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Avoiding Slivers in Practice and with a Guarantee

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Title: Avoiding Slivers in Practice and with a Guarantee


1
Avoiding Slivers in Practice and with a
Guarantee
  • Daniel Dumitriu, Stefan Funke, Martin Kutz,
    Nikola Milosavljevic
  • Presented by Kuiyu Li for 888
  • April 5, 2007

2
Overview
  • A new method for reconstructing a 2-manifold from
    a point sample in R3
  • Throws away geometry info and operates
    combinatorially on a graph
  • Conservative in creating adjacencies between
    samples in the vicinity of slivers

3
References (3 papers)
  • To understand the paper, we need at least
  • 1 Smooth-surface reconstruction in near-linear
    time, SODA 2002
  • 2 Network Sketching or How Much Geometry
    Hides in Connectivity? Part II, SODA 2007
  • 3 Surface reconstruction by voronoi filtering
    (CRUST), SOCG 1998

4
Background and Motivation
  • CRUST is a early method for reconstructing smooth
    closed surface T based on a point sample V
  • It defines local feature size
  • V should bee-sample of T
  • The reconstructed surface is the set of delaunay
    triangles that are dual to the Voronoi edges in
    the Voronoi diagram of V that are intersected by
    the surface T

3 Surface reconstruction by voronoi filtering
(CRUST), SOCG 1998
5
Background and Motivation
  • Slivers
  • Def 4 almost cocircular points that are nearby
    on the surface and have an empty diametral ball
  • Because of this, its impossible to decide the
    correct reconstruction without knowing T
  • Local decisions might disagree
  • For each sample p, we need to know which of the
    candidate triangles to keep for the final
    reconstruction
  • Sliver induce a Voronoi vertex for the involved
    sample points

6
Background and Motivation
  • One possibility is to decide adjacencies
    conservatively by only creating adjacencies that
    are sure
  • But its unclear how much connectivity is lost,
    i.e.
  • the resulting graph is connected at all ?
  • how big potential holes/faces are ?

7
Contribution of the Paper
  • Show that it is actually possible to make local
    decisions
  • Guarantee that the resulting graph exhibits
    topological equivalence to the original surface

8
Contribution of the Paper
  • A Graph-based algorithm
  • Operate combinatorially on a graph
  • Created adjacencies are conservative
  • 2 samples are connected if there is a safe
    sliver-free region around them
  • It also guarantees constant-size faces in the
    reconstruction
  • No manifold extraction step

9
Conservative Adjacencies in R2
  • Input a uniform e-sampling V
  • Create a locally neighborhood graph G(V,E)
  • G(V,E) is also a a-quasi-unit-disk-graph
  • Call S ? V a tight k-subsample of V, if

2 Network Sketching or How Much Geometry
Hides in Connectivity? Part II, SODA 2007
10
GVD and CDM
  • Determining adjacencies among nodes in S based on
    a Graph Voronoi Diagram (GVD)
  • GVD is created on the locally neighborhood graph
    G(V,E)
  • GVD partitions the plane into simply connected
    disjoint regions, with each of them containing
    one node of S
  • The constructed graph G(S,E'), called
    Combinatorial Delaunay Map, denoted as CDM(S), of
    S is the dual graph of GVD

2 Network Sketching or How Much Geometry
Hides in Connectivity? Part II, SODA 2007
11
How to determine adjacencies ?
  • How to determine adjacencies in of S ?
  • labeling of G(V,E), given S ? V
  • Determining Adjacencies of nodes of S to get
    CDM(S)

2 Network Sketching or How Much Geometry
Hides in Connectivity? Part II, SODA 2007
12
Theorem 2.1
2 Network Sketching or How Much Geometry
Hides in Connectivity? Part II, SODA 2007
13
CDM(S) is dense !(ß-Skeleton of S ? CDM(S)
ß-Skeleton is dense)
  • Consider theß-Skeleton of S
  • Def ß-skeleton of S has an edge between p q ?
    S iff any ball of radius ßpq/2 touching p and
    q is empty of other points
  • Whenß1, its Gabriel graph
  • ß-Skeleton is dense
  • ß-skeleton of S is a s-power spanner
  • s-power distance ds(p,q) between p q ? S is
    determined by a sequence of points (power minimal
    / efficient path)
    such that
    is minimal

2 Network Sketching or How Much Geometry
Hides in Connectivity? Part II, SODA 2007
14
CDM(S) is dense !(ß-Skeleton of S ? CDM(S)
ß-Skeleton is dense)
  • Lemma 2.3
  • For a good choice of s and ß, all power efficient
    paths use only edges of the ß-skeleton and that
    the ß-skeleton-graph is connected
  • Finally, to show thatß-Skeleton is dense, only
    need to show that the induced faces of ß-skeleton
    are of constant size !

