Life
  • Unit 5.2 Follow Your Heart My Ideal Job Profile
    (can also link with Unit 4.2 assessment)
  • Unit 5.3 Career Day report on what students
    discovered about work, employers, further
    education and training, and jobs that interest
    them
  • Unit 5.4 Wrap Up reflection on their learning
    from TRG by students completing the optional
    survey, What I Know about the World of Work,
    pre and post playing TRG

48
Complementary Resources
  • Australian Blueprint for Career Development
    Glossary
  • Australian Job Search Job Outlook
  • Career Information Service Queensland Studies
    Authority
  • Career Keys
  • Career and Transitions Step 1 - designed for
    Years 9-10 and concentrates on self-awareness
    activities
  • Career and Transitions Step 2 - builds on Step 1
    skills with a stronger focus on decision making -
    designed to help Year 10 students write their SET
    Plans
  • Employability Skills Framework DEST
  • Job Guide
  • myfuture
  • OZJAC (if the school has a subscription)
  • School subjects you like jobs they can lead to
    - DEST

49
Questions
  • ?
  • Thank you for your participation in this workshop
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