TEACHING the PlayStation Generation - PowerPoint PPT Presentation

1 / 66
About This Presentation
Title:

TEACHING the PlayStation Generation

Description:

TEACHING the PlayStation Generation Anne Dwyer rincondelospadresymadres.pbwiki.com TEACHING the PlayStation Generation Anne Dwyer rincondelospadresymadres.pbwiki.com ... – PowerPoint PPT presentation

Number of Views:46
Avg rating:3.0/5.0
Slides: 67
Provided by: rincondelo
Category:

less

Transcript and Presenter's Notes

Title: TEACHING the PlayStation Generation


1
TEACHING the PlayStation Generation
  • Anne Dwyer
  • rincondelospadresymadres.pbwiki.com

2
TEACHING the PlayStation Generation
  • Take a couple of minutes write down when you
    were born, three adjectives to describe your peer
    group, your education, your world, when you were
    young.
  • Why?
  • Who?
  • How?
  • What else?

3
Why focus on Learners?
  • We can only be effective teachers if we know
    how our
  • clients learn
  • Supporting successful learning requires
    understanding of
  • Who learners are
  • What they need
  • What they expect
  • What technologies students are using
  • Which technologies have real teaching and
    learning potential
  • How we can use the technologies to support
    successful learning

4
Generations
  • What makes a generation?
  • Grandparents parents children the gap
  • Social, ethical, political, economic,
    technological change and influence
  • Every 20 years (sub-generations are shorter war,
    disaster, recession etc)
  • From generation to generation expectations,
    attitudes, rights and rules change.
    Understanding this helps us to understand parents
    and grandparents too!

5
Schools change from generation to generation
6
1910-30 the builders, the lucky generation
7
Lucky job for life, pensions, one income
8
The school days of the lucky generation were days
of
  • Respect
  • Rote learning
  • The three Rs
  • Rule by the rod
  • Punishment

9
Values learnt from a depression childhood
  • Loyalty
  • Saving
  • The work ethic
  • Sense of mutual obligation
  • Patriotism
  • - parents of the early Baby Boomers
  • - grandparents of Generation X

10
1930s the silent generation
11
These were days of
  • Uncertainty, insecurity
  • Political unrest and war
  • Extremisms
  • Interrupted education
  • Emmigration to survive
  • A desire to make the world a better place for
    their children

12
Values learnt from a wartime adolescence
  • Strong community spirit
  • National identity
  • Pride in the countrys capacity to take its place
    in the war
  • Patriotism
  • Sacrifice, saving and hard work
  • - parents of the later Baby Boomers
  • - grandparents of millennials

13
The early baby boomers the greedy generation B
1940 50
14
Parents lucky generationChildren Generations
X/Y
  • A job for life
  • Opportunities for promotion
  • And
  • This was the first generation to have a washing
    machine, a hoover and to be influenced by TV
  • Paris 68ers, money makers, pop music
    Beatles, Rolling Stones

15
The Greedy Generation in 1965
16
Born 1950 1965? the baby boomers in 1975
17
Post-war Boom Values children of the lucky
and/or silent generation
  • (thanks in part to the Marshall Plan)
  • Optimism - hope for a new egalitarian
    middle-class
  • Social Welfare and guarantees
  • Openness to new immigrants based on expected
    assimilation
  • Early marriage, the lucky generation became
    Doris Day Mum, the real Mum
  • Dr Spock
  • New houses, in the suburbs
  • Freedom Sex revolution, hippies, comfort
  • Live to work - profession and progress

18
In schools
  • More openness
  • New theories, new ideas new maths, audiolingual
    language teaching
  • Less authoritarianism
  • More democracy parent-teacher meetings
  • Promotion of girls
  • The first years to experience the
    democratization of the university

19
Late Baby Boomers were not here for a long
time were here for a good time.
  • Wild youth - over protective parents
  • Desire for equality unclear gender roles
  • Independent women
  • Super Mums career, few kids, less time for
    kids, material compensation
  • High divorce rates
  • YUPPIES
  • from Love Generation, idealists and
    revolutionaries to Stress Generation

20
Born 1965 1980 Gen x
21
Generation X
  • Consumers (spoiled as children)
  • Cynical
  • Short-term thinkers,
  • Job and money-oriented
  • Work to live
  • Few or no children
  • DINKIES
  • - parents of the next generation!!!

22
Interactivity
23
Personalised teaching
24
1980 1990 Gen Y/ millennials, the kleenex
generation
  • Action people
  • Personalised everything
  • Super consumers
  • Give up easily
  • High job turnover
  • High partner turnover
  • Concentration span of advertisements

25
Individualism
26
Teams and groupwork
1995
27
Born 1990 2005? The PlayStation Generation
28
The PlayStation Generation
  • High divorce rate among parents
  • Busy working mothers, inactive fathers
  • Message girls/women are better
  • Will persevere, they dont give up
  • Use of thumb
  • Use tricks and cheat sheets
  • Will and want to express opinions
  • Obtain, file and store info differently

29
2008
30
Summary of generations
  • Matures (before 1946)
  • Dedicated to the job
  • Respectful of authority
  • Place duty before pleasure
  • Baby boomers (1946-64)
  • Live to work
  • Generally optimistic
  • Influence on policy products
  • Gen X (1965-1980)
  • Work to live
  • Clear consistent expectations
  • Value contributing to the whole
  • Millennials (1981-94)
  • Live in the moment
  • Expect immediacy of technology
  • Earn money for immediate consumption

31
Students who were very satisfied by generation
55
38
26
Percent
Boomer 1946-1964 n328
Generation X 1965-1980 n815
Millennial 1981-1994 n346
32
Multitasking
33
Multitasking means
  • Never normally fully concentrate on one sole
    matter
  • Focus is diversified

