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User and User Needs Assessment and Analysis

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Development. Implementation. Evaluation. Design. I.D. Process. CSSE ... hardware, software, operation manuals. CSSE 81: Computer-Aided Instruction. Lecture#7: ... – PowerPoint PPT presentation

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Title: User and User Needs Assessment and Analysis


1
User and User Needs Assessment and Analysis
2
Instructional Design Process
  • A systematic approach for designing, developing
    and delivering strategic instruction focused on
    improving the learners' performance and the
    elimination of performance gaps that are the
    result of a training problem.

3
I.D. Process
Analysis
Evaluation
Design
Development
Implementation
4
I.D. Process
  • Preparations Collect Resources
  • Subject Resources
  • materials relevant to the subject matter
  • Instructional Design Resources
  • materials relevant to the instructional
    development
  • Media Resources
  • hardware, software, operation manuals

5
I.D. Process
  • Preparations Learn the Content
  • refer to expert if not familiar with subject
    matter
  • studying resources gathered
  • includes content structure and not only the
    actual content

6
I.D. Process
  • Analysis
  • Performance Analysis
  • Goal analysis
  • Task analysis

7
I.D. Process
  • Analysis Performance Analysis
  • reveals the gap between actual learner
    performance and the desired learner performance
  • determines if the gap can be eliminated through
    an effective training program

8
I.D. Process
  • Analysis Goal analysis
  • turns abstract statements into concrete tasks
    that can be taught
  • e.g. Employees should be safety conscious. How
    do I know if someone is safety-conscious?

9
I.D. Process
  • Analysis Task analysis
  • a sequenced description (or flowchart) of
  • the step by step actions
  • the tools, equipment, materials, and supplies
  • any associated safety concerns
  • required prerequisite knowledge
  • acceptable standards of performance
  • key points required to complete a task

10
I.D. Process
  • Analysis Task analysis
  • understand the user activities that a product is
    intended to support
  • consider the goals of the product and the goals
    of the end users
  • ensures the need to know information is taught

11
I.D. Process
  • Design
  • Learner Analysis
  • Learning Objectives
  • Skill Hierarchies
  • Course Prerequisites
  • Content Design
  • Technical Design

12
I.D. Process
  • Design Learner Analysis
  • a description of the people who will receive the
    training
  • this might include
  • their skills, knowledge (experience level), and
    expectations
  • their reading ability
  • their attitudes and interests

13
I.D. Process
  • Design Learner Analysis
  • consider personality, individual preferences and
    dislikes
  • determine what the student should know or be able
    to do
  • assess the characteristics and instructional
    needs of intended users

14
I.D. Process
  • Design Learning Objectives
  • statements that define what the learner must do
    to demonstrate learning has been accomplished.
  • contain 3 distinct components
  • Performance States what a learner is expected to
    be able to do.
  • Conditions Describes the important conditions
    under which the performance is to occur.

15
I.D. Process
  • Design Learning Objectives
  • contain 3 distinct components (cont.)
  • Criteria States the specific standard of
    performance by describing how well the learner
    must perform in order to be considered acceptable.

16
I.D. Process
  • Design Skill Hierarchy
  • a diagram showing the relationships between the
    skills in the training
  • helps you determine what to teach first

17
I.D. Process
  • Design Course Pre-requisites
  • gives you a starting point
  • describes what knowledge and skills the learners
    must have before taking your course
  • everything between the course prerequisites and
    terminal objectives course content

18
I.D. Process
  • Design Content Design
  • Generate Ideas
  • brainstorming
  • conceptual design
  • the more ideas you generate early in the design
    process, the more likely it is that at least one
    of them will be an exceptionally good one

19
I.D. Process
  • Design Content Design
  • generate Ideas (ideas about Information to be
    taught)
  • e.g.
  • history of computers
  • parts of the computer

20
I.D. Process
  • Design Content Design
  • generate Ideas (ideas about how to teach the
    topics)
  • e.g.
  • give a video about the history of the computers
  • show a picture of a computer system and label
    the parts

21
I.D. Process
  • Design Technical Design
  • Flowchart the Design
  • series of diagrams describing the operations a
    computer performs
  • visual representation of decisions and events
  • shows sequence

22
I.D. Process
  • Design Technical Design
  • Storyboarding
  • process of preparing textual and pictorial
    displays
  • depicts content and presentation
  • draft of actual instructional messages such as
    presentations, questions, feedback, directions,
    prompts, pictures, and animations

23
I.D. Process
Good
Fast
Cheap
Pick any two!
If you want it fast and good dont expect it to
be cheap. If you want it fast and cheap dont
expect it to be good. If you want it good and
cheap dont expect it to be fast.
24
I.D. Process
  • Development
  • Criterion tests
  • Relevant practice
  • Content derivation
  • Delivery system selection
  • Module development
  • Sequencing
  • Tryout

25
I.D. Process
  • Development Criterion tests
  • Criterion testing evaluates whether the learner
    has met the objectives. A test may have a
    learner
  • provide a correct answer from alternatives
    (multiple choice, fill in the blank, etc.)
  • do or produce something to demonstrate the
    objective has been met

26
I.D. Process
  • Development Content Derivation
  • content promotes complete understanding and
    successful completion of test items.

