Title: Moving from the present state of elearning in corporate settings to highly motivational environments
1Moving from the present state of e-learning in
corporate settings to highly motivational
environments
- Curt Bonk, Indiana University
- President, CourseShare.com
- cjbonk_at_indiana.edu
- http//php.indiana.edu/cjbonk
- http//CourseShare.com
2Are You Ready???
3What is happening in corporate settings?
4Electronic Collaboration is Getting Complex!!!
- Joanne McMorrow, marketing manager at in
Accentures human performance group, uses
Accentures Knowledge eXchange to share documents
and track progress of her group projects,
NetMeetings and her telephone to participate in
team meetings, and myLearning.com to take courses
and track her personal-learning budget. - Fast Company, Virtually There, March 2002, p.
113.
5The Worldwide Expansion of E-Learning!!!
- E-learning is expanding worldwide. It is
estimated that corporate training will grow from
2.2 billion to 18.5 billion by 2005 (in US).
Due to shrinking budgets and decreased interest
in travelSince Sept. 11, use of video and
Web-based classroom conferencing have greatly
increased. - Dr. Sylvia Charp, Editor-in-Chief, T.H.E.
Journal, March 2002.
6The Worldwide Expansion of E-Learning!!!
- Circuit City is training 50,000 employees from
600 stores using customized courses that are
short, fun, flexible, interactive and instantly
applicable on the job. - The Armys virtual university offered online
college courses to more than 12,000 students
located anywhere in the world in 2001 in the
first year of a 42 million e-learning program. - Dr. Sylvia Charp, Editor-in-Chief, T.H.E.
Journal, March 2002.
7http//PublicationShare.com
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12What is the single biggest obstacle to e-learning
continuing to grow and fulfilling its
potential?1. The cost of development?2. Lack
of human contact?3. Reluctance of training
departments to change?
The problem is much more likely to be plain
boredom
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14Wheres the Quality? (Michael Rosenberg, April
2002, e-learning)
- Preassessments not thorough
- Content too generic and simplified
- Buyers not demanding enough
- Minimal focus on affect, just cognition
- Target audience too broad
- The tools used to create courses are not advanced
enough - Interactivity defined as points and clicks (need
to connect with personal experiences and
real-life scenarios)
15From Learning Designers to Experience Designers
(Reinhard Ziegler, March 2002, e-learning)
- How are we going to create environments,
simulations, and real learning experiences unless
theyve participated in them and reflected on
their importance for themselves?the key is how
to design the interaction so the user lives the
experience
16Lack of Motivation or Incentive to Complete!!!
- Corporate Study
- 55 did not track or did not know their
completion rates - Of those that did, 22 reported completion rates
of less than a fourth of students. - Nearly half reported less than 50 completion
rates - Only 2 reported 100 completion.
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18Must Online Learning be Boring?
What Motivates Adult Learners to Participate?
19E-Learning Harnessing the hype. Cohen
Payiatakis (2002, Feb). Performance Improvement,
41(7), 7-15.
- both instructional and graphic (design)must be
compelling and engaging enough to keep the
learner involved, interested, and stimulatedThe
ideal future is a learning experience designed to
be memorable, motivational, and magical if it is
to make a lasting impact on the capabilities of
the learner.
20E-Learning Harnessing the hype. Cohen
Payiatakis (2002, Feb). Performance Improvement,
41(7), 7-15.
- The real caveat for e-learning is that we could
be too easily seduced by the technology and too
willing to compromise pedagogical and human
values to grab our share of the bleeding-edge
toys.
21Motivating Employees During Down Times, Training
Magazine, April 2002
- True motivation comes from within. Programs of
manipulation, incentive schemes and other
gimmicks never bring about the ongoing change
that is truly needed. Ultimately, we have to be
inwardly motivated and emotionally engaged while
doing it. - R. Brayton Bowen, Author
- of Recognizing and
- Rewarding Employees.
22Motivating Employees During Down Times, Training
Magazine, April 2002
- Of 598 employees(in) Nelsons recently
completed Ph.D. dissertation on nonmonetary
recognition, nearly 78 percent said it was very
or extremely important to be recognized by their
manager when they do good work. - R. Brayton Bowen, Author of Recognizing and
Rewarding Employees.
23- Motivation is critical to e-learning success.
