Title: Assistive Technology for Promoting Physical and Mental Exercise to Delay Progression of Cognitive Degeneration in Patients with Dementia
1Assistive Technology for Promoting Physical and
Mental Exercise to Delay Progression of Cognitive
Degeneration in Patients with Dementia
SIBHI 2007
Advisors Dr. Debnath Dr. Riley-Doucet
- Presented by
- Ken Early
- Naveen Chilukoti
- Sarvinder Sandhu
2Alzheimer Background
- Cell loss in cerebral cortex
- Intracellular neurofibrillary tangles develop
- Loss of cholinergic (Acetylcholine)
neurotransmitters
- Amnesia
- Then the down hill slide(This is where we come
in!) - Women are slightly more effected than men
Source Wikipedia.com
3Background Continued
- People who maintain healthy cognitive loads have
a lower incidence of dementia - Social activity and traditional physical exercise
are important
4Exercising the Mind
defined cognitive exercise can play a critical
role in healthy aging. Ben Sawyer
Because of an increasing aging population
the field of cognitive exercise is growing
5Benefits of Exercise for the Elderly
- Independence and overall health
- Maximizes social contact and enjoyment of life
- Improves weight control and nutrition
- Aids in digestion and reduces constipation
- Promotes relaxation
6Benefits of Exercise Continued
- Increase blood flow throughout the body including
the brain - Prevents muscular and cognitive atrophy
- Helps prevents contractures
- Helps prevent blood clots (emboli)
- Increases overall quality of life
7A Distorted Perception
8Benefits of Exercise for the Caregiver
- Increased communication
- Increased patent physical ability
- Decreased time spent performing ROM (range of
motion) - Decrease overall dependence on caregiver
- Increases caregivers free time
9Project Objectives
- Use technology to promote physical and mental
exercise - Create a game geared towards Alzheimer's patients
- Interface an appropriate game with an appropriate
physical workout - Improve patients quality of life and care
10Requirements and Considerations for Design
- Usability and Interfacing
- Adaptability
- Portability
- Reliability
- Price
- Safety
11Our Research
- Exercise Physiology
- Cycling and Ergometry
- Visual Priming
- Cues
- Multi Stimulatory Effects
- Lights
12Cycling and Ergometry
- Ergometry has a comparable cardiovascular output
to swimming - Both low impact
- Both are controlled intensity workouts
- Repetitive, continuous exercise are encouraged
- Bike workout Treadmill workout, Yes!
Source Brookstone Inc.
13Visual Priming
- Priming is the strategy or process of using props
to bring to the fore the different types of
intrinsic memory (IM) (Parahoo, 2006) - Visual or auditory cues seems to activate the
amygdala (Le Doux, 1993).
14Lights - Relax Heart Rate Decreases
- Calming Colors
- Pink
- Peach
- Beige
- Ivory
- Light blues
- Greens
- Lavenders
15Dr. Alexander Schauss, Ph.D., director of the
American Institute for Biosocial Research in
Tacoma Washington, was the first to report the
suppression of angry, antagonistic, and anxiety
ridden behavior among prisoners "Even if a
person tries to be angry or aggressive in the
presence of pink, he can't. The heart muscles
cant race fast enough. Its a tranquilizing
color that saps health and energy vitality your
energy. Even the color-blind are tranquilized by
pink rooms."
16?
17Do you feel more relaxed? ?
18Targets of the Game
- Cognitive stimulation
- Memory
- Matching
- Problem solving
- Judgment
- Recollection
Goal of the game Subdue cognitive deterioration
19Human Machine Interfacing
- Graphical User Interface (GUI)
- XNA Game Studio/C
- Input device
- Microcontroller (Buttons, Bike Pedal)
- Output device
- Monitor, Speakers
20XNA Game Studio
- Based on Visual C Express (an object-oriented
programming language) - Create games in Windows platform and for Xbox 360
- Easily incorporate content (3D, 2D, sound, etc.)
from content creating sources - Free
Source www.gamescoreblog.com
21Game Design
- Game pad used to change bicyclers direction
- A, B, C, D Pushbuttons
- Pedaling required to move biker to answer of
question - Hall effect sensor detects motion
A
B
D
C
22Problem With Cycling in Game
- Inability of patient to cycle for extended period
of time
How do we fix this?