Objectives
Test
Content
27
I.D. Process
  • Development Delivery System Selection
  • sometimes referred to as media selection.
  • you decide how the training will be presented to
    the learners.
  • examples simulator based, instructional videos

28
I.D. Process
  • Development Module Development

29
I.D. Process
  • Development Module Development

30
I.D. Process
  • Development Module Development

31
I.D. Process
  • Development Sequencing
  • determining the most efficient order to present
    the modules to learners.
  • organize information in one of these ways
  • Hierarchically (from easy to difficult, from
    simple to complex)
  • Chronologically
  • Spatially (left to right, top to bottom, outside
    in)
  • Spirally

32
I.D. Process
  • Development Tryout
  • try out your design
  • debugging
  • re-engineering
  • evaluation intended users

33
I.D. Process
  • Implementation
  • the training system is put in place and persons
    are trained on how to use it properly

34
I.D. Process
  • Evaluation
  • focus on continuous improvement
  • this step tells you
  • whether or not the training solved the original
    training problem
  • what you can do to improve the training
  • how training impacts the bottom line

35
I.D. Process
  • Evaluation

36
Research Techniques
  • Expert Reviews
  • Site Visits
  • Survey Construction
  • Paper Prototype Tests
  • Contextual Inquiry
  • Technology Immersion
  • Participatory Design

37
Research Techniques
  • Expert Reviews
  • provide quick checks of design to catch obvious
    problems
  • check for violations of usability guidelines

38
Research Techniques
  • Site Visits
  • provide information about the end users use of
    products in context
  • e.g. examining what makes a product retain appeal
    and replayability or how quickly children
    master certain types of interactivity

39
Research Techniques
  • Site Visits
  • explores end users preferences and other
    qualitative reactions to design ideas
  • goal increase the chance that the end users will
    choose the product over many options

40
Research Techniques
  • Survey Construction
  • Questionnaires
  • must be age-appropriate

41
Research Techniques
  • Survey Construction

?
A scale for asking children to rate software on
attributes of usability and engagement
?
42
Research Techniques
  • Paper Prototype Tests
  • low-tech prototyping
  • screen shots, sketches, or storyboard made of
    paper, crayons, etc.
  • interaction between researcher and end users

43
Research Techniques
  • Research Technique Stage/s
  • Expert Reviews Throughout
  • Site Visits Concept, Prelim Design
  • Survey Construction Concept, Prelim Design
  • Beta Testing
  • Prototyping Prelim Design

44
Research Techniques
  • Contextual Inquiry
  • observation technique
  • users can be, at times, nonverbal o
    less-reflective in discussing the world around
    them
  • goal to understand what these needs may be

45
Research Techniques
  • Technology Immersion
  • immersing the users with large amounts of
    technology
  • provide as many options as possible
  • observing likes, dislikes, preferences on
    hardware and software

46
Research Techniques
  • Technology Immersion
  • a combination of technology, time, and freedom of
    choice offers researchers more opportunity to
    understand what users do and want with technology

47
Research Techniques
  • Participatory Design
  • develops partnership between designers and end
    users
  • low-tech prototyping
  • users not only reactants but designers as well

48
Research Techniques
  • Participatory Design
  • adult researchers can identify new technology
    possibilities that might not have been considered
    otherwise
  • in practice CHI Kids

49
Project Schedule
  • Documentation of General Project Information
  • Listing of Project Deliverables
  • Scheduling of Project Activities

50
Project Schedule
  • Documentation of General Project Information
  • purpose of the project and what need is addressed
  • current performance gaps and obstacles
  • desired outcome
  • project constraints
  • assumption that have impact on time lines or
    project success

51
Project Schedule
  • Listing of Project Deliverables
  • Audio Scripts
  • Storyboards
  • Prototype Screen Interface
  • Programming Templates or models
  • Video Scripts

52
Project Schedule
  • Scheduling of Project Activities
  • All team members must
  • know their roles and responsibilities
  • be aware of the project time line
  • deliver their project components at the
    appropriate time

53
Project Schedule
  • Scheduling of Project Activities
  • Schedule Reviews
  • Technical or Functional Review
  • Instructional Design Review
  • Standards Review
  • Editorial Review
  • Management Review