34
The PlayStation Generation The Zappers
  • The generation inventing games
  • Without winners or losers, without start or end,
    and
  • changing the rules continuously.
  • multitaskers
  • know urls better than irregular verbs
  • operate in a multi-linear way

35
Sites for playing with others
36
Messenger 24/7, 10 conversations, 150 contacts
37
Video clips for communication
38
The PlayStation Generation is into
39
They take a non linear approach
  • Non-linear learning strategies demand
  • a redesign of content learning assets,
  • Objects to be accessed just-in-time

40
Media use Holland
41
The PlayStation Generation
  • Will persevere
  • Use tricks and cheat sheets
  • Will and want to express opinions
  • Projects people
  • Obtain, file and store info differently
  • Over-informed, saturated

42
Lifestyle
  • Special, Sheltered, Social
  • Team oriented
  • Achievers, Anything is possible
  • Pressured
  • Yeah, right cynicism amongst early players
  • Concerned about future but live for today (still
    adolescents!)

43
Learning Style difficult to teach easy to get
to learn
  • Twitch speed
  • Active learning Learn by play/fantasy
  • Tech friendly and savvy
  • Instant return
  • Research surf
  • Parallel processing
  • Graphics first
  • Connected
  • CHALLENGE critical thinking skills

44
So what we need to do?
45
Their dominant interaction modes
  • multi-tasking,
  • social networking
  • and experiential, trial and error learning with
    peers

46
The PlayStation Generation and other Milennials
believe
  • Learning is searching for meaning
  • Knowledge is communication about meaning
  • Digital data and information become a tool
    for knowledge construction
  • Learning with ICT goes beyond understanding of
    others thoughts by generating new ideas of your
    own

47
For schools this means
  • increasing emphasis on social aspects of
    classroom learning
  • classroom learning ideas and concepts are
    actively explored, constructed, applied and
    critiqued
  • students actively engage with learning materials
    and problem solving, both individually or
    collaboratively
  • the teachers role shifting to mentor/facilitator
    model processes, challenge students to think
    more broadly and support students in this new
    environment.

48
What do they have that we didnt have?
  • Keyboard skills
  • Multitasking
  • Instant info
  • Connectability
  • Over-stressed Mums

49
What did we have that they dont have?
  • Freedom to play in the street
  • Freedom to get dirty
  • Throwing games
  • Dads who helped us to deconstruct machines and
    gadgets
  • Someone at home after school (usually Mum)
  • Brothers and sisters

50
A motherless generation
  • What did Mums use to do (and no longer do)?
  • read aloud to them
  • help with homework
  • check that everythings been done
  • call other Mums to check that everythings ok
  • compare duties and pocket money and discipline
    with other Mums
  • sing to them 5 senses

51
What do teachers complain about?
  • multitasking eg talking, not listening laptops
    and mobile phones
  • poor reading skills
  • poor writing skills
  • plagiarism
  • cheating
  • poor study strategies
  • low parent interest and control

52
So what kinds of activities do they need?
  • the Net-Generation and learning
  • read off the screen
  • store from the screen
  • look for tricks
  • research and projects
  • 20 minute interludes

53
Metacognitive skills of the PlayStation generation
  1. Enquiry based approaches
  2. Networked learning thinking as part of networks
  3. Experiential learning no punishments
  4. Collaborative learning teams and roles
  5. Active learning making choices, act
  6. Self organisation setting goals
  7. Problem solving strategies
  8. Explaining knowledge to others

54
In brief -The PlayStation Generation
  • a creative problem solver
  • an experienced communicator
  • a self-directed learner

55
Activities that work
  • Cheat sheets
  • Projects
  • Team work
  • Copy if it is true, change if it is not
  • Find the mistakes
  • Copy the best model
  • Cut n paste
  • Write your own exam (team v team)

56
1. Cheat Sheets not cheating
57
2. Projects and Team work
58
3. Classical Exercises
  • Copy if it is true, change if it is not
  • Find the mistakes
  • Copy the best model
  • Improve on the original
  • Choose the texts to be corrected

59
4. Cut n pasteand reference
  • http//5purposedriven.files.wordpress.com/2006/12/
    disney-parade.jpg

60
5. Write your own exam
  • Team v team
  • Selected materials
  • Specific time frame
  • Self evaluation

61
6. Create a website
  • A wiki or a blog
  • Or an open space and publish homework, exam dates
    etc
  • You look cool
  • They learn more (and have no excuses)
  • You save time

62
7. Mnemonics
  • OPTR Object Place Time Rest

63
Making up for the lost Mum we/they need
  1. Reading aloud
  2. VAK
  3. 5 senses
  4. School websites with homework, exams calendar etc
  5. Getting dirty
  6. Provide guidance
  7. Provide structure outcome based
  8. Encourage can do attitude
  9. Forums like being built elrincondelospadres.co
    m

64
What does the future hold?
  • Just-in-time content
  • Interdisciplinary approach
  • Learning in groups of interest
  • Different timeslots (from 20 to 4 hrs !)
  • Personal itinaries, Portfolios
  • NO MORE curriculums, whole classroom
    teaching, school years, standard exams?

65
Oh yes there is more
  • Physical activity
  • Fearless learning take risks
  • Off their butts
  • multicultural classrooms individualist
  • Collectivist? Low/high risk? High/low context?
    Ascribed/achieved status? Masculine/feminine?
    Etc
  • Plus only children

66
WHAT a CHANGE!
  • Comments and Questions
Write a Comment
User Comments (0)
About PowerShow.com