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Simulation for Crew Operations Support and Just In Time Training

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MERLIN: Microgravity Experiment Research Locker Incubator Training System. ... 3 detailed models (Merlin, Ladr, Express Rack) File Size ... – PowerPoint PPT presentation

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Title: Simulation for Crew Operations Support and Just In Time Training


1
Simulation for Crew Operations Support and Just
In Time Training
  • Presented by
  • Abe Megahed
  • ORBITEC Orbital Technologies Corp., Madison,
    Wisconsin
  • Space Operations Conference,
  • Friday, May 6, 2005 Houston, TX

2
Outline
  • Motivation for the research
  • Some background on current NASA training
    practices
  • Our approach to the problem
  • Demos
  • Next steps and future directions
  • Questions

3
Traditionally, Training for Spaceflight Was For
Short Duration Missions
  • Fewer systems to learn fewer payloads
  • Relatively fixed mission architecture and
    objectives
  • No changes of crew responsibilities
  • On-orbit maintenance only when absolutely
    necessary and possible
  • Minimal crew overload concerns

4
Long Duration Spaceflight Aboard ISS Involves a
New Set of Challenges...
  • Increased system complexity
  • Must allow for more flexible operations
  • Maintaining proficiency over time
  • Smaller crew size thanoriginally anticipated
  • On-orbit maintenance is a necessity
  • Crews must be able to actively carryout
    scientific experiments

5
...That Will RequireNew Training Techniques
  • Just in time training
  • enables more flexible operations
  • Refresher training
  • allows crews to maintain proficiency
  • Collaboration
  • allows crews to work with a distributed network
    of scientific experts
  • allows crews to work with an international
    network of technical experts

6
Current NASA Training Practices
  • Systems Training
  • Many safety critical systems
  • Many construction and maintenance procedures
  • Integrate training from many levels of systems
    from many of the NASA centers
  • Payload Training
  • Limited crew time and number
  • Focus on nominal operations only
  • Integrate scientist, payload developer, Payload
    Ops Control, Safety, Crew Training, Ops
    Verification

7
Current NASA Training Techniques
  • Ground Training
  • Crew Trainers (people)
  • Text Based Procedures
  • CBTs
  • Special Trainers (High Fidelity Mock-ups and
    Simulations)
  • Flight Training
  • Text Based Procedures
  • A few OBTS (on board CBTs)

8
High Fidelity Mock-ups and Simulations
  • Immersive VR
  • Shuttle Flight Simulator
  • Shuttle / ISS Docking Simulator
  • Desktop VR Trainers
  • Hubble Trainer
  • SAFER Trainer
  • Physical Trainers
  • Full Scale ISS Mock-up and Ops Simulation
  • Neutral Buoyancy Facility
  • Zero-G Aircraft etc.

9
CBTs
  • Most are Web Based NASA uses a standard HTML
    template
  • Run on standard crew laptops
  • Use mostly text and still graphics
  • Some, but few interactive CBTs

10
Crew Laptops
  • Current Generation
  • IBM 760 XD
  • 166 MHz CPU
  • Same as the computers used for flight
  • Next Generation
  • 1 GHz CPU
  • OpenGL Graphics

11
Crew Trainers and Text Based Procedures
  • Lots of text based procedures
  • Example

12
Benefits of a Visual Approach
  • Quicker understanding of spatial relationships
  • More complete understanding of spatial
    relationships
  • Animation aids understanding of dynamic
    procedures and processes
  • More amenable to understanding by an
    international crew

13
Usability (Human Factors) Benefits of 3D
Simulation
  • Unrestricted point of view (6 degrees of
    freedom)
  • Interactivity takes advantage of the integrated
    brain-hand-eye perceptual system
  • Unlimited range of simulated response - like the
    difference between a video game and a movie

14
The Hands-On Problem
  • Limitation No tactile feedback for working
    with mechanical equipment
  • Solution Provide a small BUSY BOX of
    connectors, latches and other physical components
    to accompany the 3D simulations at a fraction of
    the cost of a full physical simulator

15
Technical Benefitsof 3D Simulation
  • Potentially small file sizes - no pixels
  • Low bandwidth collaboration capability
  • 3D simulations are easy to internationalize and
    to maintain due to their extremely modular nature

Raster (pixel) image - up to 1 MB
Vector (polygon) image - 10 to 30 K
16
Past Use of 3D Simulation
  • Limited applications things that can not be
    trained for any other way.
  • Motion simulators
  • The SAFER 3D simulation based trainer
  • The ISS / Space Shuttle docking simulator
  • The Hubble Space Telescope Repair Training System
  • Space shuttle flight dynamics simulation
  • It has generally not been used for
  • Procedures training
  • Payload training

