Title: Jan de Leede, Karolus Kraan, Marille den Hengst, Madelon van Hooff TNO Quality of Life, the Netherla
1 Jan de Leede, Karolus Kraan, Mariëlle den
Hengst, Madelon van Hooff TNO Quality of
Life, the Netherlands University of Twente,
Technical University Delft
- 12th International Workshop on Telework
- Lillehammer, Norway, August 28-30, 2007
- Virtual teams
- Conditions for innovation behaviour of virtual
team members a high-road for internationally
dispersed virtual teams
2Introduction
- Prevalence of virtual teams
- Estimate 2005 60 of professionals work in
virtual teams (Gartner, 2002) - quite optimistic,
- especially in global operating companies it is
normal part of working life - TNO survey 2005 14 work in virtual teams
- manufacturing / professional services / health
care (N462) - Why virtual teamwork?
- better use of knowledge and competences
- standardisation global solutions
- savings on travel costs and office space
- productivity and flexibility
- ICT as enabler
3Main difference virtual vs. traditional teams
- Many similarities!! The only thing is
- You dont see each other face to face
- Technology-supported communication
-
(Horvath Tobin, 2001, p.242)
4Some observations from literature
- Fragmented research domain
- Many theories on aspects
- Relatively few empirical studies (apart from
quasi-experimental setting with (MBA) students) - Good reviews
- Beyerlein, Johnson Beyerlein, 1999 Cooper
Rousseau, 1999 Gibson Cohen, 2003 Martins et
al., 2004 Powell, Piccoli Ives, 2004 Hertel,
Geister Konradt, 2005 - Definition
- a virtual team is
- (1) a group of people who cooperate to attain a
common goal - (2) the cooperation is supported by ICT to
enable them to a certain degree to communicate
and coordinate - (3) across time, place and organisational
boundaries.
5Research model
6Method
- Cross-sectional survey
- Telephonic screening
- Web-based questionnaire
- Net 83 respondents (virtual team members) in 16
companies
7Sample
- Teams with international composition
- 100 companies of IT, financial/commercial
services, industry - Core activities
- 28 software development
- 24 creative/content generating
- Prime reason for virtual work
- 48 knowledge
- Three dimensions
- Degree of virtual cooperation
- Face-to-face meetings / kick-off vs. virtual
- Time intensity
- 35 (almost) fulltime in virtual teamwork,
- 19 halftime,
- 46 quartertime
- Degree of complexity
- 3.1 different locations
- 80 same company
- 78 work in Europe (4.9 hours maximum difference
in time zones)
8Results univariate analysis
- Degree of virtual (vs face-to-face) cooperation
is negatively associated with innovation
behaviour (r -.25 plt.05) - Use of reciprocal IT (i.c. document sharing) is
positively associated with innovation behaviour
(r.27 plt.05)
9Results multilevel regression analysis
- Four main effects on innovation behaviour
- Time intensity negatively (beta -.20 plt.05)
- Use of reciprocal IT positively (beta .36
plt01) - Coordination by output negatively (beta -.42
plt001) - Coordination by trust positively (beta .41
plt.01) - Nine interaction effects
10Coordination by output or by trust? (1)
- Coordination by output is unfavourable for
innovation (main effect) - This is even more the case for high complex
virtual teams (interaction effect)
11Coordination by output or by trust? (2)
- Coordination by trust is favourable for
innovation (main effect) - And, this is even stronger the case in highly
complex virtual team settings (interaction effect)
12Use of IT tools
- Use of reciprocal IT (e.g. document sharing) is
positive for innovation behaviour (main effect) - However, not in highly complex virtual team
settings (interaction effect)
13Task interdependence
- No main effect Task interdependence
- Interaction effect with Degree of virtual
cooperation in highly virtual teams with high
task interdependencies less innovation behaviour
is found
14Discussion
- Real world of virtual teams is complex!
- Only few straight correlations and main effects
- Many interaction effects context is important
- Virtual teams as such are counterproductive for
innovation - Management by trust is an important variable in
our model - Management by output is unfavourable for
innovation - Task interdependency is unfavourable (contrary to
expectation)
15Any questions?
Jan.deLeede_at_tno.nl Karolus.Kraan_at_tno.nl