23Solution
- No continuous biking required
- Short durations of exercise in game
- Three 10-min sessions per day were as effective
as one 30-min session (DeBusk et. al. p.92
paragraph 8).
24Game Design Continued
- 3 correctly answered questions result in
advancement towards a mountain summit - 75 correct answers results in completion of game
- 250 questions, randomly displayed
25Role of the Microcontroller
- Use of Input/Output ports
- Four push buttons and a hall effect sensor
interpret input signals and make decision
accordingly - Decision is sent to the computer through a serial
port
Source Wytec Inc.
Source Digi-Key Corporation
26Hall Effect Sensor
- Transducer that varies its output voltage in
response magnetic field density - Commonly used to time the speed of wheels and
shafts
27Programming the Microcontroller
- C language used
- Designated character for each sensor.
- Corresponding character sent to the computer
depending on active sensor.
Serial Port
Push Button
28Windows Forms
- GUI application programming interface included as
a part of Microsoft's .NET Framework - Created a user interface Windows Form
- Generates random questions with corresponding
answers from text file - Used delimiter to divide Qs As and place
them in arrays - Example What year is it? 2004200520062007
D,What is 23? 3456C, - Windows Forms compares microcontroller output to
correct answer and responds accordingly
29Device Design (Output)
- Incorporate bike, microcontroller, and game into
one device - Involves attaching a monitor to the bike that can
move away from the patient - Monitor can be raised and lowered
- The device can be set on the floor or table
- Very portable
30To Date
Use technology to assist dementia
patients Integrated cognitive and physical
exercise into an assistive technology system
31Monetary DemandsPlease ?
- Bike 86.90
- Monitor 150.00
- Adjustable Arm 225.00
- Controller 26.35
- Home Depot 23.29
- Sensors 20.00
- Microcontroller 120.00
- USB Serial Cable 30.00
- Total 681.54
32Future Work
- Incorporate RPM from bike into game
- Assess prevention of overexertion (mechanical
intervention) - Increase game functionality
- Cues
- Visual Primers
- Improve graphical interface
- Improve portability
- Computer/Monitor
33Bibliography
- DeBusk R., Ulysses Stenestrand, and Megan
Sheehan, eds. Training effects of long versus
short bouts of exercise in healthy subjects. Am J
Cardiol (1990)651010-1013 - Dementia. ISCID Encyclopedia of Science and
Philosophy. 2007. International Society for
Complexity, Information, and Design. - Liberty, J. 2005. Programming C Building .NET
Applications with C New York Pocket Books. - Miller, B. 1999. Color Matters.
http//www.colormatters.com/body_pink.html
(accessed May 25, 2007)
34Bibliography Continued
- Nitschke B. 2007. Professional XNA Game
Programming. San Francisco Wrox Publishers - Parahoo B., Whall A., Colling K. 2006. Expert
nurses' use of implicit memory in the care of
patients with Alzheimer's disease. Journal of
Advanced Nursing 54 (5), 563571. - Skinner, J. 2005. Exercise Testing and Exercises
Prescription for Special Cases. Theoretical
Basis and Clinical Application, 90-397. - Robert H.P., Berr C., Volteau M., Bertogliati C.,
Benoit M., Sarazin M., - Legrain S., and Dubois B., Apathy in patients
with mild cognitive impairment and the risk of
developing dementia of Alzheimer's disease,
Clinical Neurology and Neurosurgery, Vol. 108,
No. 8, pp. 733-736, 2006.
35Questions?