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Project Management

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Title: Project Management


1
Project Management
  • Lecture 1 Principles of Project Organisation
    Planning
  • Les Grant, Chief Executive, DCWM Group

2
Organisation Planning
  • Proposition
  • Mankinds development and dominance of this
    planet derives from its opposable thumb and its
    intelligence, particularly its abilities to
    solve abstract problems, predict outcomes and to
    act as coordinated groups to achieve common
    objectives.
  • This lecture is primarily about the complementary
    sciences of Organisation Planning
  • - The Coordination of Action Predicted Outcome.

3
Coordinated Action
  • In General, for Group Activities to be fruitful,
    the following is required-
  • A common shared view of the objective and
    sub-objectives.
  • A high level of sustained communication.
  • The availability of appropriate resources.
  • The ability of the applied resource to meet
    required performance levels.
  • A shared plan of action.
  • An mechanism to predict outcome, identifying and
    correcting errors as they develop.

4
Football Team Model
  • Primary Objective Win game
  • Main Sub-objectives score goals, stop
    opposition scoring goals.
  • Subsidiary contributing objectives control
    midfield, employ offside trap, dont give away
    penalties..
  • The Game Plan a vision of how the team will
    play (hopefully understood by all members of the
    team)
  • Individual objectives Mr Savage will mark Mr
    Rooney ..
  • Communication verbal, continuous (between
    players with Manager)
  • Resource availability ability picking the
    right players to fill a specific role.
  • The error identification and correction mechanism
    empirical observation, tactical changes,
    substitutions.

5
Engineering Programs
  • Primary Objective timely completion of project
    to desired specification.
  • Sub Objectives timely design construction of
    contributing components within required design
    tolerances, keeping within cost constraints.
  • Game Plan A programme identifying timescales
    and resources needed for each sub objective and
    the primary objective.
  • Individual Objectives Allocation of
    responsibility to execute parts of the programme
    to individuals.
  • Communication often verbal, ALWAYS confirmed by
    written specifications, meeting notes and action
    lists.
  • Error Correction Formal Programme Reviews,
    identification of adverse variances in cost, time
    or performance, agreed remedial actions.

6
Some Definitions
  • Design - everything involved in the process of
    turning a customer specification into a realised
    solution.
  • Management - the process of organising,
    prioritising and coordinating resources to meet
    some desired objective.
  • Organisational Structure the framework of
    reporting relationships and areas of
    responsibility which describes the structure of a
    business or group.

7
Typical Business Functional Organisation
8
Typical Student Project Organisation
One of the major challenges you face in
successfully completing your student project, as
part of a team, is that there is no
organisational structure already established.
9
Overview of a Generic Project
  • Requirement Specification
  • Design Specification Key Parameters of Design
  • Identification of Applicable Standards
  • Delineation of Tasks and Sub tasks
  • Design Estimation Costs Timescales, Risk
    analysis
  • Organization Responsibility allocation
  • Program Planning Budget Setting
  • Design Reviews
  • Program, Quality and Safety Reviews
  • Risk Management
  • Disaster Recovery
  • Conformance Testing

10
Requirement Specification
  • The process of design is always predicated by a
    Requirement Specification. These vary from 4 word
    descriptions (An electric powered car) through to
    multi-volume documents which describe the
    customer requirement in fine detail (e.g. Power
    Plant, Military Equipment).
  • Sometimes the Customer who generates the
    Requirement Specification is part of the same
    organisation as the Design Team. I.e.. the
    Product Marketing Manager will define a Product
    Requirement by integrating various inputs from
    Market Research, External Customers the Sales
    Team

11
Functional Specifications
  • Even for the simplest product it is essential
    that the Customer Requirement is translated into
    a Technical (Functional) Specification which
    details the functional requirement in precise
    terms. It should define the performance
    requirements and constraints as completely as
    possible.
  • IT NEEDS TO BE WRITTEN DOWN ! Because this is
    where things most often start going wrong - with
    the various stake holders in a Product
    (Customers, Designers , Manufacturers and Sales
    people) all having a dangerous tendency to view
    things differently. The prospect of designing a
    product which cant be built or which cant be
    sold or which nobody wants is something the
    designer needs to beware of. Hell get the blame!

