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the SERIOUS Business of Graphic Novels

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Title: the SERIOUS Business of Graphic Novels


1
the SERIOUS Business ofGraphic Novels
  • with A. David Lewis
  • Fuller Middle School
  • June 9, 2006

2
Whos He?
3
Whos He?
4
Whos He?
5
Whos He?
6
In Common?
7
A Comic? Huh?
  • Comics are...
  • for little kids.
  • silly.
  • only superheroes.
  • weird.

8
Is It a Comic?
9
Is It a Comic? (part 2)
10
Is It a Comic Now ?
11
Definition Scott McCloud
12
Definition Scott McCloud
Juxtaposed pictorial and other images in
deliberate sequence, intended to convey
information and/or to produce an aesthetic
response in the viewer.
First graphic novel
13
Definition R.C. Harvey
  • One litmus test of good comics art is to
    ascertain to what extent the sense of the words
    depends the pictures and vice versa.

14
Tie-Ins
15
Swoosh! Superheroes!
16
Commercial Products
17
1984 2 1986
18
racking Them Up
  • Maus Pulitzer Prize
  • From Hell Movie Top Ripperlogical Theory
  • Sandman Howard Phillips Lovecraft Award 1991
  • Stangers In Paradise Pedro and Me GLAAD
    Recognition
  • Cerebus Biggest Self-Publishing Success
  • Road to Perdition Academy Award Nomination
  • Adv. Of Kavalier Clay Pulizter Prize

19
Simple or Simply Brilliant?
  • Imagine a movie without sound
  • Imagine a ballet without music
  • Imagine a baseball game without gloves
  • Imagine a car without doors
  • Are prose books more complicated than comics, or
    are they just different?
  • Is our brain wired for comics?

20
Acting Their Ages
  • Gold
  • June 1938, Action Comics 1

21
Acting Their Ages
Silver September 1956, Showcase 4
22
Acting Their Ages
Bronze Early 1970s (June 1971, Amazing Spider-Man
96)
23
Acting Their Ages
  • Iron
  • Dark
  • Mica/Mylar/Silicon
  • Second Golden/Electroplate

24
The POW! BANG! Crash
  • The 90s Boom
  • Comic retail shops
  • Speculation
  • Target age
  • The 90s Bust
  • Comic shops
  • Shrinking audience
  • And then there were two (again) --

25
Beyond the Big Two
26
Make a Comic Book
  • Routes
  • Collaborations/Auteurs
  • Writing-led/Art-led/Hybrid
  • Stan Lee Style
  • Editor-system
  • Story!! (with message, imagery, theme, character
    arc, dialogue, action, climax, pacing, style,
    etc.)

27
Make a Comic Book
  • Write a Story
  • Pitch, notes, prose under 2 pages
  • Option Detail glosses (background, races,
    action)
  • Break Your Story
  • Sections/Arcs (volumes, acts, issues)
  • Page-by-Page
  • Marvin at bar, alone. Finds coin.
  • Outside, coin shines. Marvin falls. Black.
  • Xyntron observes sun-destruction. Calls wife.
  • Destruction of their world. Cut to Marvins bros
    video game.
  • Marvin stumbles in. Family panics.

28
Make a Comic Book Script
  • Alan Moore
  • Hyper-detailed panels.
  • PAGE SEVENTEEN (8 panels)
  • Panel one. In the foreground, we see Charles with
    a ripped piece of his jacket making the shape of
    a star. The shirt beneath the jacket is orange,
    but tints with his blood. He seems to favor his
    left leg, though any movement is painful. Across
    the street, only a cat blocks his way, but even
    that small amount of opposition forces Charles to
    favor the gutter, heavy with brown sludge. A
    light comes down on Charles from above and sends
    a glint off of his glasses. His brow is knotted
    with fear and pain.
  • Charles OWWW.
  • Cat MEOW.
  • SFX (by feet) splish

29
Make a Comic Book Script
  • 2. Joe Casey
  • Just the facts
  • PAGE SEVENTEEN (8 panels)
  • Panel two. Tattered, Charles struggles down
    gutter, passing cat.
  • Charles OWWW.
  • Cat MEOW.
  • SFX (by feet) splish

30
Make a Comic Book Script
  • Advice Help the artist, but dont dominate.
  • Low-angle, close-up, worms eye view,
    profile, etc.
  • Layout, unless essential to your story, should be
    their concern. (Avoid saying, 3 long boxes, then
    2 small, for example.) Give layout feedback
    later.

31
Make a Comic Book
Marlo/Sonja Raven-haired, steely executive in
reality fierce dragon-slayer in her dreams.
32
Make a Comic Book
33
Make a Comic Book
34
Make a Comic Book
35
Make a Comic Book
36
Distribution
37
Convention-al Wisdom
38
Convention-al Wisdom Silliness
39
Convention-al Wisdom Silliness
40
Convention-al Wisdom Silliness
41
the SERIOUS Business ofGraphic Novels
  • http//www.captionbox.net
  • http//loosepgs.blogspot.com
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