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Promoting Norms (an evolutionary approach to norms)

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Title: Promoting Norms (an evolutionary approach to norms)


1
Promoting Norms(an evolutionary approach to
norms)
  • A review of Robert Axelrods essay,
  • Eyal Allweil
  • Ami Blonder

2
What are Norms?A norm exists in a given social
setting to the extent that individuals usually
act in a certain way and are often punished when
seen not to be acting in this way.
  • Note the emphasis on actions, as opposed to
    intents.
  • Existence of norms is a matter of degree,
    according to the definition.
  • Norms Theory - determining how norms arise,
    maintained and displaced.

3
  • What is the purpose of the Essay?
  • To see when cooperation based upon emerging
    norms will develop.
  • Learn what conditions favor the development of
    norms so that cooperation can be promoted where
    it might not otherwise exist or be secure.
  • The Norms Game is the mechanism with which
    these goals are sought.

4
  • The Norms Game
  • A game-theoretic approach.
  • A variation on the N-players Prisoners Dilemma.
  • Players play the standard N-players P.D.
    However, if some player defects, others may see
    this and choose to punish the defecting player.
  • Such punishment hurts the defecting player
    greatly (Punishment).
  • The punishing-player is also hurt (Enforcement
    Cost).
  • If no-one sees the defection, the defecting
    player receives positive pay-off (Defection).
    All other player are hurt (Hurt by Others).
  • Each of the players score is dependent on other
    players moves.
  • Rationality is assumed.

5
Summary of the possible moves
  • The only way to gain points is through defection
    not a very optimistic approach.

6
Strategic Dimensions Boldness, Vengefulness
  • Each player has two strategic dimensions
  • Boldness which determines how likely is a
    player to defect.
  • Vengefulness which determines how likely is a
    player to punish a defecting player.
  • Axelrod used 8-levels (3 bits) to represent each
    of these strategies.

7
  • Introducing The Evolutionary Approach
  • The principle what works well for a player is
    likely to be used again.
  • Effective strategies are likely to be retained.
  • Such approach also allows the introduction of
    random mutations of existing strategies.
  • Such approach is inherently probabilistic.
  • Computer simulation of this approach can reveal
    the dynamics of the process.

8
Simulation the Norms Game
  • These are the steps of the simulation
  • The strategies for the initial population of 20
    players are chosen at random.
  • The score of each player is determined from the
    players own moves and the choices of the other
    players Each individual gets 4 opportunities to
    defect. For each opportunity, the chance of being
    seen, S, is drawn from a uniform distribution
    between 0 and 1.

9
Simulation the Norms Game (contd)
An Example Consider player A with Boldness of
2/7 and Vengefulness 4/7.
10
Simulation the Norms Game (contd)
  • Player A chose to defect only one (of the four
    opportunities), because only once was his
    Boldness level greater than the chance of being
    seen.
  • Sadly for A, one other player saw him defecting,
    for which he paid with a (-9) payoff. The player
    that punished A also paid the Enforcement Cost.
  • In addition, other players were able to defect a
    total of 36 times, causing player A to lose
    (-1)36 points.
  • On nine occasions, player A chose to punish
    others who defected, costing him (-2)9 points
    for Enforcement cost.

11
Simulation the Norms Game (contd)
  • 3. At the end of the game, total scores per
    player are calculated. Those with relatively good
    score are given more offspring than others
  • A player that is one standard deviation above the
    average is given two offspring.
  • A player that has average score is given one
    offspring.
  • A player that is one standard deviation below the
    average is given no offspring.
  • The population is adjusted so that it always
    contains 20 individuals.

12
Simulation the Norms Game (contd)
  • The final step is the introduction of mutation
    into the society, thus allowing new strategies to
    evolve.
  • 1 percent change in each bit of every
    individual is allowed.
  • This mutation gives a little more than one
    mutation per generation in the entire population.
  • 4. Steps 2 and 3 are repeated 100 generations to
    determine how the population evolves.
  • 5. Steps 1 to 4 are repeated to give five
    complete runs of the simulation.

13
The norms game
14
The Norms Game Results
The results are inconclusive 3 completely
different end-game states appear possible
15
The Norms Game Results
This result indicates the emergence of a norm
against defection.
While these results indicate the opposite! Huh?
16
The Norms Game Results (contd)
  • To gain more understanding about these results,
    Axelrod turned to examine the dynamics of the
    game how the generations evolved.
  • Axelrod plotted how the average Boldness and
    Vengefulness changed over time.
  • These results are indicated by the arrows.
  • The picture becomes clearer (?)

17
The Norms Game Results (contd)
  • now the various outcomes fit into a common
    pattern. All five of the runs begin near the
    middle of the field, with average Boldness and
    Vengefulness().
  • The first thing to happen is a dramatic fall in
    the boldness level. The reason for this decline
    is that when there is enough vengefulness in the
    population, it is very costly to be bold.
  • Once the Boldness level falls, the main trend is
    the lowering of Vengefulness. The reason for this
    is that to be vengeful and punish an observed
    defection requires paying an enforcement cost
    without any direct return to the individual.

18
The Norms Game Results (contd)
  • Finally, once the Vengefulness level has fallen
    nearly to zero, the players can be bold without
    impunity.
  • This results in an increase in Boldness,
    destroying whatever restraint was established in
    the first stage of the process.
  • This is a sad, but stable state in this norms
    game.
  • These results raised the questions of just what
    it takes to keep a norm established.
  • Next a look at one mechanism that does just
    that a Meta-norm.

19
The Meta-Norms Game
  • A meta-norm is a norm about norms.
  • Within our game, the meta-norm we wish to
    establish is the norm in which defections are
    always punished.
  • Consider a simple example with 3 players

20
The Meta-Norms Game (contd)
  • George, Saddam and Jacques are playing the
    Meta-Norms game.
  • On one of his moves, Saddam defects.
  • Jacques has seen this, but does not punish him
    (a severe case of low vengefulness).
  • George, seeing that Jacques did not punish
    Saddam, chooses to punish Jacques (a severe case
    of high vengefulness).
  • By doing that George respects the meta-norm!

Shock awe!
21
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22
The Meta-Norms Game (contd)
  • A new strategic dimension is introduced
    Meta-Vengefulness. Simply put, it is the
    willingness to punish those who refuse to punish
    defectors.
  • Meta-Vengefulness does not have to be linked to
    Vengefulness.
  • However, Axelrod chose to equate those two
    measures.
  • As before, a set of computer-simulations were
    carried out.
  • The results, are unambiguous.

23
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24
The Meta-Norms Game Results
  • In all 5 runs, a norm against defection was
    established.
  • The amount of vengefulness quickly increased to
    very high levels, and this in turn drove down the
    amount of boldness.
  • At first, there was a moderate amount of
    vengefulness in the population.
  • This meant that a player has a strong incentive
    to be vengeful, namely, to escape punishment for
    not punishing an observed defection.
  • When each player is being vengeful out of self
    protection, It does not pay to be bold.

25
The Meta-Norms Game Results
  • The result is a system that is self-policing,
    and the norm becomes well-established.
  • This result depends on the populations starting
    with a sufficiently high-enough level of
    vengefulness.
  • While the Norms game collapse no matter what the
    initial conditions are, the Meta-Norms game can
    prevent defections if the initial conditions are
    favorable enough.
  • The rest of the essay briefly deals with other
    mechanisms that may support the emergence of
    norms. None of these are applicable to the field
    of AI.

26
No prisoners were harmed in the making of this
presentation.ltthe endgt
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