Would you rather go to the training room, sit
with a friend and have a sweet roll while
learning about the new inventory system, or stay
in your cube and stare at your monitor all
afternoon? Anything you do to motivate your
students is good. Dont be afraid to entertain
them. Good trainers do it all the time. - Bob Burke (2000, Sept.), 10 e-learning lessons
- Please the customer or fail the course.
- E-learning 1(4), 40-41.
24Motivational Terms?See Johnmarshall Reeve
(1996). Motivating Others Nurturing inner
motivational resources. Boston Allyn Bacon.
(UW-Milwaukee)
- Curiosity Fun, Fantasy, Control
- Tone/Climate Psych Safety, Comfort, Belonging
- Tension Challenge, Dissonance, Controversy
- Feedback Responsive, Supports, Encouragement
- Engagement Effort, Involvement, Excitement
- Meaningfulness Interesting, Relevant, Authentic
- Choice Flexibility, Opportunities, Autonomy
- Variety Novelty, Intrigue, Unknowns
- Interactive Collaborative, Team-Based, Community
- Goal Driven Product-Based, Success, Ownership
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26Part I. Advice on Synchronous Conferencing
27Online Learning Goes Synchronous(see Tom Barron,
ASTD, Learning Circuits, Jan 2000)
- Just when you were getting used to the idea of
Web-based training (WBT), with its easy content
distribution, electronic bulletin boards, and
self-paced learning model, the Webs
technological juggernaut has thrown the workplace
learning field a new curve synchronicity.
28News Flash Instant Messenger (IM) is a huge
corporate tool, yet rarely mentioned in corporate
productivity or learning plans. TechLearn
TRENDS, Feb. 6, 2002
- Jupiter Media Metrix
- 8.8 million AOL IM users at work
- 4.8 million MSN users at work
- 3.4 million Yahoo! Messenger users at work
- Doubled from 2.3 billion minutes in Sept. 2000 to
4.9 billion minutes in Sept. 2002. - It can connect learners to each other and provide
easier access to the instructor (the MASIE
Center).
29Help Wanted Jennifer Hoffman, Online Learning
Conference (2001, Oct.)
- Wanted
- Synchronous Trainer. Experienced training
professional with 5 yeas working with synchronous
training methods. Must be able to create HTML,
PowerPoint, and use various authoring tools in
order to create engaging media. Masters in
Educational Technology preferred.
30Elliott Massie, Jan., 1, 2002, e-learning magazine
- Trainers will need to know how to say more with
less time and fewer wordsTrainers will realize
that learners can learn something without hearing
it directly from the teachers mouth.
31A Juggler???(Karen Frankola, Learning Circuits,
August, 2001 Jennifer Hoffman, Online Learning,
Oct. 2001)
- Really must walk and chew gum at same time.
- Smooth, energetic delivery while advancing
slides, checking virtual hands raised, and
answering notes. - Must be highly focused and interactive.
- Collaborative, multitasker,flexible, thrives
under stress
32Anything can happen
33Ideal Environment of Synchronous Trainer
Jennifer Hoffman, Online Learning Conference
(2001, Oct.)
- A private, soundproof room.
- High-speed connection telephone powerful
computer additional computer tech support phone
- Studio microphone and speakers
- A Do Not Disturb sign
- Near restroom pitcher of water
34Considerations The Event Jennifer Hoffman,
ASTD, Learning Circuits, (2001, March)
- Log on early students come 15 minutes early.
- Do tech checks of microphones (sound check).
- Check to see if students brought needed items
- Perhaps call or send notes to missing students
- Vary your instructional strategies maximize
interactivity - Make it visualcolor, sound, animation
- Design 10-minute breaks every 90 minutes
35Use Signals for Tech Checks to Clarify Tasks
36What Are the Common Tools and Features?
37There are, say, 20 features that encompass live
e-learning, and all the products have 17 of
them.Jennifer Hofmann, quoted by Wendy Webb,
Online Learning, November, 2001, p. 44.
