3D TeleCollaboration - PowerPoint PPT Presentation

About This Presentation
Title:

3D TeleCollaboration

Description:

NTII Collaborators & Co-authors. University of North Carolina at Chapel Hill ... Brighter & No flicker. Permits multi-PC Rendering. 16. View-Dependent Rendering ... – PowerPoint PPT presentation

Number of Views:67
Avg rating:3.0/5.0
Slides: 28
Provided by: key
Learn more at: http://www.cs.unc.edu
Category:

less

Transcript and Presenter's Notes

Title: 3D TeleCollaboration


1
  • 3D Tele-Collaboration
  • over Internet2
  • Herman Towles, UNC-CH
  • representing members of the
  • National Tele-Immersion Initiative (NTII)
  • ITP 2002
  • Juan-les-Pins, France
  • 06 December 2002

2
NTII Collaborators Co-authors
  • University of North Carolina at Chapel Hill
  • Wei-Chao Chen, Ruigang Yang, Sang-Uok Kum, and
    Henry Fuchs
  • University of Pennsylvania
  • Nikhil Kelshikar, Jane Mulligan, and Kostas
    Daniilidis
  • Brown University
  • Loring Holden, Bob Zeleznik, and Andy Van Dam
  • Advanced Network Services
  • Amela Sadagic and Jaron Lanier

3
Clear Motivation to Provide
  • Higher Resolution
  • Larger, more immersive Field-of-View
  • Participants at Accurate Geometric Scale
  • Eye Contact
  • Spatialized Audio (Group settings)
  • More Natural Human-Computer Interfaces

4
Related Work
  • Improved Resolution FOV
  • Access Grid Childers et al., 2000
  • Commerical, multi-channel extensions of 1-camera
    to 1-display
  • Gaze-Awareness
  • MONJUnoCHIE System Aoki et al., 1998
  • Blue-C Project - Kunz and Spagno, 2001-2002
  • VIRTUE Project Cooke, Kauff, Schreer et al.,
    2000-2002
  • 3D Reconstruction/New Novel Views
  • CMUs Virtualized Reality Project Narayanan,
    Kanade, 1998
  • Visual Hull Methods Matusik, McMillan et al,
    2000
  • VIRTUE Project Cooke, Kauff, Schreer et al.,
    2000-2002
  • Human Computer Interfaces
  • T-I Data Exploration (TIDE) Leigh, DeFanti et
    al., 1999
  • VisualGlove Project - Constanzo, Iannizzotto,
    2002

5
XTP Xtreme Tele-Presence
UNC Office of the Future Andrei State 1998
6
Research Snapshots
7
Presentation Outline
  • Motivation and Related Work
  • NTII Tele-Collaboration Testbed
  • Acquisition and 3D Reconstruction
  • Collaborative Graphics User Interfaces
  • Rendering Display
  • Network
  • Results
  • Future Challenges

8
Scene Acquisition Reconstruction
  • Foreground Real-Time Stereo Algorithm
  • Frame Rate 2-3 fps (550MHz Quad-CPU) -
    REAL-TIME!
  • Volume 1 cubic meter
  • Resolution 320x240 (15K-25K foreground points)
  • Background Scanning Laser Rangefinder
  • Frame Rate 1 frame in 20-30 minutes - OFFLINE!
  • Volume Room-size
  • Resolution More data than you can handle!
  • Composite
  • Live Foreground Static Background

9
Real-Time Foreground Acquisition
  • Trinocular Stereo Reconstruction Algorithm
  • After background segmentation, find
    corresponding pixels in each image using MNCC
    method
  • 3D ray intersection yields pixel depth
  • Median filter the disparity map to reduce
    outliers
  • Produce 320x240 Depth Maps (1/z, R,G,B)


Images courtesy of UPenn GRASP Lab
10
UNC Acquisition Array
Five Dell 6350 Quad-Processor Servers
Seven Sony Digital 1394 Cameras Five Trinocular
Views
11
Stereo Processing Sequence
Camera Views
Disparity Maps
3 Views of Combined Point Clouds
Images courtesy of UPenn GRASP Lab
12
Collaborative Graphics User I/F
13
Shared 3D Objects
  • Scene Graph Sharing
  • Distributed, Common Scene Graph Dataset
  • Local Changes, Shared Automatically with Remote
    Nodes
  • Object Manipulation with 2D 3D Pointers
  • 3D Virtual Laser Pointing Device
  • Embedded magnetic tracker
  • Laser beam rendered as part of Scene Graph
  • One event/behavior button

14
Rendering System Overview
15
3D Stereo Display
  • Passive Stereo Circular Polarization
  • Custom Filters on Projectors
  • Lightweight Glasses
  • Silvered Display Surface
  • Front Projection
  • Usable in any office/room
  • Ceiling-mounted Configurations
  • Two Projector Stereo
  • 100 Duty Cycle
  • Brighter No flicker
  • Permits multi-PC Rendering

16
View-Dependent Rendering
  • HiBall? 6DOF Tracker
  • 3D Position Orientation
  • Accurate, Low latency noise
  • Headband-mounted Sensor
  • HiBall to Eyeball Calibration
  • PC Network Server

17
Rendering Configurations
  • One PC Configuration (Linux)
  • Dual-channel NVIDIA graphics
  • Three PC Configuration (Linux)
  • Separate left right-eye rendering PCs w/NVIDIA
    graphics
  • One PC used as network interface, multicasts
    depth map stream to rendering PCs
  • Performance 933MHz PCs GeForce2
  • Interactive Display Rates of 25-100fps
  • Asynchronous updates of 3D Reconstruction (2-3Hz)
    Scene Graph (20Hz)
  • Newest Rendering Configuration 10-20X
  • 2.4GHz, GeForce4, Multi-Threaded, VAR Arrays

18
Network Considerations
  • All Tests over Internet2
  • Data Rates of 20-75 Mbps from Armonk, NY and
    Philadelphia into Chapel Hill
  • 320 x 240 Resolution
  • Up to 5 Reconstruction Views per site
  • Frame Rates 2-3 fps
  • TCP/IP
  • Latency of 2-3 seconds typical

19
Presentation Outline
  • Motivation and Related Work
  • NTII Tele-Collaboration Testbed
  • Acquisition and 3D Reconstruction
  • Collaborative Graphics User Interfaces
  • Rendering Display
  • Network
  • Results
  • Future Challenges

20
Results
  • Roll the Tape

21
Summary
  • One-on-One 3D Tele-Immersion Testbed
  • Life-size, view-dependent, passive stereo display
  • Interact with shared 3D Objects using a virtual
    laser pointer
  • Half-Duplex Operation today
  • Operation over Internet2 between Chapel Hill,
    Philadelphia and Armonk
  • Audio over H.323 or POTS

22
Future Challenges
  • Improved 3D Reconstruction Quality
  • Larger Working Volume, Faster Frame Rates 60
    cameras
  • Fewer Reconstruction Errors (using structured
    light and adaptive correlation kernels)
  • Reduce System Latency and Susceptibility to
    Network Congestion
  • Pipelined architecture
  • Shunt Protocol (between TCP/UDP and IP layers)
    that allows multiple flows to do coordinated
    congestion control
  • Full Duplex Operation
  • Unobtrusive Operation
  • No headmounts, No eyeglasses!

23
Thank You
  • Research funded by
  • Advanced Network and Services, Inc. and
  • National Science Foundation (USA)

24
UPenn Acquisition Array
Fifteen Sony Digital 1394 Cameras Five
Trinocular Views
25
System Overview
26
Past Experiments
With Collaboration
w/o Collaboration
Write a Comment
User Comments (0)
About PowerShow.com