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Title: COSC3306: Programming Paradigms Lecture 3: Design Specifications Principles


1
COSC3306Programming ParadigmsLecture 3
DesignSpecifications Principles
  • Haibin Zhu, Ph.D.
  • Computer Science
  • Nipissing University (C) 2003

2
Contents
  • Abstraction
  • Parameters and Parameters Transmission
  • Exception and Exception Handling
  • Expressions
  • Static and Dynamic Environment

3
Abstractions
  • An abstraction is a representation of an object
    that ignores what could be considered as
    irrelevant details of that object.
  • Programming language abstraction falls into two
    general categories
  • Data Abstraction
  • Control Abstraction

4
Data abstraction
  • Data abstraction deals with the program
    components that are subject to computation, such
    as character strings or numbers.
  • In other words, data abstraction is based on the
    properties of the data objects and operations on
    those objects

5
Basic Data Abstraction
  • Refers to the internal representation of common
    data values in a computer system.
  • For example, in C
  • int x
  • float y
  • char z
  • x is declared as the name of a variable with the
    data type int, y is declared as the name of a
    variable with the data type real, and z is
    declared as the name of a variable with the data
    type char. Each declaration then can address a
    variable and define its type. In general, a data
    type can define a type as a set of values that a
    variable might take on.

6
Structured Data Abstraction
  • It is the principal method for abstracting
    collections of data values that are related.
  • For example, a person includes a name, address,
    phone number, and salary, each of which may be a
    different data type but together represent the
    record as a whole.
  • Variables can be given a data structure via a
    declaration, as in C
  • int list10
  • which establishes the variable list as an array
    of 10 integer values.

7
Unit Data Abstraction
  • It is the principal method for collecting all the
    information needed to create and use a particular
    data type in one unit location. The typical scope
    of unit data abstraction is a module, which is a
    set of statements formed as a block to carry out
    a specific process.
  • Advantages of using unit data abstraction include
    the following
  • The simplicity of program units makes them easier
    to read.
  • The reusability of program units allows a block
    to be used in many different programming
    environments.
  • The independence of program units ensures that
    the actions of a block are independent of its
    use.

8
ADAs UNIT
  • For each Unit which is a unit type, the following
    operators are defined
  • function "" (Left Unit Right Float_Type)
    return Unit
  • function "" (Left Float_Type Right Unit)
    return Unit
  • function "/" (Left Unit Right Float_Type)
    return Unit
  • function "/" (Left Unit Right Unit) return
    Float_Type
  • The following operators are declared abstract
  • function "" (Left Unit Right Unit) return
    Unit is abstract
  • function "/" (Left Unit Right Unit) return
    Unit is abstract
  • The implicit declarations of operators "" and
    "-" are used without alteration.
  • Fundamental units (those that are not derived
    from any other units) have these operations only.

9
Control Abstraction
  • It describes the order in which statements or
    groups of statements (program blocks) are to be
    executed. It deals with the components of the
    program that transfer control (e.g., loops,
    conditional statements, and procedure calls).
  • Control abstraction may be classified as basic,
    structured, and unit control abstractions.

10
Basic Control Abstraction
  • A typical basic control abstraction is an
    assignment statement that abstracts the
    computation and storage of a value to the
    location given by a variable, as in
  • xx5
  • which indicates that the old value of x is
    increased by 5 to obtain the new value of the
    variable.

11
Structured Control Abstraction
  • Sometimes referred to as a subprogram, function,
    or subroutine.
  • For example
  • Subroutine Name (Parameters)
  • body of the subroutine
  • Return
  • End

Name is the identification name of the
subroutine.
Parameters is a list of the names of variables
that represent different values each time the
subroutine is called.
This subroutine can be invoked by a call
statement within the program. This method is
sometimes referred to as subprogram invocation or
activation. The Return statement in the callee
passes control back to the caller, which resumes
execution at the statement following CALL.
12
Parameters and Parameter Transmission
  • The terms parameter and parameter transmission
    apply to data sent to and returned from the
    subprograms through a variety of language
    mechanisms.
  • In this concept, the terms actual parameter and
    formal parameter become central.
  • A formal parameter is a particular kind of local
    data object within a subprogram.

13
For example
  • int Max(int X, int Y)
  • if (X ? Y)
  • return X
  • else
  • return Y
  • defines two formal parameters named X and Y and
    declares the type of each one.
  • An actual parameter is a data object that is
    shared with the caller subprogram.