38Synchronous WBT Products Jennifer Hoffman, ASTD,
Learning Circuits, (2000, Jan)
- Deluxe (InterWise, LearnLinc, Centra)
- 2-way audio using VOIP, one-way or two-way video,
course scheduling, tracking, text chat,
assessment (requires thick client-side software) - Standard (HorizonLive, PlaceWare)
- One-way VOIP or phone bridge for two-way audio,
text chat, application viewing, (requires thin
client-side app or browser plug-ini) - Economy (Blackboard, WebCT)
- Browser-based, chat, some application viewing
(Requires Java-enabled browsers, little cost,
free)
39Web Conferencing Features
- Audio (VOIP, bridge) and Videostreaming
- Application Sharing or Viewing (e.g., Word and
PowerPoint) Includes remote control and emoticons - Text (QA) Chat (private and public)
- Live Surveys, Polls, and Reports
- Synchronous Web Browsing
- File Transfer
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41Web Conferencing Features
- Content WindowsHTML, PowerPoint
- Discussion Boardspost info, FAQs, post session
assignments - Archive Meetingrecord and playback
- Breakout Rooms
- Shared Whiteboards
- Hand-Raising and Yes/No Buttons
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43Encourage activities that motivate
thinking.(Sheinberg, April 2000, Learning
Circuits)
44Types of Synchronous Activities
- Webinar, Webcast
- Guest speaker or expert moderated (or open) QA
forum - Discussion plus expert chat
- Instructor-led discussion or training (general or
private discussions, testing, and tutoring) - Peer Dialogue or Team activities or meetings
- Panels, Press Conferences, Symposia
- Role Play or Electronic SĂ©ance
- Quick Polls/Quizzes, Voting Ranking, Surveys
- Brainstorming ideas, What-Ifs, Quick reflections
- Graphic Organizers in Whiteboard (e.g., Venn)
451. Webinar
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502. Electronic Guests Mentoring
- Find article or topic that is controversial
- Invite person associated with that article
(perhaps based on student suggestions) - Hold real time chat
- Pose questions
- Discuss and debrief (i.e., did anyone change
their minds?) - (Alternatives Email Interviews with experts
- Assignments with expert reviews)
51Be Flexible when Guest Instructor Snowed In
523. Expert Chat Java Programming
533. Discussion plus Chat (e.g., Starter-Wrapper
Sync Guest Chat)
544. Instructor-Led Training(e.g., GlobalEnglish)
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56Typical Features (e.g., Englishtown (millions of
users from over 100 countries)
- Online Conversation Classes
- Experienced Teachers (certified ESL)
- Expert Mentors
- Peer-to-Peer Conversation
- Private Conversation Classes
- Placement Tests
- Personalized Feedback
- University Certification
- Self-Paced Lessons
57Instructor Real-Time Assessments(Giving Exams in
the Chat Room!, Janet Marta, NW Missouri State
Univ, Syllabus, January 2002)
- Post times when will be available for 30 minute
slots, first come, first serve. - Give 10-12 big theoretical questions to study
for. - Tell can skip one.
- Assessment will be a dialogue.
- Get them there 1-2 minutes early.
- Have hit enter every 2-3 sentences.
- Ask qs, redirect, push for clarity, etc.
- Covers about 3 questions in 30 minutes.
585. Peer Questions Team Meeting
595. Peer Questions Team Meeting Moderated
605. Learner Meeting Ice Breakers
- 99 Seconds of Fame In an online synchronous
chat, give each student 99 seconds to present
themselves and field questions. - Chat Room Buds Create a discussion prompt in one
of X number of chat rooms. Introduce yourself
in the chat room that interests you. (see
breakout rooms in Centra or alternative chat
rooms in WebCT)
61Example of Multiple Rooms for Chat
626. Symposia, Press Conference, or Panel of
Experts(see PlaceWareinstant messaging that
allows one to users to ask spontaneous questions
of a designated group of experts)
- Find topic during semester that peaks interest
- Find learners who tend to be more controversial
- Invite to a panel discussion on a topic or theme
- Have them prepare statements
- Invite questions from audience (other learners)
- Assign panelists to start
636. Panel of Experts
- Be an Expert/Ask an Expert Have each learner
choose an area in which to become expert and
moderate a forum for the class. Require
participation in a certain number of forums
(choice) - Press Conference Have a series of press
conferences at the end of small group projects
one for each group)
647. Role Play Personalities
- List possible roles or personalities (e.g.,
coach, questioner, optimist, devils advocate,
etc.) - Sign up for different role every week (or for 5-6
key roles during semester) - Reassign roles if someone drops class
- Perform within rolestry to refer to different
personalities in peer commenting
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667. Role Play Authors/People
- Enroll famous people or course reading authors
into your course. - Allow students to take on the voice or role of
one of these people for one session or for
multiple weeks. - Perhaps have them create a debate from that role
or perhaps have them react to their own writing. - Perform within roles.
