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KECERDASAN BUATAN Artificial intelligence

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Title: KECERDASAN BUATAN Artificial intelligence


1
KECERDASAN BUATAN( Artificial intelligence )
  • Disusun oleh
  • Ervien Siska Aprithama
  • Ari handoko
  • Risco ridho
  • Wahyudi
  • Sopy
  • Sigit

2
What is AI?
  • A science of making intelligent machines
  • A study to make computer systems to have
    intelligence

3
Goals of AI
  • Replicate human intelligence
  • Solve knowledge-intensive tasks
  • Intelligent connection of perception and action
  • Enhance human-human, human-computer and
    computer-computer interaction /communication

4
Some Application Areas of AI
  • Game Playing
  • Speech Recognition
  • Computer Vision
  • Expert Systems
  • Diagnostic Systems
  • System Configuration
  • Financial Decision Making
  • Classification Systems

5
Some Application Areas of AI
  • Mathematical Theorem Proving
  • Natural Language Understanding
  • Scheduling and Planning

6
Some AI "Grand Challenge Problems
  • Translating telephone
  • Accident-avoiding car
  • Aids for the disabled
  • Smart clothes
  • Intelligent agents that monitor and manage
    information by filtering, digesting, abstracting
  • Tutors
  • Self-organizing systems, e.g., that learn to
    assemble something by observing a human do it.

7
A Framework for Building AI Systems
  • Perception
  • Reasoning
  • Action

8
Some Fundamental Issues for Most AI Problems
  • Representation
  • Search
  • Inference
  • Learning
  • Planning

9
Design Methodology and Goals
  • Engineering Goal
  • Science Goal
  • Alternatives methodology
  • Think like humans"cognitive science, Ex. GPS 2
  • Think rationally, formalize inference process
    "laws of thought"
  • Act like humans Ex. ELIZA, Turing Test 4
  • Act rationally "satisficing" methods

10
Symbols versus Signals
  • Physical-Symbol System information processing
    model

11
Intelligent Agents
  • What is an Intelligent Agent?
  • Agent Characteristics
  • Situatedness
  • Autonomy
  • Adaptivity
  • Sociability

12
sensor
percepts
environment
agent
actions
effectors
13
Examples of Agents
14
A Skeleton Agent
function SKELETON-AGENT(percept) returns
action static memory, the agents memory of the
world memory UPDATE-MEMORY(memory,percep
t) action CHOOSE-BEST-ACTION(memory) m
emory UPDATE-MEMORY(memory,action) retur
n action
15
How to Evaluate an Agent's Behavior/Performance?
  • Rationality
  • the percept sequence
  • its built-in and acquired knowledge
  • Types of objective performance measures
  • false alarm rate
  • false dismissal rate
  • time taken
  • resources required
  • effect on environment, etc.

16
Approaches to Agent Design
  • Simple Reflex Agent
  • Table lookup of percept-action pairs defining all
    possible condition-action rules necessary to
    interact in an environment
  • Problems
  • Too big to generate and to store (Chess has about
    10120 states, for example)
  • No knowledge of non-perceptual parts of the
    current state
  • Not adaptive to changes in the environment
    requires entire table to be updated if changes
    occur
  • Looping Can't make actions conditional

17
  • Reflex Agent with Internal State
  • Encode "internal state" of the world
  • Needed because sensors do not usually give the
    entire state of the world
  • Requires ability to represent change in the world
  • Example Rodney Brooks's Subsumption Architecture
  • Goal-Based Agent
  • Choose actions so as to achieve a goal
  • Need to add goals to decide which situations are
    good
  • Deliberative instead of reactive
  • Involves consideration of the future

18
  • Utility-Based Agent
  • How to decide which one is best?
  • A goal specifies a crude distinction between a
    happy and unhappy state
  • Utility function U State -- Realsindicating a
    measure of success or happiness when at a given
    state
  • Allows decisions comparing choice between
    conflicting goals, and choice between likelihood
    of success and importance of goal (if achievement
    is uncertain)

19
Properties of Environment
  • Accessible vs. inaccessible
  • Deterministic vs. nondeterministic
  • Episodic vs. nonepisodic
  • Static vs. dynamic
  • Descrete vs. continuous

20
Summary Chap.2
  • An agent is something that perceives and acts in
    an environment
  • An ideal agent is one that always takes the
    action that is expected to maximize its
    performance measure, given the percept sequence
    it has seen so far
  • An agent is autonomous to the extent that its
    action choices depend on its own experience,
    rather than on knowledge of the environment that
    has been built-in by the designer
  • An agent program maps from percept to an action,
    while updating internal state
  • There exists a variety of basic agent program
    designs, depending on the kind of information
    made explicit and used in the decision process
  • Reflex agents respond immediately to percepts,
    goal-based agents act so that they will achieve
    their goals, and utility-based agents try to
    maximize their own happiness
  • The process of making decisions by reasoning with
    knowledge is central to AI and to successful
    agent design
  • Some environments are more demanding than others

21
PERNAHKAH anda membayangkan dapat berbicara
dengan seseorang yang telah meninggal 5 tahun
lalu? Jangan keburu membayangkan bahwa anda harus
mendatangi seorang arwah.
Care-O-bot II, robot pembantu bagi penyandang
cacat
22
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23
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