15
CDM(S) is dense !(ß-Skeleton of S ? CDM(S)
ß-Skeleton is dense)
  • At this point, we have shown that the ß-skeleton
    of S induces a connected planar graph which has
    constant-size faces
  • For a suitable choice of k,eandß
  • ß-skeleton ? CDM(S)
  • Corollary 2.1

16
How about in R3 ? a 3D Algorithm
  • Input
  • e-sample V of a manifold T
  • Output
  • reconstruction of V for T as a subcomplex of the
    Delaunay tetrahedralization of V

17
3D Algorithm Steps
  • (1) Determine a Lipschitz function f(v) for
    every v ? V, which lower-bounds elfs(v)
  • (2) Construct a local neighborhood graph G(V) by
    creating an edge from every point v to all other
    points v'with vv' 6f(v)
  • (3) Compute a tight k-subsample S of V
  • (4) Create certified adjacencies among samples
    of S using the Graph Voronoi Didgram of G(V)
  • (5) Use geometric positions of the points in S
    to identify faces (which are of constant size) of
    the graph induced by certified adjacencies
  • (6) Triangulate all non-triangular faces
  • (7) re-insert points in V - S for final
    reconstruction

18
Smooth-surface reconstruction in near-linear
time, SODA 2002
  • Lipschitz function
  • Foragt0, fS-gtR has the Lipschitz property if for
    any x, y?S, f(x) f(y)axy
  • Locally uniforme-sampling
  • A sample P?S is a locally uniforme-sampling, if
    there is a control functionfS-gtR and constant
    0lta,ß,dlt1, such that

1 Smooth-surface reconstruction in near-linear
time, SODA 2002
19
Smooth-surface reconstruction in near-linear
time, SODA 2002
  • Input e-sampling P of S
  • Output triangulationSof P to approximate S
  • Algorithm steps
  • (1) Estimation of decimation radius for each pt
    of P
  • (2) Do the decimation to get a locally uniform
    sub-sampling Q?P
  • (3) Use Crust to construct surfaceS from Q
  • (4) Re-insert samples P-Q" for final
    reconstruction
  • Time complexity
  • Worst time O(nlgn)

1 Smooth-surface reconstruction in near-linear
time, SODA 2002
20
Core Correctness Proof
  • local neighborhood graph corresponds locally to
    aa-quasi-unit-disk graph for a set of points in
    the plane
  • Corollary 2.1 also apply in here
  • The certified adjacencies locally form a planar
    graph
  • The faces of this graph have constant size
  • The constructed graph on S is a mesh that is
    locally planar and covers the whole 2-manifold T

21
Core Correctness Proof
  • Theorem 2.2

22
Implementation
  • The paper doesnt implement step (6) and (7)
  • It assumes that the input points V is a locally
    uniform sampling
  • so it doesnt compute Lipschitz function f(v)
  • Local neighborhood graph is constructed by
    connecting a sample to its 15 nearest neighbors
  • A Simplified determination of adjacencies of
    CDM(S)
  • two samples s1 s2 ? S are adjacent in CDM(S) if
    the number of edges linking a sample v1 (? s1s
    graph Voronoi cell) to a sample v2 (? s2s graph
    Voronoi cell) is more than 7

23
Results
  • Point cloud Graph Voronoi Diagram

24
Results
  • CDM(S) Identifies faces

25
Results
  • Time spend in different stages
  • (step 2) Ngb local neighborhood graph
  • (step 3) MIS get tight k-subsample S from V
  • (step 4) Vor Graph Voronoi Diagram (GVD)
  • (step 4) Del Combinatorial Delaunay Map (CDM)
  • (step 5) Cye identify faces

26
Results
  • Parameter choice
  • According to the theory, k must be chosen very
    large to guarantee sufficient density of CDM(S)

k2
k5
k14
27
Results
28
Results
29
Thanks
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