67Four Key Hats of Instructors
- Technicaldo students have basics? Does their
equipment work? Passwords work? - ManagerialDo students understand the assignments
and course structure? - PedagogicalHow are students interacting,
summarizing, debating, thinking? - SocialWhat is the general tone? Is there a
human side to this course? Joking allowed? - (Ashton, Roberts, Teles, 1999)
687. Six Hats (from De Bono, 985 adopted for
online learning by Karen Belfer, 2001, Ed Media)
- White Hat Data, facts, figures, info (neutral)
- Red Hat Feelings, emotions, intuition, rage
- Yellow Hat Positive, sunshine, optimistic
- Black Hat Logical, negative, judgmental, gloomy
- Green Hat New ideas, creativity, growth
- Blue Hat Controls thinking process
organization - Note technique used in a business info systems
class where discussion got too predictable!
697. Electronic Seance
- Students read books from famous dead people
- Convene when dark (sync or asynchronous).
- Present present day problem for them to solve
- Participate from within those characters (e.g.,
read direct quotes from books or articles) - Invite expert guests from other campuses
- Keep chat open for set time period
- Debrief
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718. Electronic Voting and Polling
- 1. Ask students to vote on issue before class
(anonymously or send directly to the instructor) - 2. Instructor pulls our minority pt of view
- 3. Discuss with majority pt of view
- 4. Repoll students after class
- (Note Delphi or Timed Disclosure Technique
anomymous input till a due date - and then post results and
- reconsider until consensus
- Rick Kulp, IBM, 1999)
728. Poll Your Students Online
738. Survey Student Opinions (e.g., InfoPoll,
SurveySolutions, Zoomerang, SurveyShare.com)
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759. Brainstorming
- Come up with interesting or topic or problem to
solve - Anonymously brainstorm ideas in a chat discussion
- Encourage spin off ideas
- Post list of ideas generated
- Rank or rate ideas and submit to instructor
- Calculate average ratings and distribute to group
7610. Graphic Organizers (e.g., Digital Whiteboards)
7710. Graphic Organizers (e.g., Map edit tool)
78Mapedit Tool
- Mapedit allows multiple users to add, delete, and
move symbols and lines on the map overlay. The
Mapedit program, was developed to create map
overlays, emulating plastic sheets on which
symbols are drawn that are laid onto a map. And
if students want a whiteboard, they simply have
to open a blank overlay (no map background).
79Part II. Advice on Asynchronous E-Learning
80Types of Asynchronous Activities
- Introductory Activities and Ice Breakers
- Games and Simulations
- Perspectives from Cases, Internships, Jobs, Field
Experiences - Self-Testing and Self-Assessment
- Reading, Writing and Peer Feedback
- Web Resource Reviews
- Interactive Questioning
- Virtual Debates
- Electronic Mentoring and Peer Support
- Problem-Based Learning and Team Projects
811. Introductory Activities
- a. Introductions require not only that students
introduce themselves, but also that they find and
respond to two other participants who have
something in common (Serves dual purpose of
setting tone and having students learn to use the
tool) - b. Two Truths, One Lie
- Tell 2 truths and 1 lie about yourself
- Class votes on which is the lie
821. More Intro/Ice Breakers
- c. Eight Nouns Activity
- 1. Introduce self using 8 nouns
- 2. Explain why choose each noun
- 3. Comment on 1-2 peer postings
- d. Coffee House Expectations
- 1. Have everyone post 2-3 course expectations
- 2. Instructor summarizes and comments on how they
might be met - (or make public commitments of how they will fit
into busy schedules!)
832. Games and Simulations
- Theres something new on the horizon, though
computer-based soft skills simulations, which let
learners practice skills such as negotiation and
team building. - Clark Aldrich, The State of Simulations, Sept.
2001, Online Learning
84Games E-Learners Play, 2001, Clive Shepard
- For people-oriented subjects, SmartForce is
using role-play simulations that challenge
students to solve real-life problems in realistic
situations. The student interacts with virtual
characters and consults a wide variety of
resources, including white papers, presentations
and web links, in order to realize the goals of
the scenario.