54
Team Organization
  • List Team Roles
  • Assign Roles and Responsibilities
  • Match tasks to members

55
Team Organization
  • List Team Roles
  • Project Manager / Project Leader
  • manages the project including people, resources,
    schedule, and processes
  • estimates the project costs
  • creates and maintains project schedule
  • sets the goals for the team and defines the roles
    and responsibilities of team members

56
Team Organization
  • List Team Roles
  • Audio Producer or Technician
  • produces all audio
  • casts talents
  • schedules audio recording sessions
  • mixes, edits, and digitizes audio
  • finds sources of music and sound effects
  • reviews the product from an audio perspective

57
Team Organization
  • List Team Roles
  • Video Editor or Technician
  • digitizes and edits all video
  • Video Producer
  • produces and directs all video
  • generates final video scripts
  • casts talents
  • reviews final product from a video perspective

58
Team Organization
  • List Team Roles
  • Creative Director
  • works closely with the interactive designer and
    graphics designer on design and development of
    the human-computer interface (storyboards, and
    scripts)
  • carries responsibility for the overall quality of
    the media elements of the product
  • reviews the product from a quality perspective

59
Team Organization
  • List Team Roles
  • Editor
  • edits written or authored material
  • creates or reviews writing specifications
  • Evaluation Specialist
  • develops or reviews the evaluation plan and tools
  • develops or reviews the testing plan

60
Team Organization
  • List Team Roles
  • Graphic Designer
  • designs and produces graphics for instructional
    materials
  • designs the overall visual look of the product
  • works with the instructional designer and
    creative director to conceptualize the main
    interface and content graphics
  • creates content art, illustrations, and animation

61
Team Organization
  • List Team Roles
  • Graphic Artist
  • works with the graphic designer to create content
    graphics
  • creates screen or interface designs
  • creates illustrations and animations for the
    product

62
Team Organization
  • List Team Roles
  • Interactive/Instructional Designer
  • prepares objectives as part of the project team
  • defines content
  • selects sequence activities
  • writes (or works with subject-matter experts) to
    develop instructional material
  • develops multimedia instructional design
  • develops the interactive design of the product

63
Team Organization
  • List Team Roles
  • Interactive/Instructional Designer
  • works with the systems designer to design flow
    diagrams to support the instructional and
    interactive design
  • creates storyboards with the graphic designer,
    creative director, and video/audio producers
  • works with creative director to write audio and
    video scripts
  • bears responsibility for the overall quality of
    the instruction and interactivity of the product

64
Team Organization
  • List Team Roles
  • Author (Publisher, Materials Developer)
  • produces written or electronically mediated
    instructional materials
  • integrates media elements and creates the product
    using an authoring tool
  • works with the graphic designer and creative
    director to incorporate multimedia into the
    product
  • constructs interactions and makes revisions

65
Team Organization
  • List Team Roles
  • Quality Reviewer or Evaluator
  • identifies what impact an intervention has on
    individual or organization effectiveness
  • reviews the product from an educational and
    quality perspective

66
Team Organization
  • List Team Roles
  • Subject-Matter Experts
  • reviews the content in various stages for
    accuracy and gives feedback to interactive
    designer
  • functions as a content expert throughout the
    development process

67
Team Organization
  • List Team Roles
  • Systems Designer
  • designs how the product works from a technical
    standpoint
  • decides how the program logic and flow is
    structured
  • manages authors
  • works with the instructional or interactive
    designer to design flow diagrams
  • conducts technical reviews

68
Media Specifications
  • Describes standards and design for multimedia
    elements such as
  • theme and interface design and functionality
  • writing style and grammar guidelines
  • feedback and interaction standards
  • video and audio treatments

69
Media Specifications
  • Describes standards and design for multimedia
    elements such as
  • text design and standards
  • graphic design and standards
  • animation and special effects

70
Media Specifications
  • Design decisions on these elements are a set of
    compromises that weigh
  • theories and best practices in learning and
    performance support
  • knowledge of the audience and content
  • project team preferences, skills, and talent
  • project realities such as budget, time line, and
    stakeholder preferences

71
Media Specifications
  • Four Approaches to Learning
  • Visual
  • presenting instruction using anything students
    can look at (e.g. video, graphics, animation,
    text)
  • Auditory
  • presenting instruction using anything students
    can listen to (e.g. sound effects, music)

72
Media Specifications
  • Four Approaches to Learning
  • Olfactory
  • presenting instruction using anything students
    can smell or taste
  • Tactile or Kinesthetic
  • presenting instruction using anything students
    can touch or manipulate (e.g. models, actual
    parts or equipment)

73
Media Specifications
  • Specifications Procedure
  • Define Look and Feel of the Theme
  • Define the Interface and Functionality
  • Define the Interaction and Feedback Standards
  • Define the video and audio treatments

74
Media Specifications
  • Specifications Procedure
  • Indicate text design standards
  • Prepare the graphic design standards
  • Decide on animation and special effects
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