12
Functional Specifications
  • A well defined, tight Functional Specification is
    a Good Thing
  • ( and you might need it later to defend your
    design)
  • Delineate the Key Parameters of the Requirement.
    e.g. the externally imposed constraints on the
    design, try to nail down the external variables
    (size, voltage, throughput, colour etc. )
  • Think of the Specification as the foundation on
    which everything else will be built. Get it right
    and youve isolated one of the greatest threats
    to your success and that of the design.
  • Define any applicable external standards for the
    design. E.g. EMC standards, quality standards
    (ISO 9001 etc.), compatibility with other
    equipment, interface standards etc.

13
Design Specifications
  • The Functional Specification now needs to be
    decomposed to a number of sub-components and
    tasks. Remember that at this stage this is still
    a paper activity.
  • A balance is needed too many subtasks can
    generate a costly estimate and too few will often
    generate an underestimate.
  • It is a good idea to start this process by
    producing an overall Systems Diagram which shows
    the major functional modules and their
    interconnections and to then subdivide these
    modules into their major elements.

14
Time Cost Estimation
  • Two Key Elements identify the likely time,
    labour and material costs needed to complete each
    subtask and also identify any dependencies
    between the various subtasks.
  • Remember each task is likely to decompose into at
    least the following phases
  • Initial Design
  • Review
  • Implementation
  • Testing, Rework and Integration
  • Acceptance

15
Estimation
  • Estimates are all either based on experience,
    analogy or ignorance. Use the experience of those
    around you to help refine your estimates. Beware
    of failure to apply Occams razor.
  • Beware of the one-man-week syndrome.
  • Identify key risk areas and make contingency
    allowances.
  • Dont forget that if you make the estimate too
    fat you may make the development program appear
    infeasible.
  • If you make the estimate too optimistic you may
    cause other problems.
  • Remember that you often get to verify (defend,
    apologise for, bitterly regret) the accuracy of
    your estimate in practice.
  • As always time

16
Einstein discovers t
17
Estimation
  • Produce a costed materials list with quotes for
    major items.
  • Identify any long lead items.
  • Identify new (untried, unfamiliar) technologies
    as risks and treat them as such when estimating
    durations. Build in learning times.
  • Verify that the development tools needed are
    either available or costed into the estimate.
  • For every in-house designed component ensure you
    have a good answer to the make/buy question.
  • Estimation needs often to be addressed from both
    Top down and Bottom Up perspectives, i.e. you
    will have externally imposed timescale and cost
    constraints.

18
Time-Scheduling
  • Either use a proprietary PM tool like Microsoft
    Project to generate timelines or hand draw a
    Time-Schedule chart.
  • To Produce a simple Time-Schedule chart you need
    the estimated time-scale of each component of the
    design, the Milestones or critical points of
    interdependency of the program and the external
    constraints (total elapsed time available, staff
    type and numbers , lead times for externally
    bought materials).
  • In my experience it is better to work back from
    the delivery date and build up the Critical Path
    or the line through connected activities which ,
    if any activity on it extends or contracts, then
    the whole program extends and contracts in the
    same way.

19
Time Scheduling - a Simple Example
Image Analysis System M1 M2 M3 M4 M5 M6 Buy
Long Leads Design Capture Card Manufacture
Test Digitising SW Integrate
Capture GUI SW Application
Commission Test Accept
20
Commercial Cost Work Up
  • Labour Hours x Labour Rates (Design, Manufact,
    QA, Management)Overhead Recovery (Indirect
    Costs allocated to contract ) Raw Material Costs
    (Bought out components modules)Sub
    Contract Costs (Major elements made
    outside)Technical Contingency (Timescale
    Cost slippage)Escalation (Increases in cost
    base over project)Royalties (License fees
    etc.)
  • For a fully costed commercial project there are
    other costs shipping, duties, installation
    costs, commissions, in addition to provisions for
    Warranty Costs, Currency costs, Financing costs,
    plus some PROFIT.