14
A program
  • include ?stdio.h?
  • main ( )
  • int A, B, C
  • int Max(int, int)
  • A ? 10
  • B ? 20
  • C ? Max(A, B)
  • printf( The Maximum of d and d is d , A, B,
    C)
  • int Max(int X, int Y)
  • if (X ? Y)
  • return X
  • else
  • return Y

A and B in main program are called actual
parameters, while X and Y in subprogram Max are
called formal parameters.
15
Semantics Models of Parameter Passing
  • In general, the relation between formal
    parameters and actual parameters can be
    characterized by one of the following three
    distinct semantics models
  • In Mode
  • Out Mode
  • InOut Mode

16
In Mode parameter
  • Formal parameters receive data from the
    corresponding actual parameter as illustrated in
    the following.
  • Calling subprogram Called subprogram
  • Max(A, B) Call A ? X Max(X, Y)

17
Out parameter
  • Formal parameters transmit data to the actual
    parameter as depicted illustrated in the
    following.
  • Calling subprogram Called subprogram
  • Max(A, B) Call A ? X Max(X, Y)
  • Return B ? Y

18
InOut Mode parameter
  • Formal parameters can behave as In Mode and Out
    Mode as illustrated in the following.
  • Calling subprogram Called subprogram
  • Max(A, B) Call A ? X Max(X, Y)
  • Return A ? X

19
Implementation of the parameter passing
  • by Constant-Value
  • In C, Max (25,36)
  • by Reference
  • change(y)
  • In Pascal, procedure change (var xinteger)
  • begin
  • x x1
  • end
  • In C, void change(int x)
  • x x1

20
Implementation
  • by Name most difficult
  • Void Swap (int A, int B)
  • Swap (x, yx)??? Ex. Callbyname.cpp
  • by Result
  • Similar to by reference
  • by Value-Result (by copy)

21
by Value-Result (by copy)
  • in A 10
  • fun (int X)
  • int A
  • X 5
  • A 2
  • main_fun()
  • fun(A)
  • printf(d, A) //5 by copy, 2 by reference

22
Exceptions and Exception Handling
  • An exception is any unexpected or infrequent
    event detectable either by hardware or software
    and that may require special attention.
  • Typical exceptions
  • runtime errors,
  • disk read errors,
  • out-of-range array subscripts,
  • division by zero, or
  • arithmetic overflow .

23
Exception
  • An exception is raised or signaled when its
    association event occurs.
  • The occurrence of an exception might implicitly
    transfers control to an appropriate unit, called
    an exception handler, which deals with that
    particular exception.

24
Example
  • One simple exception handling mechanism is that
    provided by the BASIC programming language. For
    example, the statement
  • ON ERROR GOTO 100
  • transfers control to line number 100, if any
    error occurs. At line 100 an error handler is
    written, which ends with one of three following
    statements.
  • RESUME transfers control back to the beginning
    of the line where the error occurred.
  • RESUME NEXT transfers control to the line
    following the line where the error occurred.
  • RESUME Line-Number transfers control to the
    specified line number.

25
Advantages
  • The code required to detect unexpected events can
    complicate a program.
  • A single exception handler to be used for a large
    number of different program units.
  • A language encourages its users to consider all
    of the events that could occur during program
    execution and how they can be handled.
  • Exception handling separates error-handling code
    from normal programming tasks, thus making
    programs easier to read and to modify.
  • Languages with Exception Handling
  • PL?I, Mesa, CLU, Eiffel, ML, Ada, C, and Java

26
Design and Implementation
  • A language might permit the enabling or disabling
    of exceptions.
  • After an exception is raised and corresponding
    exception handler is executed, either control can
    transfer to somewhere in the program outside of
    the handler code, or program execution can simply
    be terminated.
  • This environment under which execution continues
    after exception is called the continuation of the
    exception.

27
Continuation
  • Resumption model
  • Resume the subprogram execution that invoked the
    exception. This implementation has been
    adopted by PL?I and Mesa.
  • Termination model
  • Terminate the subprogram execution that invoked
    the exception and return to the calling
    environment. Bliss, CLU, ML, and Ada adopted
    this simpler scheme.

