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Virtual Worlds, Real People and Learning

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Title: Virtual Worlds, Real People and Learning


1
Virtual Worlds, Real People and Learning
  • John Lester (Pathfinder Linden)
  • Community and Education Manager, Linden Lab

SIGGRAPH 06 Boston, MA
2
what is Second Life?
  • Second Life is a unique online world
  • international community, multiuser, persistent
    world
  • not a game
  • completely created and owned by the residents
  • best fictional analogs are Stephensons Metaverse
    from Snow Crash or Vinges Otherverse from
    True Names

3
A new approach to world building
  • Stream all content via broadband
  • Extremely dynamic content
  • Apply distributed/grid computing

4
  • 300,000 People
  • gt2M Hours/Month of Use
  • Escape, Entertainment, Education, Work, Advocacy

5
demographics
  • SL community older and more gender balance than
    most games
  • Gender neutral by hours of use
  • Median age of 35
  • Real world skills translate into digital world

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Building in 3D using geometric primitives
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Breathing Life into Objects with Scripting
Any object can be given physical behavior,
interactivity, and can communicate with the
world (e.g., email, HTTPRequest, XML-RPC)
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property rights
  • In Second Life, residents own their creations
  • What does this mean?
  • Residents retain their Intellectual Property
    rights to their creations
  • Residents may buy and sell L for US
  • Residents may license their creations back into
    the real world

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Live Video shared in a Community Space
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Live Music shared in a Community Space
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What happens when you give people the tools to
create their own world?
  • Waking Dreams made Realand Shared with Real
    People

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Emotional Bandwidth
( ) P
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Emotional Bandwidth
Use real-world social cues and proxemics,
animations and sounds, and create your visual
identity
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Real Educators
  • Teach using simulation and experiential learning
  • Over 50 different universities and hundreds of
    educators

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Digital Natives, the third space and bridging
social capital
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Living Archeology
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Harvards Austin Hall Berkman Center
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Welcome toMixed Reality
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Poster 179 Live Webcast of Solar Eclipse
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Videos
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first responder and caregiver training
  • process
  • experience
  • empathy

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communities of support
  • Aspergers Syndrome
  • stroke survivors
  • depression support
  • cerebral palsy
  • children with cancer

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freedom from physical disability
my virtual self has the voice i've always wanted
to have and in many ways it allows me to be the
person i feel i was born to be. -- john
s/Wilde Cunningham
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Real Fundraising in a Virtual World
Total US 40,000
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How to raise US 2,000 in One Evening
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4 Powerful Themes supporting Real Learning
  • A world where anyone can create anything.
  • A world full of real people.
  • A world of high emotional bandwidth.
  • A world shared.

48
Thank you for listening
  • John Lester (SL Pathfinder Linden)
  • pathfinder_at_lindenlab.com
  • secondife.com/education
  • www.pathfinderlinden.com

49
Register for a free account using the promo code
SIGG06 to get cool stuff for your avatar!Sign
up at http//secondlife.com/join/
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