21
Commercial Pricing
  • Pricing is primarily a function of what they
    market will stand, the competitive position, and
    the business strategy.
  • For a design and build special to type project it
    is not impossible that the job might be priced at
    around or even below the cost.
  • For an industrial product, like a medical
    instrument, it would be usual for a product
    costing 45K to be priced at gt100K (gt55
    margin)
  • For a product with huge development but low
    manufacturing costs, margins gt85 are not
    unusual.
  • Pricing is dependent on the business and its
    circumstances and is not algorithmic.
  • Well discuss pricing further in later lectures.

22
Planning Estimation Summary
  • Customer Requirement translation into
    Functional Spec
  • Design Specification Key Parameters of Design
  • Identification of Applicable Standards
  • Delineation of Tasks and Sub tasks
  • Design Estimation Costs Timescales, Risk
    Analysis
  • Pricing
  • In industry there is then a Go /No Go Decision
    for internal projectsor
  • A decision whether to proceed with a Tender and
    if so at what price.
  • The cost timescale basis of this decision
    becomes the BUDGET.
  • In your project you will have a financial budget
    (Limit on spend) and an overall timescale budget
    (by when the project must be finished) externally
    imposed.

23
Implementation Phase
  • Organization Responsibility allocation
  • Program Planning Budget Setting
  • Design Reviews
  • Program, Quality and Safety Reviews
  • Risk Management
  • Disaster Recovery
  • Conformance Testing

24
Program Organization
  • In industry an overall manager/coordinator for
    the program is appointed. Someone needs to be in
    charge.
  • This raises an interesting issue for your
    projects you need to decide as a groups how you
    will organise yourselves. The lack of an
    externally nominated leader means that it is
    vital that you document agreements about who will
    do what and that you formally review individual
    progress as a group on a regular basis.
  • The first task is to revisit the overall design,
    as a group, identifying again the key components
    of the system and allocating design
    responsibility to individuals or teams.

25
Program Planning Budget Setting
  • The Program Plan produced as part of the
    estimation process now needs to be revisited and
    more detail added and Line items or Tasks
    allocated to individuals or team leaders along
    with both time-scale and financial budgets for
    the work.
  • In industry the design team will be tasked with
    improving significantly upon the basis of the
    estimate.
  • The team leaders, their teams, and Project
    Manager then conduct a detailed review of the
    program, identifying clearly dependencies between
    program elements, the timing of formal Design
    Reviews and the latest date for Deliverables.
  • The revised Program which emerges might well
    identify deficiencies in the original estimate.
    People tend not to be sympathetic to requests to
    increase budget and time-scale at this stage.

26
Design Reviews
  • Design Reviews need to be bolted into the Program
    Plan. They are immovable, regular events which
    both management and engineering teams need in
    order to
  • Re-affirm that the Design Objectives Spec are
    being met.
  • Confirm that the interfaces between design
    components are being considered and resolved.
  • Identify emerging problems and risks and
    establish the strategy for their resolution.
  • Attempt to avoid BLUNDERS.
  • Confirm that development and documentation
    standards are being adhered to.
  • Get all of the guys involved in the Design
    Process talking to each other on a regular basis
  • All decisions and actions agreed at Design
    Reviews need to be documented.

