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Digital Unitary Urbanism Investigating the role of the internet in the emergence of mobile and locat

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Title: Digital Unitary Urbanism Investigating the role of the internet in the emergence of mobile and locat


1
Digital Unitary UrbanismInvestigating the role
of the internet in the emergence of mobile and
location-based technologies in urban space
  • Nicolas Cederstrøm
  • Tau Ulv Lenskjold
  • Rune Huvendick Jensen
  • IT University of Copenhagen / CityNova

2
Digital Unitary Urbanism (masters thesis 2004)
  • Field of interest

3
Digital Unitary Urbanism
  • Theoretical conceptualisation of a new kind of
    urbanism characterised by the ability of
    individuals and groups to appropriate and
    co-create urban space
  • Re-thinking of the situationistic notion of
    Unitary Urbanism
  • A way to grasp changing social and cultural
    practices and phenomena in urban space
  • From ubiquitous access to ubiquitous technology
    as an intrinsic condition of everyday urban life
  • Urban space as constituted by social and physical
    space

4

The internet as remote access to urban space
  • Previously we have considered in situ access to
    urban space
  • The internet as infrastructural backbone to
    ubiquitous technologies enables remote access to
    urban space
  • How does remote access constitute the
    appropriation and co-creation of urban space
    identified in DUU?
  • Two quick case-studies

5

Urban Tapestries
  • (Proboscis, London) A location-based system
    enabling people in a certain urban neighbourhood
    to annotate urban space and share everyday
    information.

6

Mogi
  • (Newt, Tokyo) A mobile game in which players
    online and players in the city cooperate to
    collect and exchange digital items placed in
    urban space.

7

Urban Tapestries
Mogi
  • Asynchronous
  • Remote annotation of
  • urban space
  • Physical space as context
  • Shared social knowledge
  • Inclusive (public domain)
  • Synchronous (real-time)
  • Cross locational cooperation in
  • urban space
  • Physical space as gameboard
  • Gaming communities
  • Exclusive (subscribe to participate)

8

A preliminary typology of remote access to urban
space
  • As appropriation of physical space
  • through augmentation.
  • As co-creation of social space
  • through (cross locational) collaboration.


9

Further research
  • Representations of remote presence in social and
    physical space (telepresence)
  • Spatial ontologies (mixed reality, virtual vs.
    real)
  • Location based games the significance of remote
    presence and co-operative social space

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