28
Figure 3.1 Exception handling flow of control
29
Exception Handling in C
  • A C exception is an instance of an class
    (generally an exception class).
  • ..
  • f()
  • throw
  • ..
  • try
  • f()
  • catch ( )

30
Exception Handling in Java
  • A java exception is an instance of a derived
    class from the Throwable class.
  • Claiming (throws)
  • Executing (try)
  • Throwing( throw)
  • Catching (catch)

31
Figure 3. 2 Pre-defined exception classes in Java
32
To be continued
  • Expressions
  • Forms
  • Evaluations
  • Static and Dynamic Environment
  • The lifetime of any data object
  • Automatic memory management

33
Expressions
  • Expressions are formed from operators and
    operands.
  • Operators are known as functions.
  • Operands are known as arguments or parameters.

34
Expression Notations
  • Expressions are composed of various fundamental
    forms
  • Infix
  • Prefix
  • Postfix
  • Mixfix

35
Infix Notation
  • Operand1 Operator Operand2
  • Examples of Infix notation
  • ?10?20??40 ? 30 ? 40 ? 1200
  • 2 ? 3 ? 5 ? 8 ? 2 ? 15 ? 8 ? 25
  • ?20 ? 10? ? ?2 ? 5? ? 12

36
Prefix Notation
  • Also known as Polish the operator appears before
    the operands and has the following syntax.
  • Operator Operand1 Operand2
  • Examples in Prefix notation
  • ? ? 10 20 40 ? ? 30 40 ? 1200
  • ? 20 ? 25 15 ? ? 20 40 ? 800
  • ? ? 20 10 ? 2 5 ? ? 2 ? 2 5 ? ? 2 10 ? 12
  • ? 15 ? 2 ? ? 10 8 ? 2 5 ? ? 15 ? 2 ? 2 10 ? ? 15
    ? 2 20 ? ? 15 22 ? 330

37
Postfix Notation
  • Also known as Suffix or Reverse Polish notation,
  • Operand1 Operand2 Operator
  • Examples in Postfix notation
  • 10 20 ? 40 ? ? 30 40 ? ? 1200
  • 20 25 15 ? ? ? 20 40 ? ? 800
  • 20 10 ? 2 5 ? ? ? 2 2 5 ? ? ? 2 10 ? ? 12
  • 2 10 8 ? 2 5 ? ? ? 15 ? 2 2 10 ? ? 15 ? ? 2 20
    ? 15 ? ? 22 15 ? ? 330

38
Mixfix Notation
  • In Mixfix notation the operations are defined as
    a combination of Prefix, Postfix, and Infix
    notations. For example,
  • if condition then expression1 else expression2

39
Examples of Mixfix
  • if a ? b
  • then a?2?5
  • else b?3?5
  • while (a ? b)
  • a?b?5
  • for (a?2?5 a ? 10 a?a?1)
  • b?b?5

40
Figure 3.3 Tree representation for expression
(5-3)(24)
41

Figure 3.4 Tree-representation of the express
AB5CD
42
Comparison
  • The expression A?B?5?C?D can be represented in
    Prefix, Postfix, and Infix notation as follows.
  • Prefix Postfix Infix
  • ??AB??5CD AB?5C?D?? A?B?5?C?D

43
Expression Evaluations
  • Each programming language has rules for the
    evaluation of expressions.
  • Here we discuss briefly the fundamental kinds of
    expression evaluations
  • Applicative order
  • Normal order
  • Short Circuit
  • Lazy
  • Block Order.

44
Applicative Order Evaluation
  • Sometimes called strict evaluation or eager
    evaluation, corresponds to a bottomup evaluation
    of the values of nodes of the tree representing
    an expression.
  • For example, in the tree representation of the
    expression (5?3)?(2?4), the ? and ? operators
    representing the first internal nodes of the tree
    (bottomup) are applied to 5 and 3 and 2 and 4,
    respectively, the external nodes, to obtain 2 and
    6. Then the ? operator is used, giving the
    result, 12.
  • However, in some languages there is no specific
    order for the evaluation of operands.

45
Example
  • An expression 2?5?4 can be interpreted
    alternatively as follows.
  • Perform the multiplication first and addition
    next, which produces the value 14.
  • Perform the addition first and multiplication
    next, which produces the value 18.