85Vendors in Simulations Space
- eDrama Learning (scenario, soft skills, emotion
in learning) - Forio Business Simulations (CEO for a day)
- Indeliq (simulation-based learning for business)
- Intermezzon (e-learning tools and training progs)
- Ninth House Publishing (interactive management
scenarios) - SimuLearn (leadership)
- WisdomTools (story-based teaching, PBL)
86I. eDrama (Front Desk Hiring)
87II. Indeliq Permanent or Indelible Learning
- Simulations include
- Strategic Selling
- Supply Chain Management
- Customer Relations Management
- Entrepreneurship
- Leadership
- Capturing Global Markets
- Managing in a Dynamic Environment
- Evaluating Strategic Growth Opportunities
88Indeliq
- Simulation Perform Real-World Tasks
- Conduct analyses, make decisions, see immediate
results, model expert decisions and behaviors - Feedback Evaluate and Coach
- Identify mistakes, reinforce best practices,
provide individualized coaching, offer feedback
unique to each learner - Reference Fill Knowledge Gaps
- Access expert war stories and perspectives, read
industry examples and cases consult rich
glossary, complete practice activities
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92III. Intermezzon MoneyMaker Sales Training
93IV. Florio simulation to see connection between
individuals actions and overall corporate
performance
94V. Ninth House Management Scenarios
95VI. SimuLearns Virtual Leader
96Virtual Leader Components
- Power explores the effects of informal (i.e.,
expertise and recognized alliances) and formal
(e.g., title) power - Ideas explores effective strategies for
generating ideas - Tension looking at how tension affects
performance - Once the 3 ingredients are aligned and balanced,
the leaders commit to a course of action.
97Virtual Leader Goals
- Employ real-time decision-making
- Role play and practice leadership
- Foster creativity to generate ideas
- Recognize, monitor, and adjust tension in
meetings - Uncover underlying issues
- Learn how and when to introduce, support or
oppose an idea or colleague
98Model for Soft Skill Simulations
99VII. Wisdom Tools Time-Revealed Scenarios (TRS)
100 1. Story-Based a contextually-rich format.2.
Distributed accessed anywhere, at any time.3.
Collaborative active sharing of ideas among
users.4. Facilitated raises probing issues,
responds to questions.5. Integrated. embed work
tools to overcome the disconnect between work and
learning.6. Global and Diverse. characters
custom-created to reflect company's culture
values.
Scenario Components
101- 2. Online Fun and Games
- (see Thiagi.com
- Or deepfun.com)
- Puzzle games
- Solve puzzle against timer
- Learn concepts
- Compete
- Get points
1023. Sharing Experiences
- 1. Perspective sharing discussions Have learners
relate the course material to a real-life
experience. Real situations or cases. - Example In a course on leadership development,
have learners share experiences where they were
all-of-a-sudden been put in charge of some
project or activity and describe what happened as
well as what they would do differently.
1033. Sharing Realistic Cases
- Model how to write a case
- Practice answering cases.
- Generate 2-3 cases during semester based on field
experiences. - Link to the text materialrelate to how how text
author or instructor might solve. - Respond to 6-8 peer cases.
- Summarize the discussion in their case.
- Summarize discussion in a peer case.
- (Note method akin to storytelling)
1043. Job or Field Reflections
- 1. Field Definition Activity Have learners
interview (via e-mail, if necessary) someone
working in the field of study and share their
results - As a class, pool interview results and develop a
group description of what it means to be a
professional in the field
1053. Job or Field Reflections
- Instructor provides reflection or prompt for job
related or field observations - Reflect on job setting or observe in field
- Record notes on Web and reflect on concepts from
chapter - Respond to peers
- Instructor summarizes posts
1064. Self-Testing and Self-Assessments
107Games E-Learners Play, 2001, Clive Shepard
- e-learning developers should take a page from
the gamers book and make online discussion
facilities available, so learners can ask each
other questions and provide each other with
encouragement.
1085. Reading, Writing, and Peer Feedback
- Nutshell, Abstract, Summing Up
- Pros and Cons, K-W-L,
- Muddiest Pt Papers, Minute Papers
- PMI (Plus, Minus, Interesting)
- Wet Ink, Diaries, Freewriting
- Roundrobin, Forced Wrap Arounds, Tell Tall Tales
1095. Discussion Starter-Wrapper (Hara, Bonk,
Angeli, 2000)
- Starter reads ahead and starts discussion and
others participate and wrapper summarizes what
was discussed. - Start-wrapper with roles--same as 1 but include
roles for debate (optimist, pessimist, devil's
advocate). - Alternative Facilitator-Starter-Wrapper
(Alexander, 2001) - Instead of starting discussion, student acts as
moderator or questioner to push student thinking
and give feedback (or have students vote on the
topic for each week)
1105. Requiring Peer Feedback
- Alternatives
- 1. Require minimum of peer comments and give
guidance (e.g., they should do) - 2. Peer Feedback Through Templatesgive templates
to complete peer evaluations. - 3. Have e-papers contest(s)
1115. Annotations and Animations in Electronic
Books MetaText (eBooks)
1126. Web Resource Reviews
1137. Interactive Questioning(Morten Flate Pausen,
1995 morten_at_nki.no)
- Shot Gun Post many questions or articles to
discuss and answer anystudent choice. - Hot Seat One student is selected to answer many
questions from everyone in the class. - 20 Questions Someone has an answer and others
can only ask questions that have yes or no
responses until someone guesses answer.