17
Why is 3D Simulation NOT Used More Often
?!
  • 1) Too expensive
  • Expensive custom software development
  • Expensive specialized computer graphics hardware
    - true in the past, but no longer!
  • 2) Too difficult
  • VR systems are difficult to apply effectively due
    to cumbersome software and hardware
  • VR systems can be difficult to set up and
    maintain - usually requires specialized personnel

18
Our Approach Lightweight 3D Simulation
  • Emphasizes PRACTICALITY over REALISM
  • Our definition includes the following
    requirements
  • 1) Must have small file sizes for electronic
    distribution
  • 2) Must use COTS portable computer hardware
  • for on orbit use
  • for use by astronauts in training (who travel
    often)
  • 3) Must be relatively easy to create and modify
    so they can be economically applied to a broad
    range of problems

19
Technical Innovations That Enable Lightweight 3D
Simulation
  • Software
  • Rapid Application Development (RAD) system for 3D
    simulation
  • The Web
  • Hardware
  • Portable, high powered, 3D capable computer
    hardware
  • Faster CPUs and GPUs

Hypercosm RAD
Web Browser
Pentium CPU
Nvidia GPU
20
Software Innovations Rapid Applications
Development (RAD) for 3D
  • An interpreted scripting language with 3D
    extensions (Like Visual Basic, but for 3D
    simulation)
  • Language is safe, like Java, but easy to read
    like BASIC
  • Cross platform (Java calls this characteristic
    write once, run anywhere).
  • Can run within a web browsers and integrate with
    other Internet based standards

Hypercosm RAD
21
Benefits of the RAD Method
  • Speed of content creation
  • Relatively easy-to-learn
  • Safe and robust (no program crashing)
  • Ease of maintenance - less simulation program
    code to maintain
  • Retains the flexibility of programming but with
    much less hassle than C programming
  • Platform independence

Windows
Macintosh
Linux
22
Hardware Innovations Portable 3D Graphics
Computing
Graphics Workstation or Supercomputer
Portable Laptop orHandheld Computer
Desktop PC
23
Demonstrations
  • MERLIN Microgravity Experiment Research Locker
    Incubator Training System.
  • Developed under NASA SBIR Phase III contract in
    2004
  • Payloads first scheduled flight in STS-115

24
Merlin Simulator Facts and Figures
  • Content
  • 21 animated procedures
  • composed of over 300 separate animations
  • 3 detailed models (Merlin, Ladr, Express Rack)
  • File Size
  • 8.1 Megabytes Total 30K per animation
  • Development Time
  • Approx. 3-4 months development time

25
Part 1 Procedures Simulator
  • Features
  • Pre-scripted animation sequences
  • Arbitrary 3d view
  • Applications
  • Payload and Systems assembly and maintenance
  • Medical procedures
  • Just-in-time training
  • Refresher training

26
Part 2 Interactive 3d Model
  • Features
  • Direct manipulation
  • Arbitrary animation / behavior
  • Applications
  • Off-nominal situations
  • Space Ops / Mission Control
  • Equipment familiarization
  • Allows self evaluation during training

27
Part 3 Collaborative 3D Simulation
  • Features
  • Breaks through the Bandwidth Barrier which often
    prevents video based techniques from being used
  • Applications
  • Useful for off-nominal situations
  • Useful for interaction with ground based experts
  • Valuable tool for Mission Control
  • Flexibility for Real Time Training

Two Early Victims of the Bandwidth Barrier
28
Evaluation of 3D Training Systems
  • Hypercosm training systems have been evaluated by
    trainers at ORBITEC, JSC, and by the following
    astronauts

Mark Lee
Nancy Currie
Dan Bursch
Peggy Whitson
29
Exploration Applications
  • ISS, CEV system training and maintenance
  • 3D interface to integrated vehicle health
    monitoring (IVHM) systems
  • Electronic on-demand simulation training library
  • Design aid from PDR through operations support
  • Integrated 3D display in next generation EVA
    suits / wearable computers

30
Future Technologies
  • Expanded automated model generation
  • Expanded database integration
  • Collaboration in Secure network environment
  • Agents
  • Augmented reality
  • Natural language interfaces
  • Voice recognition

31
Contact Information
  • Orbital Technologies Corporation (Orbitec)
  • 1212 Fourier Drive Madison, WI
  • Phone (608) 827-5000 Fax (608) 827-5050
  • www.orbitec.com
  • Tom Crabb (vice-president)Mark Lee (flight
    operations)Abe Megahed (software architect)

32
Thank You!
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