46
Figure 3.5 Alternative evaluations of the
expression 254
47
Operator precedence in C
  • Operator Associativity Type
  • ( ) Left to right Parentheses
  • ?? ?? ? ? ? Right to left Unary
  • ? ? ? Left to right Multiplicative
  • ? ? Left to right Additive
  • ? ?? ? ?? Left to right Relational
  • ?? ?? Left to right Shift
  • ?? ?? Left to right Equality
  • ? Left to right Bitwise AND
  • ? Left to right Bitwise exclusive OR
  • ? Left to right Bitwise OR
  • ?? Left to right Logical AND
  • ?? Left to right Logical OR
  • ?? Left to right Conditional
  • ?? ?? ?? ?? ?? ? Right to left Assignment
  • ? Left to right Sequential

48
Normal Order Evaluation
  • Evaluate each operand when it is needed in the
    computation of the result.
  • For example, consider the following function
    defined in C when it is called with Add(2?3).
  • Add(X)
  • int X
  • X? X?10
  • The result is obtained by substituting the
    expression 2?3 into X without first evaluating
    it. Then the expression 2?3 is evaluated and used
    in the function. In other words, 2?3, not 5, is
    passed as the value of X to the function.

49
Short Circuit Evaluation
  • Short circuit evaluation of Boolean, or logical,
    expressions corresponds to evaluation of an
    expression without evaluating all its sub
    expressions.
  • For example, the Boolean expression
  • X or True
  • and
  • True or X
  • are true regardless of whether X is true or
    false. Similarly,
  • False and X
  • is evaluated as false with regard to any value
    for X.

50
Short Circuits of Java
  • boolean b, c, d
  • b !(3 gt 2) // b is false
  • c !(2 gt 3) // c is true
  • d b c // d is false
  • d b c
  • //false regardless of c, so Java doesn't bother
    checking the value of c.
  • How about?
  • boolean b (n 0) (m/n gt 2)

51
Lazy Evaluation
  • Sometimes called delayed evaluation.
  • It eliminates unnecessary evaluation of
    expressions resulting
  • Postponing evaluation of an expression until it
    is needed.
  • Eliminating the reevaluation of the same
    expression more than once.
  • It is not evaluated until its value is required
    and, once evaluated, is never reevaluated.
  • The conditional statements suggest the use of
    lazy evaluation, indicating that never evaluate
    operands before applying the operation instead,
    always pass the operands unevaluated and let the
    operation decides if evaluation is needed. The
    best example is the case of expressions
    containing conditionals.

52
Example
  • The C expression
  • Z ? (Y ? 0 ? X X ? Y)
  • has an embedded if statement that computes X?Y if
    Y is not 0. But, if we evaluate the operands of
    the conditional operator, we produce the effect
    of doing exactly what the conditional statement
    is set up to avoid, meaning that dividing X by Y
    even if Y is zero. Clearly, in this case we are
    not interested all the operands to be evaluated
    before the operation is applied. Instead, we need
    to pass the operands to the conditional operation
    unevaluated and let the operation determine the
    order of evaluation.

53
Block Order Evaluation
  • Evaluate an expression containing a declaration.
  • For example, in Pascal a block expression is a
    function body involving variable declaration.
  • In ML "let declaration in expression end" forms a
    block expression, where the sub-expression is
    evaluated and the bindings produced by
    declaration are used for evaluating expression.
  • For example,
  • let val S?(X?Y?Z) ? 0.5
  • in sqrt (S ?(S?X) ? (S?Y) ? (S?Z))
  • end
  • In this form the entire let-end is an expression,
    or its body, indicating that expressions may be
    nested.
  • In Smalltalk, there is such block expression.
  • a x y (xy)..
  • a value 5 value 6.

54
Static and Dynamic Environments
  • The lifetime of any data object begins when the
    binding of the data object to a particular
    storage location is made.
  • The lifetime of data object ends when this
    binding of object to storage block is dissolved.
    When a data object is created an access path to
    the data object must also be created so that the
    data object can be accessed by operations in the
    program execution.
  • Creation of an access path can be accomplished in
    two ways
  • Through association of the data object with a
    name.
  • Through association of the data object with a
    pointer.
  • At the end of the lifetime of the data object,
    this block of storage must be recovered for
    reallocation to another data object at some later
    time.

