Title: Board Games Market by Product Type, Distribution Channel, End User 2023-2028
1Global Board Games Market Research and Forecast
Report 2023-2028
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3Report Highlight and Description
- According to the latest report by IMARC Group,
titled Board Games Market Global Industry
Trends, Share, Size, Growth, Opportunity and
Forecast 2023-2028," the global board games
market size reached US 15.1 Billion in 2022. - Board games comprise monopoly, chess, scrabble,
clue, a ticket to ride, shogi, oware, settlers of
catan, uno, and trivial pursuit. They are played
on flat surfaces that involve a game board,
playing pieces, and a set of rules. They are
played by individuals or teams and generally used
as a social activity or a form of entertainment. - They provide markings and designated spaces with
tokens, dice, stones, cards, or other pieces that
are used in specific ways throughout the game.
They help children count spaces, identify colors,
and improve hand eye coordination or dexterity in
moving cards and pieces around the board. - Request for a PDF sample of this report
https//www.imarcgroup.com/board-games-market/requ
estsample
4Report Description
- Global Board Games Market Trends
- The increasing demand for board games to improve
team-building skills and facilitate active
learning and problem-solving skills among the
masses represents one of the key factors
augmenting the market growth around the world.
Moreover, rising number of cafes and bars that
are incorporating board games is favoring the
growth of the market. In addition, the growing
adoption of strategy and war-based games by
teenagers and adults is influencing the market
positively. Apart from this, there is an increase
in the adoption of board games as play school
activities and the execution of these activities
in educational institutions. - This, coupled with the rising demand for
cooperative games among players to achieve a
common goal, is contributing to the market
growth. Furthermore, the emerging trend of
gifting unique items like board games in
personalized boxes and labels is catalyzing their
demand across the globe. Besides this, the
growing sales of board games via e-commerce
websites that offer convenience, vast catalog,
free and fast shipping facilities, and discounted
deals are creating a positive outlook for the
market. - Looking forward, the market is anticipated to
reach a value of US 29.7 Billion by 2028,
exhibiting a CAGR of 11.2 during 2023-2028. - View Report TOC, Figures and Tables
https//www.imarcgroup.com/board-games-market
5Report Segmentation
- Breakup by Product Type
- Tabletop Games
- Card and Dice Games
- Collectible Card Games
- Miniature Games
- RPG Games
- Breakup by Game Type
- Strategy and War Games
- Educational Games
- Fantasy Games
- Sport Games
- Others
- Breakup by Age Group
- 0-2 Years
6Report Segmentation
- 2-5 Years
- 5-12 Years
- Above 12 Years
- Breakup by Distribution Channel
- Supermarkets and Hypermarkets
- Specialty Stores
- Online Stores
- Others
- Breakup by Region
- North America
- Asia-Pacific
- Europe
- Latin America
- Middle East and Africa
7Competitive Landscape with Key Players
- Buffalo Games
- Cartamundi Asia Pacific
- Clementoni Spa
- CMON Limited
- Franckh-Kosmos Verlags-GmbH and Co. KG
- Fremont Die Consumer Products Inc.
- Gibsons Games Ltd.
- Goliath Games
- Hasbro Inc.
- Mattel Inc.
- Mindware Inc.
- PD Verlag GmbH and Co. KG
- The Walt Disney Co.
8Key Questions Answered in the Report
9Table of Contents
- 1 Preface2 Scope and Methodology 2.1
Objectives of the Study 2.2
Stakeholders 2.3 Data Sources
2.3.1 Primary Sources 2.3.2
Secondary Sources 2.4 Market Estimation
2.4.1 Bottom-Up Approach 2.4.2
Top-Down Approach 2.5 Forecasting
Methodology3 Executive Summary4
Introduction 4.1 Overview 4.2 Key
Industry Trends5 Global Board Games Market
5.1 Market Overview 5.2 Market
Performance 5.3 Impact of COVID-19 5.4
Market Forecast - 6 Market Breakup by Product Type 6.1
Tabletop Games 6.1.1 Market Trends
6.1.2 Market Forecast 6.2 Card and Dice
Games 6.2.1 Market Trends 6.2.2
Market Forecast 6.3 Collectible Card
Games 6.3.1 Market Trends 6.3.2
Market Forecast
10Table of Contents
- 6.4 Miniature Games 6.4.1 Market
Trends 6.4.2 Market Forecast 6.5
RPG Games 6.5.1 Market Trends
6.5.2 Market Forecast7 Market Breakup by Game
Type 7.1 Strategy and War Games
7.1.1 Market Trends 7.1.2 Market
Forecast 7.2 Educational Games
7.2.1 Market Trends 7.2.2 Market
Forecast 7.3 Fantasy Games 7.3.1
Market Trends 7.3.2 Market Forecast
7.4 Sport Games 7.4.1 Market Trends
7.4.2 Market Forecast 7.5 Others
7.5.1 Market Trends 7.5.2 Market
Forecast8 Market Breakup by Age Group 8.1
0-2 Years 8.1.1 Market Trends
8.1.2 Market Forecast - For more information, visit https//www.imarcgrou
p.com/board-games-market/toc
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