27
The Programme Review
28
Program Reviews
  • Program reviews (often called Progress Reviews)
    are regular (monthly) reviews of progress and
    cost, focusing on the following
  • A comparison of actual progress achieved to date
    versus the program schedule.
  • A comparison of costs to date versus budget.
  • The identification of remedial programs aimed at
    reducing negative variances.
  • For Projects, an evaluation of the payment status
    of the project , its net cash position.
  • The identification of Risks, their status and
    strategy for resolution.
  • Again this all needs to be formally documented
    published

29
Quality Plans and Reviews
  • The Quality Plan simply defines the Standards to
    which the work will be executed , the number,
    type and frequency of reviews that will take
    place, and the procedures to which the design
    teams will adhere during the Program.
  • It also identifies a schedule of Quality Audits
    that will take place during the program to verify
    compliance with stated standards.
  • The Quality Plan often also defines the criteria
    against which completion of milestones (payments)
    and eventual acceptance of the project (or
    product) will be made. It often goes so far as to
    define the testing schedule in detail.

30
Quality Plans
  • Quality Reviews are also scheduled as part of the
    program they constitute an independent means of
    verifying the programs conformance with
    specifications and standards.
  • Contracts often call for the publication of
    internal Quality Review minutes to the Customer

31
Safety Reviews
  • Everyone involved in design (or indeed any
    commercial activity) has a legal obligation to
    ensure that the products they make, the processes
    they use and the environment in which they work
    does not constitute a hazard to their staff or
    customers.
  • Safety Reviews are a statutory requirement which
    serve to provide positive confirmation that
    Safety Standards, be they Health Safety at work
    or Electrical Safety Standards or whatever
    applicable, are being complied with.
  • Normally 2 or 3 times in a program the Safety
    implications are formally reviewed and minuted.

32
Risk Management
  • The Art of determining things that are likely to
    adversely impact the Program and make appropriate
    plans to contain the problems, find alternative
    solutions and minimise their program (time-scale
    and cost) implications.
  • Design always involves some risk that your half
    baked idea wont work, that the processor or chip
    you build into your design is flawed, that you
    have unwittingly happened upon a hard problem.
  • The frequent (and often irritating) reviews and
    revisits are aimed at identifying emerging risks
    at an early stage, before they become critical
    path items.

33
Disaster Recovery
  • Every Program experiences some level of disaster.
    Call it Murphys Law - SOMETHING ALWAYS GOES
    WRONG - an the engineering designer often finds
    himself in the midst of a Spanish Inquisition.
  • The key to fixing a problem is (not surprisingly)
    being able to understand its precise cause. For
    complex systems, the interaction of cause and
    effect can make fault finding tedious and
    complex, but failure isolation is the first step
    to correction.
  • Never, never believe that things fix themselves -
    faults that go away often are simply waiting
    for a more critical part of the program before
    they re-emerge.

34
Disasters Blunders
  • Write everything in your Log Book. The evidence
    of an emerging difficulty needs to be understood
    in the context of the systems state- vague
    memories are no substitute for written
    observation.
  • Whilst industry strives for zero-defects and
    wed all like perfect designers, the reality is
    we need people who can logically identify
    emerging problems and deal with them ( not
    panic).
  • Industrial design can be a high pressured
    activity and if youre suddenly on the critical
    path of a multi-million dollar program, then you
    can expect stress.

35
Disaster Recovery- Simple Rules
  • A project disaster impacts everyone on the
    project - a good project manager will involve
    those not directly impacted in the resolution of
    a major problem.
  • Allocation of Blame is less important than
    Identification of the Resolution.
  • The sequence of Reviews is designed to identify
    problems early enough to be resolved with minimum
    impact- this requires that everyone takes their
    role in these reviews seriously.
  • A good documentation trail, through Log Books,
    Review Meeting Notes, Action Lists and Design
    Documents is invaluable in being able to
    understand and correct the causes of Disasters

36
Conformance Testing
  • How do we know when we are finished with our
    design?
  • In the main when we have proven that our design
    meets the requirement specification.
  • In order to do that we have, built into the
    Quality Plan a set of Conformance Tests.
  • These are designed to validate by measurable
    demonstration or observation that every element
    of the requirement has been met.
  • In industry these tests are undertaken
    independent of the design team and often include
    customer representatives.
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