1148. Virtual Debates (instructor or student
generated)
- Select controversial topic (with input from
class) - Divide class into subtopic pairs one critic and
one defender. - Assign each pair a perspective or subtopic
- Critics and defenders post initial position stmts
- Rebut person in ones pair
- Reply to 2 positions with comments or qs
- Formulate and post personal positions.
1159. Secret Coaches and Proteges
- Input learner names into a Web site.
- When learners arrive it randomly assigns them a
secret protégé for a meeting. - Tell them to monitor the work of their protégé
but to avoid being obvious by giving feedback to
several different people. - Give examples of comments.
- At end of mtg, have proteges guess coaches.
- Discuss how behavior could be used in other
meetings.
1169. E-mail Pal or Critical Friends
- 1. Partner everyone with a peer.
- 2. Provide weekly comments
- on his or her work
- What is interesting, missing, hits the mark,
important? Provide criticism to peer as well as
suggestions for strengthening. In effect,
critical friends do not slide over weaknesses,
but confront them kindly and directly. - 3. Provide reminders of due dates
- 4. Provide help as needed.
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11910. Problem-Based Learning
- Provide a real-world problem
- Form a committee of learners to solve the problem
- Assign a group reporter/manager
- Provide interaction guidelines and deadlines
- Brainstorming
- Research
- Negotiation
- Drafting
- Editing
- Reflecting
12010. Team Product or Jigsaw
- Team or Course White Paper, Business Plan, Study
Guide, Glossary, Journal Have students work in
teams to produce a product and share with other
groups - Jigsaw Technique Assign students to be experts
on different aspects of the online project
(e.g., member 1 reads chapters 1 2 2 reads 3
4, etc.).
12110. Gallery Tours
- Assign Topic or Project
- Students Post to Web
- Expert and/or Review and Rate
- Perhaps Try to Combine Projects
122Blended Sync Plus Async
123Three Phases of AC3-DL
- Asynchronous Phase 240 hours of instruction or 1
year to complete must score 70 or better on
each gate exam - Synchronous Phase 60 hours of asynchronous and
120 hours of synchronous - Residential Phase 120 hours of training in 2
weeks at Fort Knox
124AC3-DL Course Tools
- Asynchronous
- Learning Management System
- E-mail
- Synchronous Virtual Tactical Operations Center
(VTOC) (7 rooms 15 people/extension) - Avatar
- Audio conference by extension/room (voice over
IP) - Text Chat Windowsglobal and private
- Special tools for collaboration
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128Final Motivational Advice!!!
- Tone/Climate Provide social support, Sharing
- Curiosity Invite surprise guests, Reveal polls
- Tension Form Debate teams, Assign roles
- Feedback Structure, Timely, Weave comments
- Engagement Ask opinions, Dont Dictate, Qs
- Meaningful Link to real world settings or jobs
- Choice Sign Up for Roles, Let learners start
- Variety Change tasks, Try something new, BS
- Interactive Utilize peers, Create unique forums
- Goal Driven Assign team due dates, Post work
129 Motivational Top Ten
- 1. Tone/Climate Ice Breakers, Peer Sharing
- 2. Curiosity Seances, Electronic Guests/Mentors
- 3. Tension Role Play, Debates, Controversy
- 4. Feedback Self-Tests, Reading Reactions
- 5. Engagement Qing, Polling, Voting
- 6. Meaningfulness Job/Field Reflections, Cases
- 7. Choice Topical Discussions, Starter-Wrapper
- 8. Variety Brainstorming, Roundrobins
- 9. Interactive E-Pals, Symposia, Expert Panels
- 10. Goal Driven Group PS, Jigsaw, Gallery Tours
Pick One??? (circle one)
130Pick an Idea
- Definitely Will Use ___________________________
- May Try to Use ___________________________
- No Way ___________________________
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132Questions?Comments?Concerns?