55
Figure 3.6 General form of an activation record
56
Automatic memory management
  • In procedural languages, the dynamic allocation
    and deallocation of storage occurs only for
    stack-based access operations (PUSH and POP).
  • This is a relatively easy implementation, in
    which storage is allocated for the stack when a
    procedure is called and deallocated when the
    procedure is exited.
  • Pointers are particularly interested in
    procedural languages, in which they provide a
    means of dynamic memory allocation from a special
    area of storage called the heap.
  • Examples are new and dispose in Pascal and malloc
    and free in C for allocation and deallocation of
    storage, respectively.
  • Automatic memory management actually falls into
    two categories
  • Maintaining Free Space
  • Garbage Collection

57
Maintaining Free Space
  • This is the process of maintaining the free space
    available for allocation.
  • A contiguous block of memory is provided by the
    operating system for the use of an executing
    program.
  • The free space within this block is maintained by
    a list of free blocks. One way to do this is via
    a linked-list.
  • In general, compaction involves considerable
    overhead, since the locations of most of the
    allocated blocks will change and data structures
    and tables in the runtime environment will have
    to be modified to reflect these new locations.

58
Garbage and Garbage Collections
  • This process sometimes called Reclamation of
    Storage reclaims storage allocated but no longer
    used.
  • An alternative heap management approach is
    garbage collection, which keeps track of
    allocated but inaccessible storage called
    garbage, and permits it to be reallocated.
  • Garbage
  • When all access paths to a data object are
    destroyed but the data object continues to exist,
    the data object is said to be garbage.

59
Figure 3.7 Allocated space to an executing
program
Figure 3.8 New block allocated to an executing
program
60
Figure 3.9 Reclaiming blocks allocated to an
executing program
Figure 3.10 Coalescing free blocks into one
large block
61
Dangling References
  • When an access path continues to exist after the
    lifetime of the associated data object, the data
    object is said to be dangling reference.
  • Consider the following code in C language, in
    which X and Y as two pointer variables, are
    pointing to different memory locations
  • int ?X, ?Y
  • X ? new int
  • Y ? new int
  • The following statement
  • X ? Y
  • leaves X and Y pointing to the same storage. In
    this situation, the storage that X was pointing
    to is still allocated in the program execution
    environment, but it is inaccessible, thus there
    is a garbage produced associated with A location.
    Consequently, in this situation, the statement
  • free(X)
  • deallocates the storage that X points to, leaves
    X as dangling reference, it also leaves Y as
    dangling reference, since they were both pointing
    to the same storage.

62
Figure 3.11 Dynamic memory allocation can result
in garbage and dangling references
63
Dangling reference
  • Dynamic memory allocation can result to garbage
    and In the following code in C language when
    function Add is exited, the pointer variable X is
    deallocated and the memory allocated to X is no
    longer accessible by the program outside of the
    function, indicating that the memory allocated to
    X is garbage.
  • Add ( )
  • int ?X
  • X ? (int ) malloc (sizeof (int) )
  • . . .
  • . . .

64
Mark-Scan Method
  • In this method sometime called Mark-Sweep, each
    node of the graph represented by the program
    execution must contain an extra bit for marking.
    This method runs automatically when storage is
    about to run out and consists of two phases
  • Mark phase During the mark phase, the entire
    graph associated with program execution is
    examined, marking each storage that is
    encountered, thus a storage remains unmarked if
    it is not referenced in program execution. In
    other words, in mark phase, the garbage collector
    identifies all of those storage that are
    accessible, that is, that are not garbage.
  • Scan phase The entire graph is checked and all
    unmarked storage are returned to heap, indicating
    that unreferenced storage are garbage and are
    reclaimed. In other words, in scan phase, the
    garbage collector places all of the inaccessible
    storage in the free storage area, often by
    placing them on the free-list.

65
C
F
Figure 3.12 Example of the mark phase of garbage
collection
66
Copying Method
  • In copying method, the available memory is
    divided into two sections
  • From-space Memory is allocated to a running
    program.
  • To-space When the copying method is invoked.
  • In this method, the entire structure is examined,
    in which each storage is copied from from-space
    to to-space. What is inaccessible remains in
    from-space and is thus garbage. When the copying
    is finished, from-space and to-space are
    exchanged.

67
Reference-Counting method
  • This method requires an extra filed in each node
    of the graph structure represented by the program
    execution to count references to the node. In
    this method, when a node is created, the count is
    set to 1.
  • Count-increment If the node is referenced count
    is increased by 1.
  • Count-decrement If the node is not referenced
    count is decreased by 1.
  • Consequently, when the count is set to 0, the
    memory of the node is returned to available
    storage pool.

68
Summary
  • Abstraction
  • Parameters and Parameters Transmission
  • Exception and Exception Handling
  • Expressions
  • Static and Dynamic Environment
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